Client installer: http://www.empiresmod.com/drupal/node/13 Changelog: Empires v2.31 February 22, 2011 --------------------- Empires 2.31 Changes Balancing Changes: Vehicles: + HIT warhead damage vs composite increased 40%, damage vs Reactive, Regen & Absorbant increased 20% + HEMG damage increased 15 -> 20, HEMG reload time decreased 16 -> 10 + HIT Warhead Heat increased 40 -> 75, HIT Warhead Heat to target decreased 50 -> 30 + Guided ML Damage decreased 70 -> 50, Guided ML reload time icnreased 3 -> 6 + Homing ML Damage decreased 75 -> 40, Homing ML fire rate increased 2 -> 1, Homing ML reload time decreased 8 -> 6, Homing ML lock on range decreased 8000 -> 5000, Homing ML lock on time decreased 1 -> 0.5, Homing ML Turning ability decreased 6 -> 3 + Upgraded Homing ML removed + Upgraded Guided ML removed + Salvo Homing ML Reload time Decreased 6 -> 4, Salvo Homing ML range decreased 6000 -> 5000, Salvo Homing ML turning ability decreased 6 -> 3 Infantry: + Swapped BEHR and BEAR GUI positions around + Grenadier armour resist reduced from 30% to 20% + BEAR damage decreased 30 -> 25, BEAR ducking base spread decreased by 20%, BEAR moving spread increased 33%, BEAR standing maximum spread decreased 20%, BEAR crouched/prone recoil increased, BEAR standing/crouched/prone recovery increased + BEHR damage decreased 35 -> 30, BEHR moving accuracy increased (considerably), BEHR crouched recoil increased (slightly), BEHR standing recovery increased 300%, BEHR Ironsight spread decreased, BEHR Ironsight kick decreased + NFHR damage decreased 40 -> 30, NFHR falloff removed (will deal 30 damage at all ranges), NFHR standing max inaccuracy decreased, NFHR recoil decreased (considerably) + NFAR damage decreased 35 -> 30, NFAR minimum damage decreased 20 -> 15, NFAR base accuracy decreased, NFAR moving accuracy increased (400%), NFAR standing recoil decreased, NFAR crouched/prone recoil increased, NFAR standing recovery increased Added: + Basic stats sender on server. + "Missing armor/engine" message in vehicle customization. + Rank points for kill assists. + Class loadouts are now saved for the duration of the game. Removed: + Support for DirectX levels lower than 90. Modified: + Revive icon now hovers above ragdoll instead of spot where player died. + Vehicles can now have limited or unlimited ammo to experiment with higher-level weaponry having limited ammo and low-level weaponry having unlimited ammo. + Walls, turrets and cameras are always recycleable. + New dam area on emp_mvalley. + New versions of Brenodi missile turrets level 1 and 2. Fixed: + Unstuck not detecting collisions with the world. + Spawn points blocked by teammates. + Second seat view getting stuck. + emp_cyclopean. + emp_crossroads.