A picture is worth a thousand words

Discussion in 'Support' started by Fricken Hamster, Aug 1, 2009.

  1. Fricken Hamster

    Fricken Hamster Mr. Super Serious

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  2. flasche

    flasche Member Staff Member Moderator

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    thats by far not the only displacement that doesnt fit perfectly ... i mean not only on this map, thats more or less on any map made out of displacements.
    its because it totaly sucks making them ... :\
     
  3. Fricken Hamster

    Fricken Hamster Mr. Super Serious

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    oh hey, look you're talking in the picture
     
  4. EdWindows

    EdWindows Member

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    The HUD in the screenshot looks very different than mine. Did they just release a new version within the past 24 hours or did you do that by editing the HUD files?
     
  5. flasche

    flasche Member Staff Member Moderator

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    oh right, didnt see that lol

    http://forums.empiresmod.com/showthread.php?t=8358 HTH
     
    Last edited: Aug 1, 2009
  6. Fricken Hamster

    Fricken Hamster Mr. Super Serious

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    its either this or trickster's failpack, but doing it will mess up your particles and spam your console with errors. After you replace, reupdate 2.24.

    Oh ya you have to do it anyways to play I think.
     
  7. -=]Kane[=-

    -=]Kane[=- Member

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    Its a pain to get rid of these gaps, bacause the sew function in hammer is retarted ... :rage:
     
  8. EdWindows

    EdWindows Member

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    Oh, it's a custom mod.
    Hell, I might get that since you can use it to see parts of the screen blocked by the standard VGUI.
     
  9. Metal Smith

    Metal Smith Member

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    that's not too bad. Unfortunately, to fix such displacements, you need to know which ones to sew, and only select those 2 edges if you use tons of them. It's hard to describe, but sometimes it almost never works perfectly unless you sink them all to a common value (like 0).
     
  10. Caelo

    Caelo Member

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    maybe if you go and do displacement editing you should select all displacements. that way you dont have to sew afterwards.
     
  11. blizzerd

    blizzerd Member

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    this is what you get when you use displacements wrong
     
  12. Trickster

    Trickster Retired Developer

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    2 things.

    1) My map pack only put maps in, and didn't overwrite anything.

    2) what you've done is put old outdated DLLs and overwritten 2.24 with the GUI, which means you ignored the warnings not to include them. Hence the errors.
     
  13. -=]Kane[=-

    -=]Kane[=- Member

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    that wont work with a displacements arc on which you used noise ... :pathetic::skull:
     
  14. Caelo

    Caelo Member

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    dont do that then :)
    always do stuff yourself, dont use automated tools in hammer cause they suck.
    sure they can speed up the progress but in the end you're always fixing stuff hamemr broke.
     
  15. blizzerd

    blizzerd Member

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    if you know what you are doing and what to expect, all automated stuff works besides carve and hollow
     
  16. Caelo

    Caelo Member

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    Actually carve and hollow might work too as long as you know what it does and how to work around the many issues these tools give..
    I myself like to be in control though and do everything myself. I don't mind because mapping calms me down and I only map for myself anyways. I don't care if any of my maps ever get finished or not :P
     
  17. blizzerd

    blizzerd Member

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    hollow and carve make for hideous optimization problems and sometimes even brush duplicates over themselves, if you are gonna release your map publicly, you wont use it
     
  18. o_O

    o_O Member

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    Displacement gaps are probably the smallest problems any map has. You can find a few of them if you fly around in spectate and look where displacements bump into eachother.

    Theres a forum game going on where people carve spheres into displacements and stuff and see whether it freezes, crashes, or sometimes even compliles.
    http://forums.tf2maps.net/showthread.php?t=4640

    Highlights:
    http://img168.imageshack.us/img168/7039/merrychristmas5dm4.png
    http://img205.imageshack.us/img205/574/sphherrrlk3.gif
    ^ that last one is actually a sphere hollowed outward.

    Anyway, my rule is to only use 'dangerous' automated tools on squares. Complicated shapes is what models are for :p
     
  19. spellman23

    spellman23 Member

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    I use hollow to make rooms in NS maps. Easier to setup a box that way. After that it's all manual vertex and splitting. I learned the hard way that carve using any shape except a rectangle if really, really horrid and will leave gaps everywhar!
     
  20. Caelo

    Caelo Member

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    worst thing is that it seems to split brushes up into 10 times the necessary brushes
     

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