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Discussion in 'General' started by Empires Forum Bot, Nov 30, 2015.

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  1. Empires Forum Bot

    Empires Forum Bot Member

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    Oct 21, 2017 7:42 AM - duke: anyone here model in blender?
    Oct 21, 2017 3:47 PM - Misfire: Im handy, but no expert. NF-LT redux using the existing model as a guide... https://forums.empiresmod.com/index.php?threads/nf-light-tank-2017.21003/
    Oct 21, 2017 3:48 PM - Misfire: Subtance painter for the textures
    Oct 21, 2017 3:50 PM - Misfire: Midlevel poly version so not to stress steam engine
    Oct 21, 2017 7:23 PM - Ranger: ranked game soon. join maybe
    Oct 21, 2017 7:27 PM - D.D.D. Destroyer: we will do ranked ricochet 1v1, yesyes
    Oct 22, 2017 2:44 AM - D.D.D. Destroyer: http://steamcommunity.com/sharedfiles/filedetails/?id=1176930299
     
  2. Empires Forum Bot

    Empires Forum Bot Member

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    Oct 22, 2017 at 11:34 AM - Ranger: So apparently there's a meme card game.
    Oct 22, 2017 at 2:34 PM - MegaMLGgaming: A meme card game, what, Artifact wasnt enough?
    Oct 23, 2017 at 2:13 AM - Xyaminou: NCEV 0.9:
    Oct 23, 2017 at 2:13 AM - Xyaminou: [​IMG]
    Oct 23, 2017 at 2:13 AM - Xyaminou: <3
     
  3. Empires Forum Bot

    Empires Forum Bot Member

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    Oct 24, 2017 at 6:43 AM - MegaMLGgaming: You deserve a medal Doc
    Oct 24, 2017 at 6:43 AM - MegaMLGgaming: No joke
    Oct 24, 2017 at 6:44 AM - MegaMLGgaming: "Metal Cross of Jakotiaā€¯
    Oct 24, 2017 at 7:04 AM - D.D.D. Destroyer: can you like, shoot at the flag to move it about?
    Oct 24, 2017 at 7:08 AM - duke: NO
    Oct 24, 2017 at 7:12 AM - MegaMLGgaming: Or just add a hole in the decal
    Oct 24, 2017 at 7:20 AM - duke: i forget how you do different chat in empires, like global vs team chat - what is it?
    Oct 24, 2017 at 7:54 AM - MegaMLGgaming: I think it was U, for the team and Y or T for global
    Oct 24, 2017 at 8:01 AM - D.D.D. Destroyer: y for global, u for team chat
    Oct 24, 2017 at 8:01 AM - D.D.D. Destroyer: alo i think x for voice?
    Oct 24, 2017 at 8:30 AM - MegaMLGgaming: Ye
    Oct 24, 2017 at 8:31 AM - MegaMLGgaming: And E to enter big metal submarine, not F
    Oct 24, 2017 at 8:48 AM - duke: ok
    Oct 24, 2017 at 1:31 PM - duke: these flags rule:
    Oct 24, 2017 at 1:36 PM - .Oktay.: Good work on the flags and i like how they have holes and dust on it
    Oct 24, 2017 at 1:41 PM - Ranger: immersive flags. i already feel the jekotian nationalism flowing in my veins
    Oct 24, 2017 at 3:18 PM - D.D.D. Destroyer: good stuff
    Oct 24, 2017 at 4:49 PM - vipervicki: looks good!
    Oct 24, 2017 at 6:29 PM - MegaMLGgaming: 10/@
    Oct 24, 2017 at 6:29 PM - MegaMLGgaming: 10/10*
    Oct 24, 2017 at 6:42 PM - Lazybum: I was expecting something pretty decent and got something even better, nice
    Oct 24, 2017 at 7:40 PM - D.D.D. Destroyer: from yesterday; http://steamcommunity.com/sharedfiles/filedetails/?id=1179765180
     
  5. Empires Forum Bot

    Empires Forum Bot Member

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    Oct 25, 2017 at 12:45 PM - D.D.D. Destroyer: gonna stream some district modifying, starting now www.twitch.tv/ddddestroyer
    Oct 25, 2017 at 1:56 PM - Ranger: I keep getting russian adverts on twitch wtf
    Oct 25, 2017 at 7:17 PM - MegaMLGgaming: Soviet Spy much?
    Oct 25, 2017 at 11:49 PM - Ranger: Subliminal messages to betray Empires
    Oct 26, 2017 at 12:29 AM - Ranger: Solar energy is getting very popular is hollywood scifi movies. "Clean future propaganda" To produce all those solar panels required to power a large part of the planet, factories would produce enough pollution to damage us more than... something bad idk. Just hate the "Pretty face" they put on solars. And how good is that millions of square km are being covered with panels?
    Oct 26, 2017 at 12:29 AM - Ranger: typos*
    Oct 26, 2017 at 12:34 AM - Ranger: *i watched blade runner* it showed huge valleys covered with solar panels. kinda sad imo.
    Oct 26, 2017 at 12:50 AM - D.D.D. Destroyer: sas but grand at the same time
    Oct 26, 2017 at 3:32 AM - duke: actually, solar panels are getting more efficient, so we need less to power more
     
