I think the effectiveness of the RPG against vehicles needs to be improved. Some ways that could be done include more damage, lower turn radius,...
Commanding in Empires is, I think, unintuitive compared to, say, starcraft. There is no reason for the minimap and view to be in different...
This would probably be either extra damage increasing with how vertical the hit is, or damage going to the hull when the top is hit.
standard mg chain gun medium chain gun .50 medium mg .50 heavy mg These are the reasons why vehicles beat infantry so easily. I suggest the...
Because that's what it is. Calling it a mortar confuses people, like me, who then try to use it as a long range area effect weapon.
In TF2, there is a time limit that is increased when a point is captured. The point of this is to avoid boring stalemates and slow victories. So,...
Vehicles improve over the course of a game more than infantry. So, adding some new infantry related research seems reasonable to me. some...
Skill and weapon selection should be preserved by default if you switch away from your current class and then back. Selecting "customize" on the...
Hello. I only recently started playing empires and have only played a few games, but I think I noticed a couple bugs. I was playing on a desert...
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