Lol, you'd have to make the radar a lot more useful first. The range now hardly extends out of the base. It's rather pointless to even have such a vehicle now.
wtih 16x or even 8x the radar will have to be expanded, its perfect for current map sizes but we will be making it bigger.
I don't like jamming devices in Empires. At least it sounds like that kind of which I won't like. You have just bought a brand new heavy tank worth 2000 res and then this jamming vehicle/devices comes in it turns to be useless. At next moment it brows up. Not so much fun. Or when you have bought a brand new aircraft and then it gets jammed and crashes to its death, the end of that fun. So personally I don't like at jamming devices/vehicles in Empires currently.
The first planes available should be paper planes. Literally. I want to see an early type flyer, kinda WW1 in design. Good for recon, and limited at downing other aircraft and some infantry. Next step up would be a WW2 design. A fighter and a bomber, or maybe just one. And then we can move on to jets! It's all good.
what about kamakazii planes.. just paper planes that are real cheap and made to crash.. it would either be really cool or annoying and abused
Simple way to fix that! Make planes EXPENSIVE! Also just make it so they don't explode when they hit the ground. A little unrealistic, but necessary to prevent lame kamikazes
haha but im sure people will still do it.. earlier opies team kept driving apcs/tanks into the water on mvalley.. it was pretty funny
A scout? Where the big enemy base is would be a good place to start. I would like to see tracking equipment for scouts though.
This thread explains a lot of things... thus I shall bump it for the newer Empires players. (like me) ME WANT BLIMBZ!!!11!!one!1
Now what I'm really interessted in,is how these x16 maps will work. I read here somewhere that there are already 2 x16 maps being worked on. Now,I know how it works,you simply make everything smaller,right? You then get the impression of the map being bigger,that's how you achieve the x16 times bigger maps. But there are certain problems,which are due to missing technolgies supporting such large enviroments. For instance,the ground texture.I think it will look pretty ugly,with very low detail,I know that Source has the ability oh LOD textures (Level of Detail) but I'm not sure how well it can handle such big textures on those levels. In games like Crysis,it has a pretty impressive streaming technologie,allowing you to look down on the ground and see a very detailed ground. Now when you look across the map,every 5 meters or so,the detail of the ground texture will decrease,from VeryHigh,to High,to Medium,to Low...you get the idea.But you,as a player,don't notice it,because it's too far away to actually see the detail anyway. That being said,this also applies for the level geometrie,hills and mountains must decrease their Polycount the father you are away.But the closer you get,the more details must be "unlocked". I fear that these huge levels will be pretty blocky-looking and not smooth... Also,there are problems with Hit detection when scalling down players,am I right? Could someone clear this up? Any ideas to solve these problems?
This interests me also. In empires, the back-z clipping plane (distance rendered by the engine) is used to limit how far you can see, meaning maps can be reasonably detailed at little expense. I wouldnt worry about bigger maps looking any different from a players POV than the current ones. Id like to know more about the scaling technique and how it works though.
I thought of a new aircraft, the RRACK Rapid Response Aircraft Kirov. The layout, About as thick as Nf's com but looks like BE's com, Has two wings and under each wing it has a Deployment zone for people to spawn and build jeeps. The jeeps would parachute down and Halo music would kick in as Jeep squad deployed from above and Proceeded to rape NF com. If only it were real O.O