  6. Empires Forum Bot

    Empires Forum Bot Member

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    Oct 26, 2017 at 6:04 AM - MegaMLGgaming: Yeah, unless we give all our money on some retard who wants to make "solar roadways"
    Oct 26, 2017 at 11:57 AM - MegaMLGgaming: Soo, umm hows life?
    Oct 26, 2017 at 1:41 PM - Ranger: They are getting more efficient, but are still far from powering the planet. And my point was that their production is very very polluting.
    Oct 26, 2017 at 2:20 PM - Xyaminou: ^
    Oct 26, 2017 at 2:22 PM - Lazybum: I like solar panels just because it means I can live waaaaaaaaaay off the grid
    Oct 26, 2017 at 2:23 PM - Lazybum: I don't now, but I've wanted to live in the boonies most of my life.
    Oct 26, 2017 at 2:24 PM - Lazybum: but yeah, solar isn't the clean future, FUSION IS
    Oct 26, 2017 at 2:24 PM - Lazybum: at least that's what simcity told me
    Oct 26, 2017 at 2:31 PM - Xyaminou: lol
    Oct 26, 2017 at 3:47 PM - MegaMLGgaming: Sim city tought me how goverments work, build parks an everyone is happy. Really, this is a thing in my country
    Oct 26, 2017 at 4:04 PM - PwnedYoAss: God, I was playing Cities: Skylines and man do I fucking hate 4-way intersections now
    Oct 26, 2017 at 4:04 PM - PwnedYoAss: Damn my country of cheeseburgers, guns, and blondes where the fuck are all the roundabouts
    Oct 26, 2017 at 5:58 PM - Xyaminou: america is the greatest country in the USA
    Oct 26, 2017 at 9:21 PM - Space_Oddity: the USA is the worst country in Canada
    Oct 26, 2017 at 10:37 PM - Ranger: I wanna buy Black Mesa but idk if it's better now or later when Xen is finally released.
    Oct 26, 2017 at 10:53 PM - D.D.D. Destroyer: its best when cheapest. sale is coming
    Oct 27, 2017 at 1:32 AM - duke: http://empiresgame.net/content/images/102617_Brenodi_assault_rifle_AG_01_1.jpg
    Oct 27, 2017 at 1:32 AM - duke: which do you guys prefer? i love 1
    Oct 27, 2017 at 3:43 AM - .Oktay.: well all 5 looks great but i prefer the 3rd one it brings me back memories where i played halo 2
    Oct 27, 2017 at 3:49 AM - .Oktay.: number 5 and 1 looks to heavy for a standard assault rifle number 4 is too blocky so there is 3 and 2 left. number 2 looks like it deals more dmg but heave less magazine and the opposite for number 2 but number 2 brings me back halo memories so 2 wins for me
    Oct 27, 2017 at 3:49 AM - .Oktay.: have*
    Oct 27, 2017 at 3:52 AM - .Oktay.: i think the best is to make a poll there are many sites where you can create one for free but the problem is how many are vote for it ? but in the end is your game and is your choice that matters
     
