Will they receive the same benefits from infantry skills tied to vehicles? Or will new skills be implemented for aircraft benefits? (cooling, damage, armor, speed) Edit: This thread is now a discussion about blimps.
Kinda like the steamroller scene in Austin Powers. "NOOOOOOOOOOO..." *5 mins later* "OOOOOO-AAARRGHHdsjkfsd"
We will have a "speed blimp" of sorts that allows you a one time boost by shooting a hole in the rear of the craft. On the NF blimps this has the added benefit of illuminating the entire sky with a brilliant fire ball.
BACK TO STUDYING! annyways, now that we get blimps in the next patch, the obvius question is: will we get gigant squids when naval warfare commes along? woud be so cool me thinks
2 things. 1: Those better be some fast blimps. 2: You better give me my missile-firing anti-aircraft tank! I want to blow the hell out of people with lots of missiles at once >_> 3: I lied, there are more than 2 things. 4: They better have some decent speed or armor, or you better be joking, because the way things are right now... it would be pretty pathetic. Very pathetic, actually, given the missiles, mortars, hell, imagine artillery vs blimp. I highly doubt the blimp would win unless it has more armor than a building or is fast as a jeep...
scouts would own in blimps using the speed skill and vehicle hide skill.. those blimps in ra2 are indeed no joke
The Monty Python And The Holy Grail Castle Scene still reigns supreme. *Drums* *Guy charges* *Guards look* *Drums* *Guy charges* *Guards look again* *Drums* *Guy charges* *Guards look confused* *Drums* *Guy charges* *Guards look at each other* *Drums* *Guy charges* *Guards look at each other, confused* *Drums* *Guy charges* *Guy slashes the guards*
You leave me and my fission powered atomic blimps alone >.< Where'd I put them bio warheads and nukes. . .