2.31a released

Discussion in 'News' started by MOOtant, Feb 22, 2011.

  1. Fooshi

    Fooshi For fuck's sake Fooshi

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    I quite like the new turrents.
    They're not so over-shiny looking. Yea, it does look quite simple, but that's just good.
    Whoever did those should do the level 3s too.
     
  2. Grantrithor

    Grantrithor Member

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    ugh the hits damage increase sounded great, but then when it got to the heat part... If higher level weapons have limited ammo then at least hit should have gotten a faster cooldown. But yeah man finally get to play xroads and Unstuck works again.
     
  3. RappemongO

    RappemongO Member

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    New skillbug?

    Looks like some sort of memory system was implemented?

    One round I pick out all the skill upgrades.

    Next round, the same upgrades in the same slots are reserved so I can't pick an upgrade I had on slot 2,3 or 4 as my first upgrade.

    That's what I think is happening at least. :confused:

    I believe all this somehow also led to this:
    [​IMG]

    ...and no. It didn't stack. :(
     
  4. Trickster

    Trickster Retired Developer

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    It's almost done. Also texture needs updating on LV1/2s anyway, they weren't really ready. But either way, first of many. People probably don't realise what a big milestone adding those ML turrets was. They're the first new models in the game for over 3 years, and hopefully we can now really start swapping and updating stuff.
     
  5. pickjaoe

    pickjaoe Member

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    Preesh.
     
  6. .:.HeXi.:. emcalex329

    .:.HeXi.:. emcalex329 Member

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    mvalley dam looks a lot better <3
    no more hiding cvs in there anymore though :\
     
  7. Trickster

    Trickster Retired Developer

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    Yeah, Beerdude is already on it, but thanks for this anyway. But there are a few other problems that I need to look into, possibly the BEAR sucking. And MOOtant/Keef need to fix an issue or 2 with Mvalley, and possibly some ML turret update. Oh, and some problem with escort not unresearching stuff or someshit. In other words, expect a hotfix within a week or 2 at most.
     
  8. .:.HeXi.:. emcalex329

    .:.HeXi.:. emcalex329 Member

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    the bear isn't nearly as bad as the nfhr. the nfhr could use a slight damage buff. i'm glad to see that the nfhr ironsights are fixed though.
     
  9. aaaaaa50

    aaaaaa50 Member

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    I'm almost willing to bet real life money that the question of why dxwhatever support was removed will not be answered for the rest of the year. :pathetic:

    Also, about the tutorial map: It's really, really great and everything. Unfortunately, the minimap never shows and I can't ever select a spawnpoint. I nocliped to the sandbox but if I die I can't respawn and have to reload the map to play again. Should I post my problem in the bug section?
     
  10. OuNin

    OuNin Member

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    do the skills stack
     
  11. Trickster

    Trickster Retired Developer

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    Hexi, do you honestly get dumber with every single post you make? NFHR is not only really effective now, but I also didn't touch the ironsights in ANY WAY SHAPE OR FORM. It's like you're pulling assessments out of your ass. The point of the NFHR now is that it does the same damage at all ranges. Point blank? 30. Max visrange? 30. Headshots are 60. That's more than enough, and it works well. Problem with BEAR is simply accuracy. The base accuracy seems to be a little bit too low, so you're missing too many shots. It's not really about the damage.

    Throw that up in the testing section, and provide screenshots. Thanks.

    As he said specifically, no they don't.
     
  12. мrвlυeѕĸy

    мrвlυeѕĸy Member

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    [​IMG]


    UPDATE:
    My photographic outburst seems to have been premature... by playing with my graphic settings and using the "-dxlevel 90" launch option thingy my hardware level is now showing as 9.0 and I'm back in the game again!!!
     
    Last edited: Feb 22, 2011
  13. .:.HeXi.:. emcalex329

    .:.HeXi.:. emcalex329 Member

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    well, the bullets shot off-center in the 2.30 nfhr, and now all of a sudden it hits in the center again. it could just be the placebo effect or what-not, but i think that the nfhr ironsights are now more representative of where the bullet goes.
     
  14. Trickster

    Trickster Retired Developer

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    I lowered the spread, so I guess that's what you mean.
     
  15. .:.HeXi.:. emcalex329

    .:.HeXi.:. emcalex329 Member

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    yea, that could be it
     
  16. Guns and Wham-O

    Guns and Wham-O Banned

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    Moddb

    Please upload these files to the MOD DB page for Empires Mod.
     
  17. recon

    recon SM Support Dev

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    Rank points for kill assists will effectively give everyone four skills. Not sure I like or dislike it, but it seems wrong somehow.
     
  18. complete_

    complete_ lamer

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    And what about Desura, and you know, the actual empires steampages (not just the empires testers).
     
  19. Trickster

    Trickster Retired Developer

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    Thanks for reminding us on that, I'd totally forgot. But realistically, we should probably wait for the hotfix first.
     
  20. complete_

    complete_ lamer

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    sup guys check out my topic in the tester section and add the bugs you've found.
     

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