Aircraft handling

Discussion in 'Game Play' started by Coffeeburrito, Feb 5, 2009.

?

Which do you prefer? (details in first post)

  1. A - C&C Renegade

    40 vote(s)
    37.0%
  2. B - Battlefield 2

    38 vote(s)
    35.2%
  3. C - Metal Smith

    8 vote(s)
    7.4%
  4. D - Tovarich Cookie (GTA?)

    2 vote(s)
    1.9%
  5. E - UT2k4

    20 vote(s)
    18.5%
  1. Emp_Recruit

    Emp_Recruit Member

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    Because its easy and doesn't end in the mod being dead because no one can have a decent game?
     
  2. Megor

    Megor Member

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    The hardest part about flying is staying in the sky. The controls from BF2 are much more fluid atune to flying than CnC. The model and physics involved during the flight are what really need to be addressed.

    Making it easy to stay in the sky, turn, rise up, rise down, these are the key factors that will determine how hard it is to fly. Making these basic concepts easy will allow fast paced learning on basic flying.

    Having BF2 style controls will later allow for more complex flying.

    Much like how newb Tank and Vet Tank drivers are now. Same basic controls but the Vet can make his tank dance while the Newb can still safely drive from point A to point B will little difficulty.

    So I believe it is going to rely more on what environment the flight system will actualy abide by, and how forgiving the physics surrounding it are.
     
  3. ScardyBob

    ScardyBob Member

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    Presumably, we will have some effective anti-air weapons. That would prevent (or at least reduce) ROFLCOPTER-type hoving and killing gameplay.
     
  4. Foxy

    Foxy I lied, def a Forum Troll

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    Recently I learnt that helicopters actually lose most of their Yaw at speed. You could probably leave that out as a worst case.
     
  5. Fricken Hamster

    Fricken Hamster Mr. Super Serious

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    Do missile launchers stop tanks from running around killing people and getting away with it? No, especially not lvl1s . Turrets have range, anti-air will likely have range too.

    Slightly related: Wouldn't it be awesome to have antiair machine guns?
     
  6. Deadpool

    Deadpool SVETLANNNAAAAAA

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    i can't believe that more people don't find Metal Smith's setup the most intuitive...

    seriously, s+a = up and left, w = down, jump/ crouch for gas... and after those you get to aim too!?

    i guess if you wanted more control over the yaw that might be tricker... but man, that's literally like tanks in the sky... super noob friendly imo.

    and if the vehicles automatically added a little bit of "cool top gun plane tilt action" whenever a direction key was hit, that would make it look hella cool at the same time.
     
  7. Mr. Weedy

    Mr. Weedy I will report bugs on the bug tracker

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    Do you have a cannon in your tank? Do you have a guided/homing missiles in your tank? Do you have some sort of anti-vehicle mg on your tank?

    If you answered yes to even one of these questions, there you have one type of anti-air defence type already, where turrets can't reach players can move and shoot.
     
  8. Aquillion

    Aquillion Member

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    Uh, I really don't think using cannons against aircraft is going to be as easy as you say, especially if they move quickly. And guided moves slooow. It doesn't help you when the aircraft just zips overhead and is already gone.
     
  9. Fricken Hamster

    Fricken Hamster Mr. Super Serious

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    With hovertanks, you can easily outmaneuver and cannon or missile shot at you. if it was BF controlled using mouse, It'll be harder to change directions instantly, so you can accurately lead aircraft
     
  10. ba'al

    ba'al Member

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    Why do people think that aircraft will be flying heavies?....

    Do you actually expect to be shooting down airplanes with six plates of armor?
    Do you actually expect to be shooting at aircraft with 2ugmls/nukes/whatever?
    VTOL is the way to go, as the learning curve is already to steep. Simple and effective.
     
  11. Fricken Hamster

    Fricken Hamster Mr. Super Serious

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    no, but with C&C you can just change your direction if u see a missile coming. Its easy to dodge all kinds of missiles and cannons.

    BF will be easy to learn to. It behaves the way you would expect an aircraft to move
     
  12. BitterJesus

    BitterJesus Member

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    Renegade is far too unfair. And seriously, Hoverplanes are bullshit, we need to have a thrust forward flying system (BF).

    If you ever played NoxiousNET CTF you'd understand how great it is once you learn how to fly your plane.
     
  13. Fricken Hamster

    Fricken Hamster Mr. Super Serious

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    Another Gmod buddy :D
     
  14. Metal Smith

    Metal Smith Member

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    :P more support, thank you.
     
  15. ba'al

    ba'al Member

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    I suppose anti aircraft weaponry will include MGs and homing missiles.


    MGs are instant hit, so o dodging here.

    And homing missiles, when dodged, will just turn around and ass rape you
     
  16. Jessiah

    Jessiah Member

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    VTOL isn't just the way to go, its the way it IS. Aircraft flight is pretty much coded IIRC, and its VTOL style. Just awkward cause you NEED a joystiq.
     
  17. arklansman

    arklansman Member

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    Currently it is switched between VTOL and regular flight. VTOL is just that, take-off and landing.
     
  18. blizzerd

    blizzerd Member

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  19. Aquillion

    Aquillion Member

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    Out of curiosity, are we going to have lead indicators?
     
  20. ba'al

    ba'al Member

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    Did they actually manage to hit anything??
     

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