  7. Empires Forum Bot

    Empires Forum Bot Member

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    Oct 27, 2017 6:20 AM - Ranger: Why are the stocks so bulky? and the barrels are too. Usually when they are so bulky it means the weapons are assisted by magnets, so yes kinda railguns
    Oct 27, 2017 6:22 AM - Ranger: I like 3 with the stock and grip of 2. 1 looks like it has a grenade launcher attachment bellow the barrel. I don't like the stock. too big for now reason. I don't know why you've connected the bottom of the grip with the stocks on 3 of those rifles.
    Oct 27, 2017 6:23 AM - Ranger: I personally don't like that style, I find it redundant. But I like the overall style of 1
    Oct 27, 2017 6:25 AM - Ranger: I hope all these picatinny rails, scopes and red dot sights mean that weapons will be customizable <3
    Oct 27, 2017 7:24 AM - D.D.D. Destroyer: depends on the exact function of the weapon, if it were to be this lobger range option we have currently i would opt for 5
    Oct 27, 2017 7:59 AM - MegaMLGgaming: 3 looks like it can pack a punch
    Oct 27, 2017 8:00 AM - MegaMLGgaming: But 4 suits it a better, how about a poll?
    Oct 27, 2017 2:09 PM - Ranger: 3 Seems to have the longest barrel of the three too. Makes sense for BEAR
    Oct 27, 2017 5:34 PM - D.D.D. Destroyer: honestly i can get behind all 5 depending on their exact performance, the designs look slick
    Oct 27, 2017 5:42 PM - PwnedYoAss: I like the idea that BE's managed to figure out bullpup weapons with moving barrels to compensate for recoil along glow sights and double stack magazines.
    Oct 27, 2017 5:42 PM - PwnedYoAss: So, the bullpup one
    Oct 27, 2017 5:43 PM - PwnedYoAss: along with*
    Oct 27, 2017 5:45 PM - PwnedYoAss: If the general motif of BE was "Advanced, but complicated" that'd be metal as fuck
    Oct 27, 2017 5:45 PM - PwnedYoAss: Shit, why not just give BE a G11 as their assault rifle, caseless ammo with german magic in it
    Oct 27, 2017 6:29 PM - Ranger: http://www.scmp.com/culture/arts-en...w-7-days-die-disappointing-survival-game-just
    Oct 27, 2017 6:30 PM - Ranger: TLDR : negative, one-year old review of 7dtd from "south china morning post, arts and entertainment" >comments disabled. kek china
    Oct 27, 2017 6:30 PM - Ranger: There seems to be completely lacking a comment section. Nothing to disable. No issue there.
    Oct 27, 2017 6:53 PM - D.D.D. Destroyer: i have a lot of questions about that link
    Oct 27, 2017 6:54 PM - D.D.D. Destroyer: most importantly, why are you reading south china morning post
    Oct 27, 2017 6:55 PM - Ranger: i used google to find 7dtd notes about the latest patch and old save compatibility
    Oct 27, 2017 8:28 PM - Neoony: seems like ppl got used to ranked only
    Oct 27, 2017 8:28 PM - Neoony: guess it has risen the standard xD
    Oct 27, 2017 8:29 PM - Xyaminou: it's not even that, even in ranked we barely get 30 anymore.
    Oct 27, 2017 8:30 PM - Xyaminou: game is dying
    Oct 27, 2017 8:31 PM - Neoony: yep :(
    Oct 27, 2017 8:34 PM - Xyaminou: we're at 3.7, at this rate we'll go below the lowest ever 3.3 soon.
    Oct 27, 2017 9:38 PM - D.D.D. Destroyer: it's a multi-faceted problem, i believe the big factor is no longer having seeders
    Oct 27, 2017 9:38 PM - D.D.D. Destroyer: they're pretty much needed given that we can't hold pop 24/7
    Oct 27, 2017 9:42 PM - Ranger: seeders. >stay afk all day and watch nubs coming and go. OR obsessively play all day with a small bunch of people until your eyes bleed because there are not enough seeders
    Oct 27, 2017 10:09 PM - Xyaminou: *until your shoot yourself because there are not enough players and low pop is boring as hell.
    Oct 27, 2017 10:17 PM - Ranger: exoctly
    Oct 27, 2017 10:25 PM - D.D.D. Destroyer: i'm fully aware neither of you is cut out to be a seeder, but thanks for reinforcing the opinion nonetheless
    Oct 27, 2017 10:45 PM - Ranger: i was a seeder for a long time
    Oct 27, 2017 10:47 PM - D.D.D. Destroyer: key word there
    Oct 27, 2017 10:48 PM - D.D.D. Destroyer: i don't blame anyone about this particular issue though, it's a tedious and thankless thing
    Oct 28, 2017 2:02 AM - Ranger: i just started playing hl2 cinematic mod. 5 mins in. it's amazing
     
