4th of Oct Infantry weapon test with "Tryout 11" scripts. Maps played: District, mvalley Provide feedback on infantry weapons. Do not provide feedback on anything related to mortars.
First district: To me it seemed that bunnyhopping and spray and pray gave you equal or better chance of winning a fight than crouching and firing accurately. This is bad for teamplay because instead of what team plays better together and plays tactically winning, the team that wins is the one that is better at deathmatching and whoever is luckiest with their spray. I think more of an accuracy bonus should be given for crouching. Mvalley: I was engy and didn't get into many infantry fights to be honest, and when i did i tended to get owned by riflemen, which is a good thing I guess. Overall it seemed pretty good tho, difinitely better than yesterday and I would say not too far from done. Hopefully the ironsights issue will be fixed soon so it can be tested too.
Yeah it was alot better than yesterday. Imo the BE weapons are still alot better. If you compare the long range rifles the BEAR is automatic, you have alot more trys to hit the enemy. With the NFHR you have one or two shots if they dont hit you are fucked. You have no chance against BEAR with NFHR cause the BEAR user only needs to constantly spray at your position. Messes the NFHR users aim and hit him which means the HFHR guy is helpless. Yeah he could hide but atm he shows his head again the BEAR guys just needs to start the spraying again. Second problem imo is the overall range off rifles. ______SHORT RANGE___MEDIUM RANGE___LONG RANGE BEAR:_____YES_____________YES___________YES___ BEHR:_____YES_____________ABIT___________NO____ NHAR:_____YES_____________ABIT___________NO____ NFHR:_____NO______________YES___________YES___ What I want to say is that you need two NF riflemans to be as offerall effective as one BE BEAR user. He kills at any range. And if you consider the fact that the NFHR is useless if you get sprayed, NF only can compete at close range. The BEAR is alot easier to master than the NFHR, which means you have alot more BE people that can kill stuff on commander maps. Cause most time you fight at long range their. I dunno if it was random but I was killed most time with the SMG2 at district. On mvalley I played as gren almost the whole time and well I played as gren cause mortar is most effective weapon now, means its retarded to not use it if you play competitive. Bunnyhopping is really effective now if you dont want to get hit. I dunno but it feeled like HE was nerfed cause i was able to run past the HE shots to the meds and sticky them very easy. EDIT: LOL, cause of all the bitching I totaly forgot to say what I liked Yeah pistol sniping doesnt work anymore Yeah NFAR doesnt feel weak anymore Yeah the game flow feels better BTW what IS issues???
It's better, but I don't think the weapons are right yet. A couple of things that skill don't gel with me are that: 1) The 1-3 shot kills are crazy. Has damage for certain weapons been bumped too much? 2) The guns are still very 'lucky' in their consistency. 3) SMG2's RoF should probably be buffed a bit.
NFAR is good now, I really liked it. SMG1 is also good, I really liked it as well. Pistols are not as good now, except shotgun that instakills, but it's only effective on close range, and that's how it should work. I felt that BE pistol2 is not better than BE pistol1. The game was much more enjoyable than the one on friday. As the average damage per second per player was reduced, melee has become far too efective. If You are 5m from the enemy, no matter what gun You are carrying, run up and punch him.
if you survive 1 shot in the head, and then hit another time, you're done. People are too angry about luck based, but that's how it is in life. Just luck.
Damage has not been touched. I told you that upping the rate of fire would drastically change the gameplay up close. I'll change the BE AR to be less awesome and I'll work on the SMG2's RoF a bit.
i personaly would like to see lower rof´s and higher bullet dmg but you guys are probably gonna nuke that thought ps: oh and can i have a custom forum rank plz ? its been over 1 and a half years now
HMGs seem a bit useless now, since they don't really fill a niche anymore. There's no point of suppressive fire because nobody takes cover when fired at anyway. Plus, staying still in combat is stupid now since it's much more useful to stay moving because weapon accuracy is reduced.
I found that on medium range supressive fire is alot more effective now cause people have to stand longer at one place to be able to kill you. So supressive fire will at least take away some health if they try to attack the hmg gunner frontal. But yes the HMG feels really weak, thats true. I personal would like a HMG that deals heavy damage and is not really accurate.
At first that was my experience with hmg as well, but it's very important for the hmg as well to not shoot too long at once. The first 6 or 7 shots are pretty accurate, but it starts spreading out a lot after that. Once i got used to it, it was as effective as the other rifles, except the nfar.
HMGs have been changed to fire faster, so crossing an open area will probably become a lot more troublesome.
That would force players to use the HMG to snipe with it. Why not just increase spread exponentially?
That's already what's been done, lol Anyway wait for the playtest this Friday or check out the scripts yourself in a private server before this discussion gets out of hand lol
I suggest to write that in red, big and with ponys dancing around it or you will end with 10 people like always