a Brenodi crate

Discussion in 'Art' started by -Mayama-, Jul 30, 2009.

  1. -Mayama-

    -Mayama- MANLY MAN BITCH

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    [​IMG]

    A brenodi crate.
    I guess you think now, why do i model a crate?
    Well, the crates we use atm have over 1000 polygons each.
    This thing has 56 in the low poly version.
     
  2. SupaChupa

    SupaChupa Member

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    horraaaay mayama lol, i like the way you noticed that 1000 polys for a box seems a little odd and then fixed it, that is initiative people
     
  3. -Mayama-

    -Mayama- MANLY MAN BITCH

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    it wasnt me who noticed it
     
  4. Chris0132'

    Chris0132' Developer

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    The current boxes can use fewer polygons, and they do when used on the buildings, the building crates I know become simple six quad cubes at a farily close distance, I believe most of the single crates also use fewer for their LODs so they only render 1000 polys when you're close to them, which makes sense.

    Reducing polycounts is not neccesary if you have good LOD meshes, it just detracts from visual quality because when you get close the meshes look blocky and unpleasant.
     
    Last edited: Jul 31, 2009
  5. Sherbie

    Sherbie Member

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    This mesh looks nice close-up as well. Yay for bump mapping!
     
  6. Chris0132'

    Chris0132' Developer

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    It looks nice up close because it's got about 10000 polygons on it because it's been turbosmoothed.

    Bump mapping cannot make the edges not-straight.
     
  7. LordDz

    LordDz Capitan Rainbow Flowers

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    Woohoo! A crate...
    Now go make aircraft and guns? :D
     
  8. Solokiller

    Solokiller Member

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    I think it's best if we remove the crates from buildings altogether, they only increase polygoncounts, currently in the tens of thousands for just a few buildings, as there are several crates in each model. They also add to the collision model, and get vehicles stuck.
     
  9. DrummerX

    DrummerX Empires Tyrant

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    Not to mention getting people stuck, someone up to pulling the crates form the current buildings to see what they'd look like?
     
  10. Fricken Hamster

    Fricken Hamster Mr. Super Serious

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    But then where do they hold the ammoz?
     
  11. MOOtant

    MOOtant Member

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    You should test if it changes FPS at all. It spends less time in vertex shader but more time in pixel shader.
     
  12. Chris0132'

    Chris0132' Developer

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    Probably, but I'd need something to remove them from, I can't remove them from an .mdl and I don't imagine decompiling the SMD would be exactly the best idea.

    Besides, I imagine solokiller can do it, presumably all you have to do is delete the crate polygons?
     
  13. Solokiller

    Solokiller Member

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    I don't have the model sources, nor the programs needed to edit them. Besides, i think it's better to just redo the models altogether.
    However, i should have access to some modeling programs when i start the game design course next schoolyear.
     
  14. Trickster

    Trickster Retired Developer

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    texutre + replace, it looks better and will lag less. That works for me.
     
  15. Empty

    Empty Member

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    Nice how we're more interested in building crates and their "detrimental" affect on FPS when we still have shit handling problems with balance ugly models unstable code in places and other ridiculous issues.

    There's a word called prioritization.
     
  16. Silk

    Silk Mapper

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    Where are you doing that ?
     
  17. Solokiller

    Solokiller Member

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    It's a school called Howest in Kortrijk, they've been doing this for 3 years, their first batch of students just finished.
    It's a costly thing, we had to pay around 2000 euros for the laptop and equipment alone, but we'll get some pretty good stuff like 3dsmax or something, and they'll use either the Source engine or Cryengine 2.
    This is the website of the course: http://www.digitalartsandentertainment.be/#/nl/Nieuws/

    @Empty: Mayama is making this model, it's up to him to decide what he does, but those crate models could be used to swap the crates on other building models, if they're not removed altogether.
    I would suggest that keep your head down for a while, starting off like this is not the way to go after being unbanned.
     
  18. Jessiah

    Jessiah Member

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    I think just to fuck with him, his user title should be 'Banned'.
     
  19. Caelo

    Caelo Member

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    Besides does mayame even code?
    I'm glad at least someone is making better models :D
     
  20. Jessiah

    Jessiah Member

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    Um, wrong thread I think Caelo...
     

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