[2.6.6] NF barracks on emp_money are dark

Discussion in 'Closed bugs' started by D.D.D. Destroyer, Apr 25, 2015.

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  1. D.D.D. Destroyer

    D.D.D. Destroyer Member Staff Member Moderator

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    The initial barracks is super dark, as if the lighting source whachumacallit was positioned too low. Any new barracks placed will be fine, though.
     
  2. CRITAWAKETS

    CRITAWAKETS Member

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    Racism!

    I would like to see a screenshot,so other people can find what is the problem.
     
  3. D.D.D. Destroyer

    D.D.D. Destroyer Member Staff Member Moderator

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    Start the game...
     
  4. Smithy

    Smithy Developer Staff Member Administrator

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    The new models lighting origin is set as root bone. On emp_money it must be below the terrain. The easy way to fix this would be a model recompile adding this line to the .qc:
    $illumposition 0 0 120
    Varbles is working on another version of the barracks so I'll leave this here as a reminder.
     
  5. D.D.D. Destroyer

    D.D.D. Destroyer Member Staff Member Moderator

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    There could be another barracks model that could be used as the starting, non-placeable barracks, to signify its origin. For no particularly good reason. Just a thought.
     
  6. Smithy

    Smithy Developer Staff Member Administrator

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    This is now fixed. Using $illumposition 0 0 120 to set its lighting origin to the center of the room not beneath the ground.
     
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