[2.25]Non-Balance changes

Discussion in 'Archive' started by Mashav, Aug 1, 2009.

  1. Drag

    Drag Member

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    Tried using negative values for heat-to-target in the weapons script? Does the same, less work?
     
  2. Deiform

    Deiform Member

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    No I don't want weapons to do reverse, I want the engines to reverse based on the engine type.
     
  3. =PVCS) Cpatton

    =PVCS) Cpatton Member

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    make HMG riflemen have to reload when they 'change class' at a spawn point, especially because of flag maps. I lie down on flags and continuously shoot forever, and I rape people on district, escort and urban chaos.
     
  4. Trickster

    Trickster Retired Developer

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    Yeh, Cpatton is right. It's a lot like being forced to reload mortar and RPG.
     
  5. Dubee

    Dubee Grapehead

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    Make every class like that..
     
  6. blizzerd

    blizzerd Member

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    doubled
     
  7. Z100000M

    Z100000M Vithered Weteran

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    tripled
     
  8. Trickster

    Trickster Retired Developer

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    Nah, that'd get a bit stupid tbh
     
  9. Sheepe

    Sheepe Member

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    How so? Maybe as an alt, force switch to pistol? And reload main?
     
  10. blizzerd

    blizzerd Member

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    so your gun magically refilling his loader without loading while changing to the same class does not seem silly?
     
  11. Dubee

    Dubee Grapehead

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    grens shouldn't be the only class that have to deal with this.
     
  12. o_O

    o_O Member

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    Exactly, its also a bit stupid for weapons with long reload to just magically refill them on a flag.
     
  13. Chris0132'

    Chris0132' Developer

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    It's only really a problem for weapons with long reloads, but weapons with short reloads would presumably not suffer from it being a general feature much.

    Although it is a bit annoying to have to reload everything.

    What about if changing class just doesn't affect your current ammo? If you get a new gun you have to fill it from the ammo box, if you don't you don't.

    Make ammoboxes also fill all your guns when used rather than just the current one and you shouldn't have much annoyance, combined with solving the problem of exploitability.

    If you change skill, no problem, if you change a weapon or class, stop at the ammo box for a few seconds to get ammo for your new guns.

    Ammoboxes are only really for supply lines, if there's an ammo box there the game should assume you can refill your ammo from it and do it as quickly as possible.

    If you had my idea of armories allowing full-ammo spawns, perhaps make it so changing class when an armory is nearby half-fills your ammo unless you already have more of it for a given weapon.
     
    Last edited: Oct 20, 2009
  14. Meliarion

    Meliarion Member

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    Another annoying thing about changing skills and weapons is losing all you engineer tool charge
     
  15. Sheepe

    Sheepe Member

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    That is a good set of ideas, Chris... I like it quite a bit.
     
  16. blizzerd

    blizzerd Member

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    using an ammobox on a flag instantly replenishes all your admonition not in a gun
     
  17. Trickster

    Trickster Retired Developer

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    What Chris said.
     
  18. pickled_heretic

    pickled_heretic Member

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    changing class absolutely needs to give some ammo back, though. if you find yourself defending a rax with no nearby armory you shouldn't be forced to suicide or die to get more ammo.
     
  19. Z100000M

    Z100000M Vithered Weteran

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    +1, but pickled has a point too
     
  20. spellman23

    spellman23 Member

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    The world must be ending. We're all agreeing with Chris.

    I vote yes for the Chris changes.
     

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