[2.24] Forum pre-release

Discussion in 'News' started by Coffeeburrito, May 7, 2009.

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  1. Mageknight

    Mageknight Member

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    Yay! I can't wait to play this. Great job to everyone involved.

    Finally we can have people actually playing Empires instead of just complaining about it. :)

    This Saturday's PUG will be on 2.24, so get patched if you want play!
     
  2. RoboTek

    RoboTek Member

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    Hmmm, maybe I misunderstood what happened with the scout. I had thought that the half-building health was reduced to 3/4, in actual play it seems I am mistaken. I don't like that the engineer got to carry more ammo, but the scout didn't.

    At this point I feel they are even more ambiguous, but that will likely change in the next patch.

    Everything else I like though (except nerfing BE pistol2). It is definitely an overall improvement.
     
  3. mrmeow

    mrmeow Member

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    what else can i say, best mod dev team ive ever ever seen. all the changes i even think in my head only rarely while playing youve added. :D

    and now gametime
     
  4. vipervicki

    vipervicki Member

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    The devs did a great job:) Thank you all for your time and effort. I also find my game seems to run much smoother than before.
     
  5. Soulton

    Soulton Member

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    Yay! Time to play empires as much as my body allows it! :D
     
  6. pixelized

    pixelized Member

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    Just don't screw it up this time. Make sure you make a 2.24 full installer and .23 to .24 patch on the download page. Field testing has clearly revealed that new testers are unable to comprehend downloading a 2.2.3 full install and patching.
     
    Last edited: May 8, 2009
  7. Andariel

    Andariel Member

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    found a bug:
    when pressing space to jump through the spec cams it crashes (doesnt tried with ebing actually spec but at least before joining any team it happens)

    *Edit*
    Thanks for the "fixed" vehicle behaviour but i'd personally would increase all armors performance by 10-15% (prolonged tank battles are more fun)
     
  8. CobaltBlue

    CobaltBlue Member

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    gratzz
     
  9. Spooky

    Spooky Member

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    I normally find the fun in actually killing the enemy, instead of sitting there with my wiener out as both tank drivers call for backup.
     
  10. Theslan

    Theslan Member

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    From the changelog, I read it as that the sabotage attrition rate stops after the engineer repairs it for 25 units.

    Note that in game, this usually means that scouts can sab buildings to ~30% hp, and it usually takes about 80% hp to stop the scout bleeding/affects on a building. Now it seems it's around 50%.

    I like this (always hate how you had to repair to almost full to stop the effect). However, this may reduce the effective of scout sab effect on VF/rax.
     
  11. Metal Smith

    Metal Smith Member

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    sab drops a building that has full health down to half. This is extremely powerful against vf's, which have 2x the HP of other buildings.
     
  12. Coffeeburrito

    Coffeeburrito Coder

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