Ammo upgrade doesn't correctly double starting ammo

Discussion in 'Bug Reports' started by Lazybum, Dec 9, 2014.

  1. Lazybum

    Lazybum :D Staff Member Moderator

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    Yeah, it gets limited by the max ammo you normally have. I don't know the specific of why, but a lot of things don't actually double and I don't like it. I'm guessing it's an order thing, not doubling your max ammo til after you spawn but before initial ammo can happen.
     
  2. Empty

    Empty Member

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    I asked candles about this and he yelled at me so I assume it must be realllllly hard to fix this
     
  3. Candles

    Candles CAPTAIN CANDLES, DUN DUN DUN, DUN DUN DUN DUN.

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    Naw, that was about recoil. This issue was already fixed and will be in the next patch; I just forgot to mention it.
     
  4. Lazybum

    Lazybum :D Staff Member Moderator

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    Ah alright, no one really said anything so I assumed it was forgotten about when I mentioned it.
     
  5. Z100000M

    Z100000M Vithered Weteran

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    I just wonder how that works with mines, since their starting ammo is way higher that of other weapons
     
  6. Candles

    Candles CAPTAIN CANDLES, DUN DUN DUN, DUN DUN DUN DUN.

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    So it doesn't work right with grenades because of how grenades are treated as weapons in the code. Just noting this down for later. You don't get 2x grenades, you get 2x-1.
     

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