[2.2] Tryout 11 Inf Weapon Feedback

Discussion in 'Archive' started by Drag, Oct 4, 2008.

  1. Drag

    Drag Member

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    4th of Oct Infantry weapon test with "Tryout 11" scripts.

    Maps played: District, mvalley

    Provide feedback on infantry weapons.

    Do not provide feedback on anything related to mortars.
     
  2. BumGravy

    BumGravy Member

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    First district:

    To me it seemed that bunnyhopping and spray and pray gave you equal or better chance of winning a fight than crouching and firing accurately. This is bad for teamplay because instead of what team plays better together and plays tactically winning, the team that wins is the one that is better at deathmatching and whoever is luckiest with their spray. I think more of an accuracy bonus should be given for crouching.

    Mvalley:

    I was engy and didn't get into many infantry fights to be honest, and when i did i tended to get owned by riflemen, which is a good thing I guess.

    Overall it seemed pretty good tho, difinitely better than yesterday and I would say not too far from done. Hopefully the ironsights issue will be fixed soon so it can be tested too.
     
  3. -Mayama-

    -Mayama- MANLY MAN BITCH

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    Yeah it was alot better than yesterday.

    Imo the BE weapons are still alot better.

    If you compare the long range rifles the BEAR is automatic,
    you have alot more trys to hit the enemy. With the NFHR
    you have one or two shots if they dont hit you are fucked.
    You have no chance against BEAR with NFHR cause the BEAR
    user only needs to constantly spray at your position.
    Messes the NFHR users aim and hit him which means the HFHR guy is
    helpless. Yeah he could hide but atm he shows his head again the
    BEAR guys just needs to start the spraying again.

    Second problem imo is the overall range off rifles.

    ______SHORT RANGE___MEDIUM RANGE___LONG RANGE
    BEAR:_____YES_____________YES___________YES___
    BEHR:_____YES_____________ABIT___________NO____

    NHAR:_____YES_____________ABIT___________NO____
    NFHR:_____NO______________YES___________YES___

    What I want to say is that you need two NF riflemans to
    be as offerall effective as one BE BEAR user. He kills at any range.
    And if you consider the fact that the NFHR is useless if you get
    sprayed, NF only can compete at close range.
    The BEAR is alot easier to master than the NFHR, which means you
    have alot more BE people that can kill stuff on commander maps.
    Cause most time you fight at long range their.

    I dunno if it was random but I was killed most time with the SMG2 at district.


    On mvalley I played as gren almost the whole time and well
    I played as gren cause mortar is most effective weapon now,
    means its retarded to not use it if you play competitive.
    Bunnyhopping is really effective now if you dont want to get hit.

    I dunno but it feeled like HE was nerfed cause i was able to
    run past the HE shots to the meds and sticky them very easy.

    EDIT:

    LOL, cause of all the bitching I totaly forgot to say what I liked ^^

    Yeah pistol sniping doesnt work anymore
    Yeah NFAR doesnt feel weak anymore
    Yeah the game flow feels better

    BTW what IS issues???
     
    Last edited: Oct 5, 2008
  4. Ikalx

    Ikalx Member

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    It's better, but I don't think the weapons are right yet. A couple of things that skill don't gel with me are that:

    1) The 1-3 shot kills are crazy. Has damage for certain weapons been bumped too much?
    2) The guns are still very 'lucky' in their consistency.
    3) SMG2's RoF should probably be buffed a bit.
     
  5. Reef

    Reef Member

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    NFAR is good now, I really liked it.
    SMG1 is also good, I really liked it as well.
    Pistols are not as good now, except shotgun that instakills, but it's only effective on close range, and that's how it should work.
    I felt that BE pistol2 is not better than BE pistol1.

    The game was much more enjoyable than the one on friday.

    As the average damage per second per player was reduced, melee has become far too efective. If You are 5m from the enemy, no matter what gun You are carrying, run up and punch him.
     
  6. Headshotmaster

    Headshotmaster Member

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    if you survive 1 shot in the head, and then hit another time, you're done.

    People are too angry about luck based, but that's how it is in life. Just luck.
     
  7. Emp_Recruit

    Emp_Recruit Member

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    1.071 weapons ftw!
     
  8. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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    Damage has not been touched. I told you that upping the rate of fire would drastically change the gameplay up close.

    I'll change the BE AR to be less awesome and I'll work on the SMG2's RoF a bit.
     
  9. TheAllmightyMighty

    TheAllmightyMighty Member

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    i personaly would like to see lower rof´s and higher bullet dmg but you guys are probably gonna nuke that thought^^
    ps: oh and can i have a custom forum rank plz ? its been over 1 and a half years now :P
     
  10. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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    You can change your rank in your profile page
     
  11. TheAllmightyMighty

    TheAllmightyMighty Member

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    damnit im stupid -.-:pathetic:
    thx beerdude
     
  12. Jephir

    Jephir ALL GLORY TO THE JEPHIR

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    HMGs seem a bit useless now, since they don't really fill a niche anymore. There's no point of suppressive fire because nobody takes cover when fired at anyway. Plus, staying still in combat is stupid now since it's much more useful to stay moving because weapon accuracy is reduced.
     
  13. -Mayama-

    -Mayama- MANLY MAN BITCH

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    I found that on medium range supressive fire is alot more effective now
    cause people have to stand longer at one place to be able to kill you.
    So supressive fire will at least take away some health if they try to attack
    the hmg gunner frontal.
    But yes the HMG feels really weak, thats true.

    I personal would like a HMG that deals heavy damage and is not really accurate.
     
    Last edited: Oct 6, 2008
  14. Silk

    Silk Mapper

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    At first that was my experience with hmg as well, but it's very important for the hmg as well to not shoot too long at once. The first 6 or 7 shots are pretty accurate, but it starts spreading out a lot after that.

    Once i got used to it, it was as effective as the other rifles, except the nfar.
     
  15. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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    HMGs have been changed to fire faster, so crossing an open area will probably become a lot more troublesome.
     
  16. Solokiller

    Solokiller Member

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    Maybe a heat bar will solve HMG problems?
     
  17. knighttemplar

    knighttemplar Member

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    That would force players to use the HMG to snipe with it. Why not just increase spread exponentially?
     
  18. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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    That's already what's been done, lol

    Anyway wait for the playtest this Friday or check out the scripts yourself in a private server before this discussion gets out of hand lol
     
  19. -Mayama-

    -Mayama- MANLY MAN BITCH

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    I suggest to write that in red, big and with ponys dancing around it or you
    will end with 10 people like always :P
     
  20. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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    yeah lol
     

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