[2.24] Test 4, Tuesday, 12PM PDT, 7PM GMT

Discussion in 'Archive' started by Drag, Apr 21, 2009.

  1. Drag

    Drag Member

    Messages:
    748
    Likes Received:
    0
    Trophy Points:
    0
    The "Not A Playtest" test.
    Needed testers: 4-5 Just join the server at these times and start testing these things, don't wait for other people if you don't need other people to test it. No problem if someone tests things twice. But for the love of god don't drive around shooting people who try to reliably test something.

    Everyone:
    A. All weapons against buildings, especially:
    Mines versus buildings
    Seismics versus buildings
    Anti Vehicle MGs versus buildings
    Find out if anything kills buildings very fast for some reason.

    B. Check (drive against with vehicles) the vehicle physboxes of:
    NF vehicle factory
    BE Radar

    C. Drive both apcs around. They are slower. Their health is increased.

    D. Specific weapons
    Check HE MG damage against tanks.
    Check HE cannon performance
    Check Ranged cannon performance
    Check Plasma weapons heat to target

    E. Check tank costs compared to earlier versions. Report if the increases are significant: >100 (light/afv/apc) >150(meds) >250 (heavies)

    F. Bugs
    especially:
    Sabotage enemy turrets http://www.empiresmod.com/bug_tracker/view.php?id=1451
    Exiting commander vehicle http://www.empiresmod.com/bug_tracker/view.php?id=1446

    G. Infantry weapons vs. Infantry again
    Be sure to give some kind of report back to beerdude

    Comm:
    A. Check the ingame research tree, open the categories, etc.
    B. Try to build LT's (or other vehicles) from commander view. Be sure to have 2 vehicle factories while testing. Please give a detailed report if you noticed something fishy with the LT weight in comm view. Report goes here: http://www.empiresmod.com/bug_tracker/view.php?id=1407

    Known issues are non updating health bars, and some more stuff you can find on the bugtracker already.
     
    Last edited: Apr 21, 2009
  2. DrummerX

    DrummerX Empires Tyrant

    Messages:
    1,193
    Likes Received:
    0
    Trophy Points:
    0
    today? give a day warning.
     
  3. Chris0132'

    Chris0132' Developer

    Messages:
    9,482
    Likes Received:
    0
    Trophy Points:
    0
  4. DrummerX

    DrummerX Empires Tyrant

    Messages:
    1,193
    Likes Received:
    0
    Trophy Points:
    0
    *facepalm*
     
  5. blizzerd

    blizzerd Member

    Messages:
    10,552
    Likes Received:
    60
    Trophy Points:
    0
    lololololol

    updating now ^^
     
  6. Chris0132'

    Chris0132' Developer

    Messages:
    9,482
    Likes Received:
    0
    Trophy Points:
    0
    The last one was supposedly at seven GMT but was actually at eight, so is this one to be at eight as well?
     
  7. blizzerd

    blizzerd Member

    Messages:
    10,552
    Likes Received:
    60
    Trophy Points:
    0
    clarity is fun
     
  8. theotherjms

    theotherjms Developer

    Messages:
    894
    Likes Received:
    0
    Trophy Points:
    0
    There's a Steam event.
     
  9. w00kie

    w00kie Mustachioed Mexican

    Messages:
    3,863
    Likes Received:
    13
    Trophy Points:
    0
    strange, I am a tester but nobody lets me into the steamgroup :P
     
  10. Kylegar

    Kylegar Specstax Rule

    Messages:
    2,170
    Likes Received:
    0
    Trophy Points:
    0
    link me to your steamgroup page.
     
  11. Jessiah

    Jessiah Member

    Messages:
    2,947
    Likes Received:
    0
    Trophy Points:
    0
    Fixed for clarity.
     
  12. w00kie

    w00kie Mustachioed Mexican

    Messages:
    3,863
    Likes Received:
    13
    Trophy Points:
    0
    already fixed by KANE
     
  13. Trickster

    Trickster Retired Developer

    Messages:
    16,576
    Likes Received:
    46
    Trophy Points:
    0
    Forget the test, all it comprises of is retards like mkoll running the people trying to measure stuff over and going lolol bio. I don't even see the point of testing if no-one will let you. We were set the stuff we needed to test, not "OMG ERROR SIGNS" and people just refuse to stop fucking about with other random shit.
     
  14. Chris0132'

    Chris0132' Developer

    Messages:
    9,482
    Likes Received:
    0
    Trophy Points:
    0
    I unfortunately had to update and then get my dinner ready, was unable to rejoin.

    As in unvavailable to rejoin, not the game was broken and I couldn't, just to clarify.
     
    Last edited: Apr 21, 2009
  15. Opie

    Opie Member

    Messages:
    418
    Likes Received:
    0
    Trophy Points:
    0
    Comm can drop turrets on engi dropped ammo boxes.

    Turrets don't do damage to buildings.

    Apc's high Exp hmg does suck damage to turrets.

    Building damage needs to update before using engi tool.

    Mines do a lot of damage to buildings.

    People are idiots.
     
    Last edited: Apr 21, 2009
  16. Drag

    Drag Member

    Messages:
    748
    Likes Received:
    0
    Trophy Points:
    0
    Well:

    Current SVN crashes a whole lot. It crashed all players on NF in one map, crashed me again when I came back and joined spec. (Brutos claims its caused by something with the particles)

    Still old version of coast.

    The damages against buildings are still out of whack and need work, mainly the anti vehicle bullets (this will need testing when its done)

    Mines (still, 4th time I point this out) do over 190 damage to buildings and thus instant-kill most of the buildings even though they have their resists set to 0.95. (5% of 190 ish should be 10 dmg or something.

    Seismic resists don't seem to work properly.

    ML turrets do very little damage because their base damage is set in the code? (and is loooow) The damage types are set but this only means they have to go against the high resists against vehicle missiles. Thus they do 10ish dmg per shot. I CAN circumvent this by assigning them an unused damage type but that would be a very bad solution and I couldn't reliably calculate until I know the base damage of ML turrets.

    More stuff thats hopefully going to be reported soon.

    @Kylegar: I wouldn't recommend any release or installer packing soon especially not tomorrow like planned.

    Oh, I forgot the good news: Insane pushback to people on glycen fixed, all praise CB \o/
     
    Last edited: Apr 21, 2009
  17. w00kie

    w00kie Mustachioed Mexican

    Messages:
    3,863
    Likes Received:
    13
    Trophy Points:
    0
    [​IMG]

    Thats what I got, trying to build an APC (shouldn't be caused by my RAM)

    /me states everything opie said for bare truth
     
  18. Ikalx

    Ikalx Member

    Messages:
    6,210
    Likes Received:
    9
    Trophy Points:
    0
    Needs work...many small bugs, got crashed by that big one four times in a row, seems like centred where we had the NF test field set up (in the north of the map).

    People stopped messing about after Trickster left ^ ^
     
  19. Drag

    Drag Member

    Messages:
    748
    Likes Received:
    0
    Trophy Points:
    0
    Quoted for truth, its marvelous, can I hire you to ragequit everywhere I go, Trickster?
     
  20. Jessiah

    Jessiah Member

    Messages:
    2,947
    Likes Received:
    0
    Trophy Points:
    0
    It would probably help the devs if you translate the error so they can understand it as soon as they see it.
     

Share This Page