Client patch: http://dl.dropbox.com/u/6615362/empires/empires_client_230.exe http://www.binaryapes.com/empires/empires_client_230.exe http://dl.german-slaughterhouse.de/empires/2.30/empires_client_230.exe http://presper.wan.extremscorner.cz.cc:8080/web/cd/arch?path=/empiresmod/patches/230-client.exe Server patch: http://rapidshare.com/files/432432749/empires_server_230.7z http://dl.german-slaughterhouse.de/empires/2.30/empires_server_230.7z http://www.binaryapes.com/empires/empires_client_230.exe http://presper.wan.extremscorner.cz.cc:8080/web/cd/arch?path=/empiresmod/patches/230-server.7z Client Full install: http://dl.german-slaughterhouse.de/empires/2.30/empires_client_230_full_install.exe http://presper.wan.extremscorner.cz.cc:8080/web/cd/arch?path=/empiresmod/releases/230-client.exe Server Full install: http://dl.german-slaughterhouse.de/empires/2.30/empires_server_230_full_install.7z http://presper.wan.extremscorner.cz.cc:8080/web/cd/arch?path=/empiresmod/releases/230-server.7z Particle hotfix for if you downloaded before the client was updated. Will fix lag getting worse as a map goes on, and really low FPS on Glycencity. Included with the current installers. http://dl.dropbox.com/u/1034763/Empires230particlehotfix.zip A very small amount of people downloaded 2.3 before we added the preset-fix. Again, included in the current installers, but will fix the crash from building vehicles on BE. http://dl.dropbox.com/u/1034763/230presetfix.zip Changelog: Empires v2.30 November 21, 2010 --------------------- Empires 2.30 Changes Balancing Changes: + Changed RPG speed to 1500. + Railgun clip size changed from 15 to 20. + High Explosive Cannon heat changed from 15 to 13. + Updated infantry weapons. + BEHR and BEAR positions in class selection screen switched. + Grenadier mine detection image replaced with Grenadier Armour. + Grenadier Bullet resist 0.0 -> 0.3 (30% resist to bullets. 40 damage weapon does 28 to Grenadier, etc). + Spawn ammo for Scout rifle 15 -> 10. + Max ammo for BEAR 90 -> 80. + Concussion Grenade timer 3 -> 4. + Seismic Grenade timer 6 -> 5 (May or may not make a difference, timer may be hardcoded). + HMG Damage 25 -> 30, HMG Falloff 1000 -> 1500. + Mortar Damage 120 -> 130. + Pistol 1 Damage 30 -> 28, Pistol 1 Minimal damage 23 -> 17, BE pistol clip size 15 -> 12 (NF pistol 1 was always 12). + BE Pistol 2 Minimal Damage 30 -> 25. + BEAR Minimal Damage 22 -> 22, BEAR DuckingSpreadMax 0.2 -> 0.3, BEAR ProneSpreadMax 0.1 -> 0.2, BEAR StandingSpreadIncrement 0.0050 -> 0.0055, BEAR DuckingSpreadIncrement 0.0040 -> 0.0045, BEAR ProneSPreadIncrement 0.0030 -> 0.0035, BEAR IronsightKick (Jumping, Standing, Ducking and Prone) 0.75 -> 0.5 + BEHR Damage 40 -> 35, BEHR Minimal damage 27 -> 20, BEHR StandingSpreadModifier 0.05 -> 0.025, BEHR StandingSpreadDecrement 0.05 -> 0.03, Kick vertically was lowered considerably, but I'd have to paste a tonne of values just to show I lowered it. + Scout Rifle Falloff 8000 -> 6000 (This may or may not make any difference at all. If not, I'll lower it further next patch) + RPG damage 120 -> 130. + NFHR Damage 45 -> 40, NFHR Minimal Damage 30 -> 28, NFHR StandingSpreadModifier 0.1 -> 0.2, NFHR StandingSpread 0.005 -> 0.007, NFHR JumpingSpreadIncrement 0.01 -> 0.022, NFHR JumpingSpreadIncrement 0.008 -> 0.015, NFHR DuckingSpreadIncrement 0.006 -> 0.012, NFHR ProneSpreadIncrement 0.005 -> 0.01 + NFAR Falloff 2000 -> 1500, NFAR FalloffBase 0.9 -> 0.85, NFAR Minimal Damage 24 -> 20 Added: + Muzzle flash effects for cannons, missiles and artillery cannons. + Draw distance set for most particles to 10k units. + Sudden death on urbanchaos after 45 minutes. Removed: Modified: + Allow building refineries near enemy walls. + Restricted turrets during sudden death on maps without commander. + Disabled healing and squad heal during sudden death on maps without commander. + Sudden death causes ticket bleed that ends at 0 : 0. + Lowered speed of vehicles going out of vehicle factory. + Allow building vehicles when vehicle factory is restricted but there's enough wages to pay for vehicle. + Doubled health regeneration from health regeneration skill. + Increased stamina boost from stamina increase skill. + Added tone mapping controller to: emp_crossroads, emp_cyclopean, emp_escort and emp_isle. + Spawn protection is disabled after firing a weapon. Fixed: + Server used wrong collision mask for unstuck check and teleported players that were not stuck. + Armory placed in Hammer and not built at start had working ammo and health crates. + Chat was reset during revive. + Player heard "vehicle constructed" sound instead of the commander. + Client vehicle machine gun firing each frame in prediction. + Commander not visible in death messages for kills from turrets. + Grenades sticking only to NF infantry. + Vehicle spawner checking if chassis was researched when told not to. + Ammo and health crates prediction bug. + Semi-automatic weapons being dependent on player latency. + Vehicles not being precached on map without command vehicle.