  8. Empires Forum Bot

    Empires Forum Bot Member

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    Oct 28, 2017 at 11:59 AM - Mechanic: About http://empiresgame.net/content/images/102617_Brenodi_assault_rifle_AG_01_1.jpg. Cool concetps... Dont like any of these. 1 is the best of the batch, but it looks like tipical "generic AR" based on AR15 pattern. Others looks wrong in some ways.
    Oct 28, 2017 at 12:04 PM - Mechanic: 2 is bulky and mag placement is weird. 3 - not bad (mag angle is weird), 4 is even weirder mag placement and strange proportions, 5 - one of the stranges stock i ever saw...
    Oct 28, 2017 at 12:04 PM - Mechanic: No offence. Just opinion.
    Oct 28, 2017 at 2:03 PM - Ranger: I agree 1 is the most realistic. It has the best mag location. Easier to reload. The stock is average. 2 Is the esecond best imo. It has the best stock and average mag placement. It should be right infront of the grip, not so far ahead. It forces the left hand to extend more to hold the weapon, which is tiring and looks weird. Same mag problem with 4 and 5, which have a buttstock problems.
    Oct 28, 2017 at 2:05 PM - Ranger: The part connecting the bottom of the grip grip and the buttstock should be removed as it is useless, adds weight, and doesn't add artistic value and it is also uncomfortable, especially if you us a combat vest with a lot of equipment on, it gets in the way and you can't place the buttstock as easily on the should because it is being blocked.
    Oct 28, 2017 at 2:07 PM - Ranger: Some magazines appear to be of different thickness, suggesting they use different calibers. You should keep them almost the same size if you are looking for a BEAR, be that a short mag, a long mag, a curved mag or a drum mag.
    Oct 28, 2017 at 2:08 PM - Ranger: The weapons could be made of plastics, explaining their bulkiness, but still, useless parts should be removed.
    Oct 28, 2017 at 2:10 PM - Ranger: use* shoulder*
    Oct 28, 2017 at 2:20 PM - D.D.D. Destroyer: honestly 4 would make a cool combat shotgun if the barrel was bigger
    Oct 28, 2017 at 2:21 PM - D.D.D. Destroyer: and i can see 2 being an LMG, given enough width
    Oct 28, 2017 at 2:21 PM - D.D.D. Destroyer: and 5 screams "BEHR", just slap a drum mag on it and it's good
    Oct 28, 2017 at 2:34 PM - craig.gates: yoyo
    Oct 28, 2017 at 2:37 PM - D.D.D. Destroyer: oh hi there, ltns
    Oct 28, 2017 at 2:39 PM - Ranger: lol omg
    Oct 28, 2017 at 2:39 PM - Ranger: hi
    Oct 28, 2017 at 2:39 PM - craig.gates: yea i kind of had a weird idea and reinstalled empires....
    Oct 28, 2017 at 2:44 PM - craig.gates: now hwo has my lego race map :D :D :D
    Oct 28, 2017 at 2:47 PM - D.D.D. Destroyer: name?
    Oct 28, 2017 at 2:47 PM - D.D.D. Destroyer: i don't have the vmf but i might have the bsp
    Oct 28, 2017 at 2:47 PM - D.D.D. Destroyer: ...somewhere
    Oct 28, 2017 at 2:51 PM - craig.gates: who cares not me lol.....hope you have some players on tonight i fancy a few matches :grinimp:
    Oct 28, 2017 at 2:58 PM - Xyaminou: it'd be a miracle if we can get above 30.
    Oct 28, 2017 at 3:08 PM - craig.gates: get me 30 ill give you 31 lol
    Oct 28, 2017 at 11:09 PM - MegaMLGgaming: For some reason i be checking empires for pugs, but im in the middle of a pub
    Oct 28, 2017 at 11:10 PM - MegaMLGgaming: For some reason i be checking empires for pugs, but im in the middle of a pub
    Oct 28, 2017 at 11:11 PM - MegaMLGgaming: Is this some sort of psychological disorder
    Oct 28, 2017 at 11:11 PM - MegaMLGgaming: Is this some sort of psychological disorder
    Oct 28, 2017 at 11:17 PM - D.D.D. Destroyer: one of us, one of us
    Oct 28, 2017 at 11:31 PM - MegaMLGgaming: Im liss drunk so somebody must have spiked my drink with the drug know as "pires"
    Oct 28, 2017 at 11:32 PM - MegaMLGgaming: Im liss drunk so somebody must have spiked my drink with the drug know as "pires"
    Oct 29, 2017 at 1:07 AM - MegaMLGgaming: Friendly reminder of daylight savings
    Oct 29, 2017 at 3:16 AM - Misfire: If I were king, DLST would be outlawed. And then we'd discuss the possibility of UTC for everyone.
     
