I think a main cause of vehicle lag is that as far as I am aware, the vehicles have no network drop-off distance. If you look on the map, they will always be moving smoothly, whereas the players at the same sort of area will be refreshing their position less frequently. This may be an engine limitation, I don't know.
Good job krenzo. Some nice fixes there. Looking forward to seeing the new maps also. Can you tell us if the iron sights for rifles will effect how they fire , or is it just a graphical change?
The iron sights aren't going to be in 1.06 so it's not decided yet on how they're going to affect accuracy.
Well the list of changes is clearly visible for you to see a few posts above. Try reading it: http://empires.cw-hosting.net/showpost.php?p=11742&postcount=140
I did, but I thought that it was only a slight tip of the iceberg (=weapon updates not being included). So I guess it isn't balanced out :p
was hoping for some optimizations to the current maps but there's a few good things in there too. Namely the passenger in vehicle turret bug thingy
You're going to have to complain to Doobie loud enough until he gives in. Map optimization is in his hands.
Wasn't he updating the maps anyway? I could swear I saw a pic of crossroads with lots and lots of pretty grass =o