Mkvenner, we tried doing different stuff with the scout rifle already. Too many animation problems due to the way that it was done. Even getting it to not unscope after firing was riddled with difficult to fix bugs. But overall, I'm glad people like the release. Hopefully we can build on it and keep improving things. I think the best thing about this release so far is simply that there's nothing hugely game breaking to fix, when normally we've had something gamebreakingly unfun in every single release I've ever played, including 2.12. 2.12 had the rails/nukes situation, as well as the exploits. 2.2 had a tonne of stuff, including the earliest version of those weapon scripts before they were HEAVILY improved in 2.21 (about a month later) 2.21 I can't actually remember, but it still had problems from 2.2. 2.22 had the dual small arty problem (back then artillery tanks had tonnes of armour too, you could basically rush with them and end a game using it as an LT) 2.23 had the rape carbine, as well as really strong tank armours making RPG useless 2.24d was just horrendously imbalanced towards physics. 2.25 was a step in the right direction actually. There weren't that many problems with it, although it was the first particle revision, so there were some bad FPS problems. 2.26 and 2.27 both had the minimap issue. Now, for the first time in a while, rather than having to do a load of bug fixing and feature fixing for the next release, new stuff can actually be added to the game, it can actually be developed, rather than fixed, which I think is a nice feeling for everyone, players and developers alike. No-one has at any point missed you in the slightest, and that isn't going to change.