  9. Empires Forum Bot

    Empires Forum Bot Member

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    Oct 29, 2017 at 9:54 AM - D.D.D. Destroyer: whats that? friendly reminder of an extra hour of sleeps? hell to the yes
    Oct 29, 2017 at 9:54 AM - D.D.D. Destroyer: also daylught savings suck
    Oct 29, 2017 at 3:22 PM - Xyaminou: looks like i trained you well
    Oct 29, 2017 at 3:23 PM - Xyaminou: also 15 player high this week, hooray.
    Oct 29, 2017 at 4:11 PM - Ranger: I am playing Half-Life 2 Cinematic Mod. Slowly realizing how many features Empires Mod isn't using. For example, the Combine APC has two cool features: 1. Fire-and-forget AT missiles (like homing missiles except they attack you from above which is much cooler) 2. Combine APCs and Helicopters take visible damage, they lose parts and catch fire when they are damaged (It looks cool)
    Oct 29, 2017 at 4:11 PM - Ranger: I recommend that mod to anyone with a strong PC. It's also beautiful.
    Oct 29, 2017 at 5:13 PM - D.D.D. Destroyer: what do you mean trained me well, i was always a fan of sleeping, and sleeping in the morning in particular
    Oct 29, 2017 at 5:48 PM - Xyaminou: i was talking about MLG. it
    Oct 29, 2017 at 5:52 PM - vipervicki: hey craig
    Oct 29, 2017 at 5:52 PM - craig.gates: yoo
    Oct 29, 2017 at 5:52 PM - craig.gates: im back
    Oct 29, 2017 at 5:52 PM - craig.gates: but no players :D
    Oct 29, 2017 at 5:53 PM - vipervicki: not anymore
    Oct 29, 2017 at 5:53 PM - craig.gates: where is viper server?
    Oct 29, 2017 at 5:53 PM - vipervicki: in the great game server in the sky after viper nubs server then nibs shut donw and populaiton died
    Oct 29, 2017 at 5:53 PM - vipervicki: nubs
    Oct 29, 2017 at 5:54 PM - vipervicki: i shut down viper 2 years ago i think
    Oct 29, 2017 at 5:54 PM - vipervicki: i gae my fiels to thecreeper who owned nubs then he shit down and all went down hill from there
    Oct 29, 2017 at 5:54 PM - craig.gates: so we can attribute the empires demise to you?
    Oct 29, 2017 at 5:54 PM - vipervicki: no
    Oct 29, 2017 at 5:54 PM - vipervicki: ill tell u on stea,
    Oct 29, 2017 at 5:55 PM - vipervicki: steam
    Oct 29, 2017 at 5:56 PM - vipervicki: nubs did great
    Oct 29, 2017 at 6:29 PM - Xyaminou: you dont have to tell him on steam everyone already knows what you're going to say
    Oct 29, 2017 at 6:29 PM - vipervicki: i hoep you have been sitting alot Mr X
    Oct 29, 2017 at 7:01 PM - craig.gates: stfu with the drama give me some empires matches thanks and sending kisses xxxx
    Oct 29, 2017 at 8:08 PM - D.D.D. Destroyer: craig laying down the truth, and the opinion of 99% of people
    Oct 29, 2017 at 8:10 PM - D.D.D. Destroyer: the "empires demise", as dramatic as that sounds, is caused by a plethora of things, most of them very difficult to address
    Oct 29, 2017 at 8:10 PM - D.D.D. Destroyer: pegging it on any single thing, event or person, doesn't do the problem justice
    Oct 29, 2017 at 8:17 PM - vipervicki: thats not what craig meant
    Oct 29, 2017 at 8:19 PM - vipervicki: and i didnt say anything about whose fault it is in shoutbox your assuming too much what my private conversations consist of
    Oct 29, 2017 at 8:34 PM - D.D.D. Destroyer: you are assuming too much, i am referring to the joke message of craig from the full hour
    Oct 29, 2017 at 8:34 PM - D.D.D. Destroyer: i even quoted the specific phrase i was responding to
    Oct 29, 2017 at 8:35 PM - D.D.D. Destroyer: sorry the message wasn't from the full hour but from 5 minutes to
    Oct 29, 2017 at 8:36 PM - D.D.D. Destroyer: feeling guilty there? :P
    Oct 29, 2017 at 9:03 PM - vipervicki: huh?
    Oct 29, 2017 at 9:03 PM - vipervicki: im in game
    Oct 29, 2017 at 9:04 PM - vipervicki: u were refrring to craig telling mr x to sftu
    Oct 29, 2017 at 9:05 PM - vipervicki: and me talkig to craig about the low player count
    Oct 29, 2017 at 9:05 PM - vipervicki: and u assumed what i was telling craig in private about one person causing it
    Oct 29, 2017 at 9:06 PM - vipervicki: imo there are 2 reasomms but i only go public with one
    Oct 29, 2017 at 9:06 PM - vipervicki: reasons
    Oct 29, 2017 at 9:06 PM - vipervicki: n pms i tell my friends both
    Oct 29, 2017 at 9:06 PM - vipervicki: anway back to the game
    Oct 29, 2017 at 9:20 PM - D.D.D. Destroyer: with my first message yes, with my second message, the one with the quote, clearly not. also don't tell me what i assumed unless i specifically state it myself
    Oct 29, 2017 at 10:03 PM - .Oktay.: whatĀ´s going on with empires ? i thought the crashes are gone ? yesterday i was on Mr X server the server crashed 2 - 3 times and to day memehouse crashed and ESB server also crashed there was like 15 players on that server
    Oct 29, 2017 at 10:04 PM - .Oktay.: it makes seeding inpossible with these server craches
    Oct 29, 2017 at 10:08 PM - vipervicki: yeah it was end of canyon
    Oct 29, 2017 at 10:08 PM - vipervicki: never knew canyon to crash before
    Oct 29, 2017 at 10:08 PM - vipervicki: but it sure killed the server but it was fun while it lasted
    Oct 29, 2017 at 10:08 PM - vipervicki: and destroyer I got one thing to say to you..HUGS :)
    Oct 29, 2017 at 10:30 PM - Xyaminou: oh right I forgot to send the crash reports to thexa
    Oct 29, 2017 at 10:31 PM - Xyaminou: last one had to do with a mine apparently.
    Oct 29, 2017 at 10:35 PM - Xyaminou: hmm no crash report, that means if it crashed it must have been the error in emputils.
    Oct 29, 2017 at 10:35 PM - Xyaminou: (which is fixed)
    Oct 29, 2017 at 11:47 PM - Ranger: Then we have come across an impossibility
    Oct 30, 2017 at 12:56 AM - vipervicki: servers dont generate crash dmps anymore afaik
    Oct 30, 2017 at 12:56 AM - vipervicki: not that we can see anyway
    Oct 30, 2017 at 12:57 AM - vipervicki: like i used to with Viper
    Oct 30, 2017 at 12:59 AM - vipervicki: it generated a file on the server
     
