add 3 slot Plasma MG

Discussion in 'Feedback' started by Wertbarg, May 7, 2009.

  1. Wertbarg

    Wertbarg Member

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    Add it. There is no reason not to, and all researchable MGs should have a more powerful APC only version. Make it cause more heat, generate less heat, fire more accurately, have more ammo, or any combination thereof. It would promote teamwork.
     
  2. Chris0132'

    Chris0132' Developer

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    Actually I think it would promote people spamming plasma APCs to shutdown enemy tanks and very slowly kill them, but the idea of giving APCs more support oriented weapons isn't a bad one, just this particular one would probably suck.
     
  3. -Mayama-

    -Mayama- MANLY MAN BITCH

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    3x plasma mg + grenade launcher = win
     
  4. Morcam

    Morcam Member

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    I can see this, but the apc still needs some of its old weight back first.
     
  5. Wertbarg

    Wertbarg Member

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    A plasma APC cannot do anything against infantry, so that would be the easiest counter. Also, an APC cannot effectively keep more than one vehicle overheated.
     
  6. Lolocaust

    Lolocaust Member

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    Should I say it? Really? Ok fine.

    Ammo increase, sticky bombs, APC, plasma. It works really well, especially on BE.
     
  7. Morcam

    Morcam Member

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    Unfortunately, if it could keep a tank permalocked, it would be overpowered. 10 apcs vs 10 heavies. APC's can win?

    If it couldn't keep a tank permalocked, then it isn't all that useful, since it'll get slaughtered.
     
  8. Wertbarg

    Wertbarg Member

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    a Plasma APC won't survive long enough to over heat its target toe to toe with anything more powerful than an MKII, due to its low armor and nearly nonexistent hull strength unless there is an element of surprise or a large skill gap. the Plasma APC is a support vehicle that is used to accompany an attack force, not necessarily a primary attack vehicle. Also, the 3 slot doesn't need to be a ton more powerful, maybe just increased ammo with less heat generated to the APC for combat endurance.
     
  9. -=SIP=-

    -=SIP=- Member

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    More accuracy would be the most usefull. APCs should stay in background to support other tanks.

    And because the crosshair of tanks doesn't fit to the real accuracy it will be more noob friendly. Currently if you take an APC and try to overheat enemy tanks from behind you just wonder, why the only tank thats overheats is your own tank. The crosshair looks like you were hitting the enemy tanks but it you will miss most of the shots.
     
  10. Forefox

    Forefox Member

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    Currently, a two slot plasma APC would generally easy pickings for any armor or even infantry that comes their way. They are also prime targets for any opposing force because APCs are weak, slow, and has the capability of resupplying/spawning troops. Without an infantry damaging gun, they are even more so vulnerable to infantry.
    A more accurate, three slot plasma runs the ability of an APC costing about ~300 res disabling a Heavy Tank which now in the 2.24 patch costs around the area of 1200 res at a distance. The only thing left is to send in an AFV, light, or even infantry to mop it up while it remains unable to shoot and stationary (unless it has bio-engines). This doesn't work too well if the enemy has better cooling engines and/or nails the APC while its shooting.

    I have a suggestion to decrease the overheating effectiveness of the plasma mg as the distance increases while increasing the base accuracy of the plasma MG. The larger the plasma mg, the lower the heat decay it has. This forces the APC to be closer and thus more susceptible to enemy fire while giving the player more control of where the bullets will land. It becomes more tactical on the player in the APC in determining the distance they want to be at rather than leaving it to chance and hoping the plasma bullets will hit. As the distance close between a tank and an APC, the tank will have the upper hand in getting off accurate shots before the APC can overheat it, while the APC with a slow rate of fire, increased effectiveness and base accuracy will have to evade the hits while continually pelting away at the tank. The only real difference this way compared to the decreased accuracy is that the player has more control with their weapon.
     
  11. PreDominance

    PreDominance Member

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    If one goes physics, the other can go bio-diesel. Problem solved.
     

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