1.06 Information

Discussion in 'News' started by Krenzo, May 27, 2006.

  1. =HELLION=

    =HELLION= Member

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    thats a lot of fixes none the less, im sure that will keep players belly full till next time.
     
  2. sh0tz

    sh0tz Member

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    Awesome, Keep up the good work Empires Mod Team!
     
  3. Bodrick

    Bodrick Ye Olde Supermod

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    I think a main cause of vehicle lag is that as far as I am aware, the vehicles have no network drop-off distance. If you look on the map, they will always be moving smoothly, whereas the players at the same sort of area will be refreshing their position less frequently. This may be an engine limitation, I don't know.
     
  4. thelonetaco

    thelonetaco Member

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    Yay! Happy days are here again!
     
  5. mr_quackums

    mr_quackums Member

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    we love you Krenzo
     
  6. knighttemplar

    knighttemplar Member

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    Forget content over balance, Bug Fixes over all!
     
  7. Ermm ok!

    Ermm ok! Member

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    Good job krenzo. Some nice fixes there. Looking forward to seeing the new maps also.

    Can you tell us if the iron sights for rifles will effect how they fire , or is it just a graphical change?
     
  8. theBlind

    theBlind Member

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    *w00t*
     
  9. Krenzo

    Krenzo Administrator

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    The iron sights aren't going to be in 1.06 so it's not decided yet on how they're going to affect accuracy.
     
  10. dizzyone

    dizzyone I've been drinking, heavily

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    those fixes are fucking awesome

    this weekend is gonna be murder >=)
     
  11. Wereaser

    Wereaser Member

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    QFT. :D Especially now that I can hit people even better. :p
     
  12. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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    Dammit just when I'm off to a four-day festival :(
    Oh well :p

    BTW, did NF AR get fixed?
     
  13. Krenzo

    Krenzo Administrator

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  14. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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    I did, but I thought that it was only a slight tip of the iceberg (=weapon updates not being included). So I guess it isn't balanced out :p
     
  15. Flolou

    Flolou Member

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    What should we add in empires.fdg to be able to create a emp_comm_restrict brush in Hammer?
     
  16. ^Dee^

    ^Dee^ Former Super Moderator

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    was hoping for some optimizations to the current maps but there's a few good things in there too. Namely the passenger in vehicle turret bug thingy :P
     
  17. Krenzo

    Krenzo Administrator

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    You're going to have to complain to Doobie loud enough until he gives in. Map optimization is in his hands.
     
  18. ^Dee^

    ^Dee^ Former Super Moderator

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    Wasn't he updating the maps anyway? I could swear I saw a pic of crossroads with lots and lots of pretty grass =o
     
  19. Solokiller

    Solokiller Member

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    Didn't duke post that?
     
  20. Tarantio

    Tarantio Member

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    Ahh... the update is released and as it is.. I'm busy this weekend :(
     

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