[2.5RC1] Bad displacement on emp_glycencity

Discussion in 'Closed bugs' started by D.D.D. Destroyer, Mar 30, 2014.

  1. D.D.D. Destroyer

    D.D.D. Destroyer Member Staff Member Moderator

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  2. flasche

    flasche Member Staff Member Moderator

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    theres a very noticeable one at the north exit of nf base on coast aswell ...
     
  3. f1r3w4rr10r

    f1r3w4rr10r Modeler

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    Not a displacement but also on glycencity. The building west of the middle plaza is missing it's south wall.
     
  4. D.D.D. Destroyer

    D.D.D. Destroyer Member Staff Member Moderator

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    Also the cameras look like they're covered in gloss.
     
  5. f1r3w4rr10r

    f1r3w4rr10r Modeler

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    Well that's a general problem with most of the models.
     
  6. D.D.D. Destroyer

    D.D.D. Destroyer Member Staff Member Moderator

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    They aren't glossy on every map.
     
  7. f1r3w4rr10r

    f1r3w4rr10r Modeler

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    Yes, because not every map uses the same shaders / environment maps.
    But believe me, they all have the potential to.
     
  8. D.D.D. Destroyer

    D.D.D. Destroyer Member Staff Member Moderator

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    ...can you fix them?
     
  9. f1r3w4rr10r

    f1r3w4rr10r Modeler

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    When I get around to do it, probably. I'd also need someone to test if the shader even works. got a completely compiled BE crate at home. I just need a mapper testing it. I could also recompile it as a non static prop. That would probably be easier to test.

    But yeah, if that phong shader works, I should be able to fix the reflection issue. From what I've seen is that most models use envmaps for reflection, which has to be set for separate parts of the map. The phong shader won't use that, but would instead use light sources in the map.
     
  10. flasche

    flasche Member Staff Member Moderator

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    well if cubemaps aint built correcly specularity on models fucks up aswell.
     
  11. f1r3w4rr10r

    f1r3w4rr10r Modeler

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    That's why Phong is better. It does not use them.
     
  12. flasche

    flasche Member Staff Member Moderator

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    but building cubemaps is a fix that takes you a minute or two ;)
     
  13. f1r3w4rr10r

    f1r3w4rr10r Modeler

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    For every single cube map on every map ever, yes. Phong only needs to be set up once per model.
     
  14. flasche

    flasche Member Staff Member Moderator

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    dont mean to stop you :D
     
  15. Trickster

    Trickster Retired Developer

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    Here I was thinking you'd post about that part in the floor west of the flag which eats vehicles. Someone should definitely screenshot that and get it posted.
     
  16. D.D.D. Destroyer

    D.D.D. Destroyer Member Staff Member Moderator

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    Sorry, I only walk around on foot.
     

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