The "Not A Playtest" test. Needed testers: 4-5 Just join the server at these times and start testing these things, don't wait for other people if you don't need other people to test it. No problem if someone tests things twice. But for the love of god don't drive around shooting people who try to reliably test something. Everyone: A. All weapons against buildings, especially: Mines versus buildings Seismics versus buildings Anti Vehicle MGs versus buildings Find out if anything kills buildings very fast for some reason. B. Check (drive against with vehicles) the vehicle physboxes of: NF vehicle factory BE Radar C. Drive both apcs around. They are slower. Their health is increased. D. Specific weapons Check HE MG damage against tanks. Check HE cannon performance Check Ranged cannon performance Check Plasma weapons heat to target E. Check tank costs compared to earlier versions. Report if the increases are significant: >100 (light/afv/apc) >150(meds) >250 (heavies) F. Bugs especially: Sabotage enemy turrets http://www.empiresmod.com/bug_tracker/view.php?id=1451 Exiting commander vehicle http://www.empiresmod.com/bug_tracker/view.php?id=1446 G. Infantry weapons vs. Infantry again Be sure to give some kind of report back to beerdude Comm: A. Check the ingame research tree, open the categories, etc. B. Try to build LT's (or other vehicles) from commander view. Be sure to have 2 vehicle factories while testing. Please give a detailed report if you noticed something fishy with the LT weight in comm view. Report goes here: http://www.empiresmod.com/bug_tracker/view.php?id=1407 Known issues are non updating health bars, and some more stuff you can find on the bugtracker already.
The last one was supposedly at seven GMT but was actually at eight, so is this one to be at eight as well?
Forget the test, all it comprises of is retards like mkoll running the people trying to measure stuff over and going lolol bio. I don't even see the point of testing if no-one will let you. We were set the stuff we needed to test, not "OMG ERROR SIGNS" and people just refuse to stop fucking about with other random shit.
I unfortunately had to update and then get my dinner ready, was unable to rejoin. As in unvavailable to rejoin, not the game was broken and I couldn't, just to clarify.
Comm can drop turrets on engi dropped ammo boxes. Turrets don't do damage to buildings. Apc's high Exp hmg does suck damage to turrets. Building damage needs to update before using engi tool. Mines do a lot of damage to buildings. People are idiots.
Well: Current SVN crashes a whole lot. It crashed all players on NF in one map, crashed me again when I came back and joined spec. (Brutos claims its caused by something with the particles) Still old version of coast. The damages against buildings are still out of whack and need work, mainly the anti vehicle bullets (this will need testing when its done) Mines (still, 4th time I point this out) do over 190 damage to buildings and thus instant-kill most of the buildings even though they have their resists set to 0.95. (5% of 190 ish should be 10 dmg or something. Seismic resists don't seem to work properly. ML turrets do very little damage because their base damage is set in the code? (and is loooow) The damage types are set but this only means they have to go against the high resists against vehicle missiles. Thus they do 10ish dmg per shot. I CAN circumvent this by assigning them an unused damage type but that would be a very bad solution and I couldn't reliably calculate until I know the base damage of ML turrets. More stuff thats hopefully going to be reported soon. @Kylegar: I wouldn't recommend any release or installer packing soon especially not tomorrow like planned. Oh, I forgot the good news: Insane pushback to people on glycen fixed, all praise CB \o/
Thats what I got, trying to build an APC (shouldn't be caused by my RAM) /me states everything opie said for bare truth
Needs work...many small bugs, got crashed by that big one four times in a row, seems like centred where we had the NF test field set up (in the north of the map). People stopped messing about after Trickster left ^ ^
It would probably help the devs if you translate the error so they can understand it as soon as they see it.