2.31a released

Discussion in 'News' started by MOOtant, Feb 22, 2011.

  1. MOOtant

    MOOtant Member

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    Client installer:
    http://www.empiresmod.com/drupal/node/13

    Changelog:

    Empires v2.31
    February 22, 2011

    ---------------------
    Empires 2.31 Changes

    Balancing Changes:

    Vehicles:

    + HIT warhead damage vs composite increased 40%, damage vs Reactive, Regen & Absorbant increased 20%
    + HEMG damage increased 15 -> 20, HEMG reload time decreased 16 -> 10
    + HIT Warhead Heat increased 40 -> 75, HIT Warhead Heat to target decreased 50 -> 30
    + Guided ML Damage decreased 70 -> 50, Guided ML reload time icnreased 3 -> 6
    + Homing ML Damage decreased 75 -> 40, Homing ML fire rate increased 2 -> 1, Homing ML reload time decreased 8 -> 6, Homing ML lock on range decreased 8000 -> 5000, Homing ML lock on time decreased 1 -> 0.5, Homing ML Turning ability decreased 6 -> 3
    + Upgraded Homing ML removed
    + Upgraded Guided ML removed
    + Salvo Homing ML Reload time Decreased 6 -> 4, Salvo Homing ML range decreased 6000 -> 5000, Salvo Homing ML turning ability decreased 6 -> 3

    Infantry:

    + Swapped BEHR and BEAR GUI positions around
    + Grenadier armour resist reduced from 30% to 20%
    + BEAR damage decreased 30 -> 25, BEAR ducking base spread decreased by 20%, BEAR moving spread increased 33%, BEAR standing maximum spread decreased 20%, BEAR crouched/prone recoil increased, BEAR standing/crouched/prone recovery increased
    + BEHR damage decreased 35 -> 30, BEHR moving accuracy increased (considerably), BEHR crouched recoil increased (slightly), BEHR standing recovery increased 300%, BEHR Ironsight spread decreased, BEHR Ironsight kick decreased
    + NFHR damage decreased 40 -> 30, NFHR falloff removed (will deal 30 damage at all ranges), NFHR standing max inaccuracy decreased, NFHR recoil decreased (considerably)
    + NFAR damage decreased 35 -> 30, NFAR minimum damage decreased 20 -> 15, NFAR base accuracy decreased, NFAR moving accuracy increased (400%), NFAR standing recoil decreased, NFAR crouched/prone recoil increased, NFAR standing recovery increased

    Added:
    + Basic stats sender on server.
    + "Missing armor/engine" message in vehicle customization.
    + Rank points for kill assists.
    + Class loadouts are now saved for the duration of the game.

    Removed:
    + Support for DirectX levels lower than 90.

    Modified:
    + Revive icon now hovers above ragdoll instead of spot where player died.
    + Vehicles can now have limited or unlimited ammo to experiment with higher-level weaponry having limited ammo and low-level weaponry having unlimited ammo.
    + Walls, turrets and cameras are always recycleable.
    + New dam area on emp_mvalley.
    + New versions of Brenodi missile turrets level 1 and 2.

    Fixed:
    + Unstuck not detecting collisions with the world.
    + Spawn points blocked by teammates.
    + Second seat view getting stuck.
    + emp_cyclopean.
    + emp_crossroads.
     
    Last edited: Feb 25, 2011
  2. Empty

    Empty Member

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    Brenodi missile turrets?
    ?_?
     
  3. .:.HeXi.:. emcalex329

    .:.HeXi.:. emcalex329 Member

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    whoa kill assists?

    infantry weapon changes look a bit... weird.
     
  4. D.D.D. Destroyer

    D.D.D. Destroyer Member Staff Member Moderator

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    No UGML! D:
     
  5. aaaaaa50

    aaaaaa50 Member

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    If ya hurry, you might catch MOOtant on the server he's on now, doing some testing and stuff. He was kinda afk when I left (just now) but there are aircraft factories and he even had a tank flying earlier. Or, at least there were. *Shrugs*
     
  6. Trickster

    Trickster Retired Developer

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    I got next to no help testing them, besides Lawliet. But they should be decent. Either way, at least I can update them for steam release if there's a problem.

    That's just him being bored. There's nothing new added in terms of that stuff.
     
  7. aaaaaa50

    aaaaaa50 Member

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    I know, but sometimes boredom is kinda fun too. :rolleyes:
     
  8. Metal Smith

    Metal Smith Member

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    so, are we continuing with updates and the steam version, if and when it comes out, will be the latest version?
     
  9. Empty

    Empty Member

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    /shrug
    Steam is hella slow.
     
  10. .:.HeXi.:. emcalex329

    .:.HeXi.:. emcalex329 Member

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    nfhr looks worse than before... :\
     
  11. Foxy

    Foxy I lied, def a Forum Troll

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    What the hell weapons.


    + Grenadier armour resist reduced from 30% to 20%

    Why was this ever. I don't even.
     
  12. -=]Kane[=-

    -=]Kane[=- Member

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    Wait, HIT is now officialy useless against tanks?
     
  13. Juice

    Juice Member

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    This damage is increased... not reduced.
     
  14. Trickster

    Trickster Retired Developer

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    On phone at work so can't quote.

    @ hexi - Have you actually tried it or are you just making useless comments again? The NFHR is now virtually 100 percent accurate, except the recoil. Having said that, just 2 people helped me test all the changes I made.

    @ Foxy - The stupid Gren hate is getting old. Get over it. The overall aim was to make the NFAR/BEHR completely usable whilst moving, and the NFHR/BEAR the opposite.

    @ Kane - You are retarded, learn to read.

    Overall, I just want people to stop this crap every release, where they sit there and whine about the changelog before even getting ingame and trying it. If you want to whine after that, sure, be my guest, but at least try the thing before you whine.
     
  15. Omega_K2

    Omega_K2 Member

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  16. LordDz

    LordDz Capitan Rainbow Flowers

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    Remember to update the website.
     
  17. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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    I'll do an update
     
  18. Juice

    Juice Member

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    Thanks for the update guys! Did not have chance to test it out with others since VIPER's still is not patched :(
     
  19. Omega_K2

    Omega_K2 Member

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    The server patch seems to be hidden very well, so... :P
     
  20. w00kie

    w00kie Mustachioed Mexican

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    client patch = server patch
     

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