[2.23] APCs

Discussion in 'Archive' started by Cyber-Kun, Feb 16, 2009.

  1. Cyber-Kun

    Cyber-Kun Member

    Messages:
    1,200
    Likes Received:
    0
    Trophy Points:
    0
    APCs are godlike fast with 3 phase and other fast engines.
    APCs are very strong with large amounts of MG spam and people spawning.
    APCs are very cheap.

    What is being done to the APCs, or will everything stay as is?

    What does everyone think of APCs?
     
  2. Emp_Recruit

    Emp_Recruit Member

    Messages:
    4,244
    Likes Received:
    0
    Trophy Points:
    0
    APCs should start with spawns but be around the same speed as tanks and only have like 5 seats and a limited number of spawns/second. Their job should be providing infantry support to tanks and the frontlines not be able to run past everything with their uber speed then just circle around an enemy base with their medium tank like armor.
     
  3. Avneet

    Avneet Member

    Messages:
    165
    Likes Received:
    0
    Trophy Points:
    0
    I completely agree they are very over powered when used right(most of the time). Limit spawns per second sounds like a big solution and lower the armour a bit. They just circle bases, get hit my two rpg's, heal and continue. All the while the whole other team keeps spawning constantly on it.
     
  4. DrummerX

    DrummerX Empires Tyrant

    Messages:
    1,193
    Likes Received:
    0
    Trophy Points:
    0
    hey drifting around turns and landing in places unexpected is fun as hell.
    But yeah gotta admit they are pretty powerfull. I like the idea of spawns per second on it and spawning not having to be researched. Had a 3phase APC outrun my 3phase jeep several times, kinda sad. ANd they have NO problems climbing hills with 3phase or bio-diesel compared to jeeps. I like the not being able to have 3 std cannons on it. But overall APC's, a little overpowered yes. but kinda turns the battle.

    Last Minute Thought: 4-5 seats total instead of 8?
     
  5. MOOtant

    MOOtant Member

    Messages:
    4,047
    Likes Received:
    0
    Trophy Points:
    0
    APCs are fine.
     
  6. Sonata Arctica

    Sonata Arctica Member

    Messages:
    1,006
    Likes Received:
    0
    Trophy Points:
    0
    APCs are fine. Light tanks easily outclass it.
     
  7. dizzyone

    dizzyone I've been drinking, heavily

    Messages:
    5,771
    Likes Received:
    0
    Trophy Points:
    0
    Let's wait for the first playtest, I believe drag was making APC's slower.
     
  8. Drag

    Drag Member

    Messages:
    748
    Likes Received:
    0
    Trophy Points:
    0
    Yes after some discussion I lowered (-5) the maxspeeds for 3phase and fission apcs. This change will put them in line with the other engines. (Standard + 5 = coolant +5 = diesel, etc.)

    Up until now fission and 3phase had a + 10 speed difference for no reason I can understand.

    Let's not nerf it into oblivion and wait for playtests instead. (APC health stays at 80 atm)

    Note:
    This change has been committed on Feb 9th.
     
  9. Chris0132'

    Chris0132' Developer

    Messages:
    9,482
    Likes Received:
    0
    Trophy Points:
    0
    They could do with slowing down, and perhaps reducing the armor they can carry, or buffing the light tank weapons, because unless things have changed significantly since 2.22, with the right research they completely and utterly outclass light tanks, and have usefulness which far exceeds any tank.

    Light tanks should be faster than APCs and should also pack more firepower than them, otherwise there's no point of light tanks. Possibly give light tanks a better single slot cannon to outclass HE and DU.
     
  10. Drag

    Drag Member

    Messages:
    748
    Likes Received:
    0
    Trophy Points:
    0
    Well about light tanks, the standard cannon will get -4 heat in the next version afaik. So uh, more cannon spam = more deader apc hopefully?
     
  11. Emp_Recruit

    Emp_Recruit Member

    Messages:
    4,244
    Likes Received:
    0
    Trophy Points:
    0
    TBH I think the spawn thing isn't really a nerf but just a change. You don't have to research it which is nice but it limits it from being too powerful in late game.
     
  12. BumGravy

    BumGravy Member

    Messages:
    663
    Likes Received:
    1
    Trophy Points:
    0
    APCs and light tanks are fine, gren RPG needs a buff tho :|
     
  13. bitchslap

    bitchslap Member

    Messages:
    1,217
    Likes Received:
    0
    Trophy Points:
    0
    thats what we were leaving out, make the gren a reasonable counter to an armoured 'PC' and we have the RIGHT solution.
     
  14. ScardyBob

    ScardyBob Member

    Messages:
    3,457
    Likes Received:
    30
    Trophy Points:
    0
    Are APC's really that big of a problem? Rushing an APC behind enemy lines is a great way to break a stalemated match. I don't see that as OP since it requires quite a bit of luck to pull off correctly. Having researchable spawns prevents early rushing pretty well. I haven't seen an early rush since 2.12.
     
  15. -Mayama-

    -Mayama- MANLY MAN BITCH

    Messages:
    6,487
    Likes Received:
    0
    Trophy Points:
    0
    Chainguns kill infantry 2 times faster than in 2.1.
    As grenadier its alot harter to kill apc and medium tanks now.
    50cal is useless again cause you have access to a infantry
    rape mg without research.
     
  16. Headshotmaster

    Headshotmaster Member

    Messages:
    1,509
    Likes Received:
    0
    Trophy Points:
    0
    Super strong APC's?

    Oh god, YES. Thanks devs, for bringing back 2 minute games ^_^
     

Share This Page