I've had some of the NF sounds done for awhile, after mixing them I kinda got distracted. But I've been thinking about how the audio would work, and no matter how I looked at it we'd be fucked using the current audio system ground vehicles use. Since aircraft sounds are mostly static, changing the pitch of the loop gives the indication of Deceleration and Acceleration. So instead we'd just have one loop, with it's pitch binded to the aircraft engine thrust , and the game would dynamically change the loop depending on how much thrust the aircraft was exerting. Observe as this NF_drop ship makes a test flight (Well... Not really). http://www.empiresuniverse.com/ac/NF_demo.wav (I've changed the demo to mono instead of it's much better sounding stereo version to save on filesize.) This is the pitch chart of the demo reel:
Yes, of course, that demo is what it would sound like with dynamic pitch, I.E. how it would sound ingame.
i have no idea how any of this works. All i know is that the demo sounds great. I assume each of the planes has a different sound file thingy? At any rate, it sounds awesome.
i lub it. hell my wife asked if it was a plane. and she had no idea what i was listening to. i think it sounds quite right for a vertical take-off aircraft. the dynamic pitch idea is beautiful in its simplicity.
Fucking awesome! And I say this as an aerospace engineering student. I think I'm gonna make this my ringtone.
Excellent! If there is a different sound thing for each one I hope the bomber and transporter sounds really heavy.
I dun see anything wrong with it. It would be neat if the loop changed based on the plane's hull damage. Like, with *fzzzzzzh* and sounds of deth. and stuff.
YES excellent that will really be good. sometimes you can get a bit tired if they are all the same, like the old engine sound for vehicles.
Why can't you encode this stuff in, say, FLAC, or use LAME to make it a .mp3 or something?! WHY!? WHYYYYYYYYYYYYYY?! /me cries as he has to download a 6 meg file that everyone else got in, like, two seconds.