[2.25]Pistol1 accuracy

Discussion in 'Archive' started by -=]Kane[=-, Apr 2, 2010.

  1. -=]Kane[=-

    -=]Kane[=- Member

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    While testing I noticed that the pistol 1 accuracy is nearly as worse as the pistol 2 accuracy,
    should be a bit more balanced imo ... (=more accurate)
    Discuss
     
  2. communism

    communism poof

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    make pistol1 lovable again :/
     
  3. pickled_heretic

    pickled_heretic Member

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    i buffed the pistol1 once already in the custom scripts, obviously it wasn't enough. i'm going to give it another damage/falloff buff.

    i can't change accuracy recovery rates in the current "script manifestless" environment, and I think accuracy recovery is the biggest problem with the pistol1. spam it 4-5 times, and it takes a full few seconds to get your crosshairs back to normal. anyway, that's my recommendation, is to fix the accuracy recovery rate and buff the falloff and damage.
     
  4. OuNin

    OuNin Member

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    i don't understand why some weapons have really long accuracy recovery. Anyway, I am in love with the current pistol1 in pickled's scripts.
     
  5. -=]Kane[=-

    -=]Kane[=- Member

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    Well, I don't argue that the pistol1 is bad, it just has no place as it is now,
    high dmg but close range sounds more like machinepistol/shotty to me ...
     
  6. OuNin

    OuNin Member

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    or like a sidearm
     
  7. -=]Kane[=-

    -=]Kane[=- Member

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    Yeah a sidearm whichs accuracy is around a mg while standing, after 4 shots huh ...
     
    Last edited: Apr 3, 2010
  8. Trickster

    Trickster Retired Developer

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    No, it's my fault, I set the decrement too slow. I'll have it fixed.
     

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