ambient_generic

Discussion in 'Mapping' started by SgtCiof, Feb 1, 2008.

  1. SgtCiof

    SgtCiof Member

    Messages:
    48
    Likes Received:
    0
    Trophy Points:
    0
    Ok well I just ran into a problem on the map I am creating. I have found that absolutely no sounds will work with the ambient_generic entity. They will work and are previewable within hammer, but nothing happens in-game. I have the flags set up right (it should be playing as soon as the map loads). Any body have any idea why it won't work? Thanks.

    Edit: I am using only raw .wav for sound, not scripts.
     
    Last edited: Feb 1, 2008
  2. Broccoli

    Broccoli Member

    Messages:
    1,635
    Likes Received:
    0
    Trophy Points:
    0
    Make sure you have the "play everywhere" flag set, if you want to hear it globally. They are normally proximity-sensitive.
     
  3. Chris0132'

    Chris0132' Developer

    Messages:
    9,482
    Likes Received:
    0
    Trophy Points:
    0
    Make sure you have the loop flag set properly.
     
  4. SgtCiof

    SgtCiof Member

    Messages:
    48
    Likes Received:
    0
    Trophy Points:
    0
    Forgot to post but I got it working somehow. I think I might have had its volume and hearing area to small.
     

Share This Page