  10. Empires Forum Bot

    Empires Forum Bot Member

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    Oct 30, 2017 at 7:31 AM - D.D.D. Destroyer: i accept all hugs and everything warm as there is a snowstorm here atm
    Oct 30, 2017 at 11:22 AM - MegaMLGgaming: Jesus, this is some pathetic beef
    Oct 30, 2017 at 11:22 AM - MegaMLGgaming: Im sure everyone woulg give youa hug
    Oct 30, 2017 at 11:23 AM - MegaMLGgaming: But you know, the internet yea, brings us together and keeps us apart
    Oct 30, 2017 at 11:23 AM - MegaMLGgaming: :deadnf:
    Oct 30, 2017 at 11:46 AM - .Oktay.: this bug is really inconsistent on Mr XĀ´s server and Memehouse it crashed in the middle of the game but on ESB it crashed as soon we change the map i dont know what cause this bug but with no crash report from the server we are fucked like is hard to get 15 players now but with this crashes every server cant seed anymore
    Oct 30, 2017 at 12:01 PM - Xyaminou: They absolutely do generate crash reports, how do you think thexa knows what to fix? Because I sent him crash reports... (most of the time anyway)
    Oct 30, 2017 at 12:26 PM - .Oktay.: thatĀ´s good to hear that you send the crash reports like 90 % from every crash that exsist in empire. i am excited to hear what the cause from this bug is it is always something you never tought of
    Oct 30, 2017 at 12:31 PM - Ranger: Most of the times the cause is penis
    Oct 30, 2017 at 12:54 PM - Ranger: AMIRITE
    Oct 30, 2017 at 12:54 PM - Ranger: Today I am getting my first free HEMA lesson
    Oct 30, 2017 at 1:23 PM - MegaMLGgaming: Gl hf
    Oct 30, 2017 at 2:17 PM - vipervicki: client side crash dmps are made but serverside are not afaik not anymore. We havent generated a server crash dmp in a long time and I was told by a dev the dmps go right to steam and it doesn't make a file on the server.
    Oct 30, 2017 at 2:18 PM - vipervicki: so not sure which is correct now f you are getting a crash dmp file on your server.
    Oct 30, 2017 at 2:18 PM - vipervicki: if*
    Oct 30, 2017 at 2:21 PM - vipervicki: a thought: unless the difference is esb is linux and yours is windows
    Oct 30, 2017 at 3:15 PM - .Oktay.: i got 2 crash report from yesterday 1 from memehouse and the other probely from ESB but is a mdmp file how do i open them ?
    Oct 30, 2017 at 3:16 PM - .Oktay.: both of them crashed yesterday
    Oct 30, 2017 at 3:27 PM - Ranger: maube it's just a common server flu
    Oct 30, 2017 at 3:48 PM - vipervicki: thats a client side dump..I used visual studio for viper's server side dumps
    Oct 30, 2017 at 3:48 PM - vipervicki: but probably best to just send them to thexa
    Oct 30, 2017 at 5:14 PM - craig.gates: i was merly joking with viki about the demise of empires....empires was in a slow decline even all those years ago i was playing....the state of the empires playercount was just a natural occurance and no foul mouthing was intended it was merly a joke aimed at viki :P
    Oct 30, 2017 at 5:14 PM - craig.gates: once again STFU and give me some matches XXXXXXXX love you all
    Oct 30, 2017 at 5:59 PM - LordDz_2: I blame craig for everything.
    Oct 30, 2017 at 6:23 PM - craig.gates: yo lorDz hows it going...long time no see...yea blame me. it all went downhill when i left.... but great news...IM BACK XXXXXX
    Oct 30, 2017 at 6:41 PM - vipervicki: craig we got 17 players after you left for a few rounds but then the server crashed :( but glad you are back craig missed ya
    Oct 30, 2017 at 6:44 PM - Xyaminou: My server generates crash files (when it's an actual engine crash).
    Oct 30, 2017 at 6:44 PM - Xyaminou: I wouldn't bother trying to open them, just send them to the developers.
    Oct 30, 2017 at 6:45 PM - Xyaminou: and yes Thexa did say they're also supposed to be auto-uploaded, but they're not.
    Oct 30, 2017 at 6:45 PM - Xyaminou: So if you ever crash, make sure to create a thread in the bug reports and include the .mdmp file that was create in your Empires installation folder.
    Oct 30, 2017 at 7:17 PM - vipervicki: the linux server hasnt made one ever I beleive NUBS did not either which was linux I will ask another dev about this
    Oct 30, 2017 at 7:18 PM - vipervicki: linux server meaning ESB*
     
