a possible commander GUI

Discussion in 'Art' started by blizzerd, Feb 19, 2010.

  1. blizzerd

    blizzerd Member

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    [​IMG]

    as some of you may notice its based on one i did a while ago, i will move away from its look a bit later on

    for now, how do you like the panels and button location?

    the idea is that every panel you have now will be handled in the panel you see in the right bottom

    so research, buildings, factory and units all go in the right corner panel, for buildings all the buildings are represented with a button, for research your options are represented according to what you researched already (i have to work on how this is done but i know its possible in that space)
    i have 2 extra "menu" buttons reserved for stuff that will be added when its added
     
  2. arklansman

    arklansman Member

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    There's too much stuff on the left side, and it seems awkward having nothing in the bottom middle. What I would recommend is a bit more like a standard RTS interface. I would add a panel at the bottom between the map and the buttons on the other side for current unit/research/building info. To clear up the left side I would move the stuff in the box to the top bar/ bottom middle. I would also make the box at the top more like the current bar, because it's less intrusive.
     
  3. ScardyBob

    ScardyBob Member

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    One word, Yes!

    Really? I like this better than the standard RTS format. Its no worse than the current comm GUI and it even solves some of the annoying problems (chat+text in the same box for example).
     
    Last edited: Feb 19, 2010
  4. Vessboy

    Vessboy Member

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    I like the squad selection most. The building health is also nice. The rest isn't holding up well in my view.
     
  5. blizzerd

    blizzerd Member

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    id say arklansman has a point here with the problems he encounters, but its not easy to solve... il think a bit about it

    id say its better in most ways then the previous version being

    [​IMG]
     
  6. Waffle Prime

    Waffle Prime Member

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    i like it. it is more better. seeing your wall turret and tank limit is a nice touch.
     
  7. ScardyBob

    ScardyBob Member

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    However, I do like the fact that in your previous version you could minimize sections of the HUD. Could you reincorporate something like that into your new design?
     
  8. blizzerd

    blizzerd Member

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    its hard, i removed that part because i dont know if the current "planned" GUI code supports that

    i will if i can get the devs to put it in/if its possible already
     
  9. arklansman

    arklansman Member

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    It's not the features I have problems with, it's the use of space. That area in the bottom-middle might be nice and give you extra visibility etc., but it's going to be difficult to actually use that space for commanding. It's not quite wide enough to do quick click-and-drag maneuvers, and if you do, the logout button is in a dangerous place.

    I'll type a bit more later. :p
     
  10. RKB53

    RKB53 Member

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    Top left reminds me of supreme commander.
    This hud seems a bit more complicated but I like it.
     
  11. Jessiah

    Jessiah Member

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    Does the word PUSSY in a large pink bold girly font lock onto scouts? Because that alone would be the single best GUI feature in human history.

    Ontopic: I like it a lot, and can't suggest any improvements the others haven't mentioned yet.
     
  12. Varbles

    Varbles Simply Maptastic. Staff Member

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    love it
     
  13. spellman23

    spellman23 Member

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    Code it up
     
  14. ViroMan

    ViroMan Black Hole (*sniff*) Bully

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    its Fn sexey!
     
  15. Nickierv

    Nickierv Member

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    Lots of improvement over what we have now but needs a few tweeks
    - Can ou rotate the guard/move box in the top left down. A square commanding view seems more logical.
    - Remove the log out and make the bottem row a single row, or have the option to do so. I whould reather have more view room than more interface room, especaly for the experanced commanders.
    - Not sure about the clock, may be able combine it with the resorces and tickets.
    Code:
    /Researching: APD         \
    |Time left: 15s  | Cancel |
    |$ 2035  + 14/s	|x/y tanks|
    \#BE -3/min|   |#Nf -3/min/
    
    Gives all the inforamtion in 1 area, just a thought

    - Dont use red/green for anything, use red/blue or green/blue. 90% of empires maps have green grass or redish dirt.
    - res/sec not res/min?
     
  16. [lodw]keef

    [lodw]keef Hobbit

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    I dont mind it so much, blizzerd you think it might not be better to use the one through zero keys? limiting empires to 10 squads and 1-0 referenceing to alpha through juliet.

    https://bugtracker.empiresmod.net/show_bug.cgi?id=3055

    [​IMG]

    get 10 squads listed somewhere on screen, with list of what 5 class types are in the squad.
     
    Last edited: Feb 22, 2010
  17. Varbles

    Varbles Simply Maptastic. Staff Member

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    good god keef what resolution are you playing with
     
  18. blizzerd

    blizzerd Member

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    1024*

    the most commonly used resolution for computers
     
  19. [lodw]keef

    [lodw]keef Hobbit

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    That pic is from a while back on my old ass computer that I have since replaced, don't worry :)
     
  20. Demented

    Demented Member

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    800x600 is about as low as you can go in this game. Any smaller and the button to build a vehicle isn't visible.
     

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