48 players EAT BANDWIDTH

Discussion in 'Support' started by mitties, Dec 4, 2007.

  1. Niarbeht

    Niarbeht Member

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    Anything that reduces bandwidth use makes me cry tears of happiness.
     
  2. mitties

    mitties Member

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    Damn your server is #3? I hope i can take that spot soon :D hehehe.
     
  3. CoZmicShReddeR

    CoZmicShReddeR Member

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    So you guys that host the huge servers do you see the task manager network for the Empires mod like reach 100% usage when the servers full??

    I see mine get near the top and the CPU usage is nutty like almost 90%...

    I also host Zombie Master and when My ZM is full and Empires is full the lag between the two is insane...

    I am reading all of this and experimenting with the settings seems I been putting way to much out for my other servers...

    I have the Empires on the 3rd CPU and ZM on the 4th CPU but they reach a staggering rate on the Network...

    I reduced my Empires to 32 slots 16 reserved for Admins and Clan members but it still gets insane...

    Only way for me to run a huge Empires server is to shut all the other servers down.

    I reduced all the network settings for all my servers hopefully it will help.
     
  4. NowakPL

    NowakPL Member

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    bandwidth ... but how much cpu does it use? What hardware is the server running on / what cpu use?
     
  5. MOOtant

    MOOtant Member

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    Cozmicshredder: CPU use from Empires server doesn't change linearly with players. There are buildings, turrets, vehicles, grenades and normal soldiers (mortar, rpg). Bandwidth - Empires needs 30kB/s for 1 player.
     
  6. Solokiller

    Solokiller Member

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    You should reduce the building limits.
     
  7. MOOtant

    MOOtant Member

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    Static buildings don't change a lot (or nothing at all).
     
  8. TeRmInAtEr2

    TeRmInAtEr2 Member

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    No, I never really have that problem. It could be because of the issue with affinity setting to one core and that one core being over loaded. But otherwise, I don't have that issue. I mean at one point, the Empires server was full, I had 16 people in a CS:S server, and two full 32 man TF2 servers.

    Not to say I wasn't having problems with the bandwidth we were using, but the server ran well with no problems at all. And from a past post, I assume you have the same server I do. Mind telling us some of the CVars you use for your server? I found out the hard way that 100, even 66 tick can take a toll on server performance when it has around 32 people.
     

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