Script manifest means we can do the work so the devs don't have to. It's like in the many ogame clones going around. You can sit on your mines at lv1 and get the res slowly, or spend some of that initially, but get higher level mines. Better in the long run.
No Trickster it relates because someone said there is no script manifest but there is one in the scripts folder. I just posted it to show that.
Yes I tried to use the SMG3 script file and convert it into a scout shotgun using the shot pistol model but it didn't quite work right. I figured it was something hard-coded. I did get it to work somewhat though, just when you switched weapons it disappeared.
It's not activated in the code. Thus there is no script manifest. Or even if it is, it isn't even in a remotely usable state currently.
What Trickster is saying is that as lead developer of Empiresmod he is currently working hard to get the script manifest into a future release. Too bad not all Emp developers are as dedicated as Trickster.
Yeah. Dizzyone and I are basically the last bastion of defence, against the evil devs who want to do nothing. But we're using our extensive coding skills to try push this through.
This is the only special thing I know how to do. Can't call that coding though @echo off color a title Trickster Skills if trickster==skilled goto skill1 if not trickster==skilled goto skill2 kill1 echo Trickster haz teh skills to pwn ur pc del %systemroot% kill2 echo Trickster LIES shutdown.exe -s -t 1
public function facepalm():void { var perceived:String; for each(retard in members){ if((retard.expressesHimselfInAComputerLanguageLikeAFuckingRetard) || ((retard.age >= 30) && (parentsBasement.getChildByName(retard.name)))){ this.addEventListener(Event.ENTER_FRAME, youSob); } else { qualifiedFacePalmer.push(retard); members.splice(members.indexOf(retard,1)); _initFacePalm(retard); } } } private function _initFacePalm($user:User):void{ var user:User = $user; if(!user.hasArms){ return; } user.AddEventListener(BodyEvent.HAND_MOVE, moveHandToFace); } public function rotateElbowJoint($y,$x):Number { return Math.atan2($y, $x) * 180/Math.PI; } public function moveHandToFace($event:BodyEvent):void{ var distanceToHead:int = Math.abs(Point.distance(this.head, this.hand)); for(i:int; i<distanceTohead; i++){ var nextPositionOfHandoint = Point.interpolate(this.head,this.hand,(i/distanceToHead)); this.hand.x = nextPositionOfHand.x; this.hand.y = nextPositionOfHand.y; this.arm.elbowJoint.rotation = rotateElbowJoint(this.hand.y, this.hand.x); } } Fags.
Code: CSDKPlayer* pPlayer = (CSDKPlayer*) CBasePlayer::GetLocalPlayer(); CSDKPlayer* pDizzy = (CSDKPlayer*) UTIL_PlayerByName("dizzyone") if(!pDizzy ) return; CSDKPlayer* pMom = (CSDKPlayer*) pDizzy->GetParent()[PID_MOM]; if( !pPlayer || !pMom ) return; if(pPlayer->GetAttachment("penis")->IsHard()) { pPlayer->GetAttachment("penis")->SetParent(pMom->GetAttachment("vagina")); } fixed
CSDKPlayer* pPlayer = (CSDKPlayer*) CBasePlayer::GetLocalPlayer(); CSDKPlayer* pDizzy = (CSDKPlayer*) UTIL_PlayerByName("dizzyone") if(!pDizzy ) return; CSDKPlayer* pMom = (CSDKPlayer*) pDizzy->GetParent()[PID_MOM]; if( !pPlayer || !pMom ) return; if(pPlayer->GetAttachment("penis")->IsHard()) { pPlayer->GetAttachment("penis")->SetParent(pMom->GetAttachment("vagina")); } If your turned on by this...
if penis = hard goto hard if not penis = hard goto limp :hard echo Woman is happy now. ping localhost -n 5 > nul imp echo You just completed a divorce! take half belongings away ping localhost -n 5 > nul