  11. Empires Forum Bot

    Empires Forum Bot Member

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    Oct 31, 2017 12:25 PM - vipervicki: the answer is............windows creates them automatically..linux does not
    Oct 31, 2017 12:47 PM - Ranger: bad linox.
    Oct 31, 2017 12:47 PM - vipervicki: lol
    Oct 31, 2017 12:47 PM - vipervicki: i never liked linux
    Oct 31, 2017 12:48 PM - vipervicki: when I was helping to install empires on esb it was so weird to me I am so used to windows
    Oct 31, 2017 12:48 PM - vipervicki: and I dont like how I have to get into the box with linux with windows it so muhc nicer
    Oct 31, 2017 2:42 PM - Ranger: u justs nots useds to eatsi. donts be racists
    Oct 31, 2017 3:02 PM - vipervicki: yes bawss
    Oct 31, 2017 3:18 PM - vipervicki: I tired putting a halloween costume on my new puppy and he tried eating it off himself LMAO so I remvoed it
    Oct 31, 2017 3:18 PM - vipervicki: tried* removed*
    Oct 31, 2017 3:31 PM - Ranger: I let my cat choose what to wear. She chose cat
    Oct 31, 2017 3:32 PM - Ranger: Looks very realistic. I would think it's a real cat if I didn't know better.
    Oct 31, 2017 3:37 PM - vipervicki: haha funny..I bought my brothers dog a lion's mane he looks jsut like a lion its too funny I will transfer the pic to my pc and show you
    Oct 31, 2017 3:42 PM - Ranger: Isn't that old? I think I've seen it. Or was it a random meme on the interwebs?
    Oct 31, 2017 3:45 PM - vipervicki: nope its apopualr costume for dogs espeically golden retreivers
    Oct 31, 2017 3:45 PM - vipervicki: hmm gotta uplaod it hang on
    Oct 31, 2017 3:49 PM - vipervicki: [​IMG]
    Oct 31, 2017 3:50 PM - Ranger: doggo
    Oct 31, 2017 3:51 PM - Ranger: loooks like he has a beard too
    Oct 31, 2017 3:55 PM - vipervicki: lol
    Oct 31, 2017 3:56 PM - vipervicki: my sister in law put the mane on her head she looks so funny but cute
    Oct 31, 2017 4:59 PM - MegaMLGgaming: FLOOFY BOY :o
    Oct 31, 2017 4:59 PM - MegaMLGgaming: Is he good boy?
    Oct 31, 2017 5:46 PM - Ranger: WHO'S A GOOD BOY
    Oct 31, 2017 6:20 PM - vipervicki: if you are asking about the dog? hes a puppy so no, he is mischievous but sweet :)
    Oct 31, 2017 6:21 PM - vipervicki: he looks like the cowardly lion in the Wizard of OZ
    Oct 31, 2017 6:22 PM - vipervicki: ccccccourage
    Oct 31, 2017 9:04 PM - vipervicki: terrorist attack in manhattan so far at least 6 dead ;(
    Oct 31, 2017 9:58 PM - MegaMLGgaming: Jesus this keeps getting out of hand :(
    Oct 31, 2017 9:59 PM - MegaMLGgaming: Like in most places in europe its almost weekly
    Oct 31, 2017 10:00 PM - MegaMLGgaming: And the media is avoiding it for some reason
    Oct 31, 2017 10:00 PM - MegaMLGgaming: Why would someone do such a thing?
    Oct 31, 2017 11:14 PM - vipervicki: he was ISIS they found an ISIS cell phone on the scene he rented a home depot truck in NJ and plowed through lower Manhattan's bike path and mowed them dwon ;(
    Oct 31, 2017 11:15 PM - vipervicki: also he yelled Allahu Akbar after he jumped out of his truck and started running and yelling that
    Oct 31, 2017 11:16 PM - vipervicki: In NYC here its on all news stations
    Oct 31, 2017 11:17 PM - vipervicki: whats worrying me now is tonight is the big NYC halloween parade and this weekend is the NYC Marathon
    Nov 1, 2017 3:36 AM - duke: love it http://empiresgame.net/content/images/110117_Brenodi_assault_rifle_AG_02_1.jpg
     
  12. Empires Forum Bot

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    Nov 1, 2017 8:47 AM - D.D.D. Destroyer: i second the love
    Nov 1, 2017 12:38 PM - MegaMLGgaming: Oooo, fancy
    Nov 1, 2017 12:39 PM - MegaMLGgaming: Hey can you like archive these files on like an "empires2" post or something?
    Nov 1, 2017 12:54 PM - Ranger: I does have a SCAR feeling to it
    Nov 1, 2017 12:55 PM - Ranger: It
    Nov 1, 2017 1:13 PM - MegaMLGgaming: Is that like a flashlight on the underbarrel?
    Nov 1, 2017 1:34 PM - Ranger: I thought it was a GL at first cause of the size. It would be a spotlight if it's a LED flashlight of that size xd
    Nov 1, 2017 1:38 PM - Ranger: ive got one as thick as two fingers (i have small hands) and a bit longer than my middle finger. It's 34 lux. I've tested it on a camping island, you can annoy everyone sleeping through thick foliage from distance XD. I can't measure how far the light is focused, I mean is noticeable, but I could see it on the cliff on the other side of the cliff. 150-200m
    Nov 1, 2017 1:49 PM - MegaMLGgaming: But it seems extra small
    Nov 1, 2017 1:49 PM - MegaMLGgaming: And i dont know how i would feel about a noob tube in game
    Nov 1, 2017 1:56 PM - Ranger: i don't give a shiet blow everything into pieces. it's probs unlockabled, limited in numbers like day of defeat or call of dutits. just an assumption. in most games with attachments it works like this
    Nov 1, 2017 2:00 PM - MegaMLGgaming: But theres gotta be some sort of penalty for having a bulky attachment
    Nov 1, 2017 2:00 PM - MegaMLGgaming: Like reduced accuracy
    Nov 1, 2017 2:02 PM - MegaMLGgaming: Doesnt the smg 2 look like it has a bulky gl on the bottom?
    Nov 1, 2017 2:02 PM - MegaMLGgaming: BE smg2*
    Nov 1, 2017 2:07 PM - Ranger: depends on the weapon really. added weight actually reduces recoil in the sense that the barrel is more stable
    Nov 1, 2017 2:07 PM - Ranger: weapons use light or heavy barrels depending on their needs
    Nov 1, 2017 2:08 PM - Ranger: A GL could give a positive effect depending on the situation as far as accuracy and recoil is concerned
    Nov 1, 2017 2:08 PM - Ranger: if movement speed is affected by equipment and ammo, the gl could be bad for those who need to be fast
    Nov 1, 2017 2:10 PM - Ranger: And considering how bulky the weapon is and that it's a brenodian advanced weapon, it could have interior mechanisms to counter the recoil and reduce it. Some modern weapons have it. I don't recall any atm
    Nov 1, 2017 2:24 PM - D.D.D. Destroyer: ugh grenade launchers, as if mortars weren't bad enough
    Nov 1, 2017 2:25 PM - Ranger: well grenades may not explode at short range so it nerfs it a bit
    Nov 1, 2017 2:44 PM - D.D.D. Destroyer: nah same concept in 1v1s, you just dont have an explosive radius and fire a one hit kill slug instead
    Nov 1, 2017 2:44 PM - D.D.D. Destroyer: and you dont have to duck, just fire
    Nov 1, 2017 2:44 PM - D.D.D. Destroyer: at least thats how it was in cod
    Nov 1, 2017 2:48 PM - MegaMLGgaming: Really, dont like the thought of gls
    Nov 1, 2017 2:49 PM - MegaMLGgaming: We could make it that the gls ineffective at close range
    Nov 1, 2017 2:49 PM - MegaMLGgaming: Or we could make Advanced HH Weapons research
    Nov 1, 2017 2:49 PM - MegaMLGgaming: Think about it guys
    Nov 1, 2017 2:50 PM - MegaMLGgaming: Researching attachments better weapons rounds and stuff
    Nov 1, 2017 2:51 PM - D.D.D. Destroyer: infantry researxh would be cool, as evidenced by apcr forcing a dradtic change to tank gameplay
    Nov 1, 2017 2:52 PM - D.D.D. Destroyer: suddenly your 1400 res doesn't make you a god on the battlefield
    Nov 1, 2017 2:52 PM - D.D.D. Destroyer: and you cant just ignore grens circling your tank like flies
    Nov 1, 2017 2:54 PM - Ranger: I wasn't actually thinking that the grenade should instakill you even if it doesn't explode.
    Nov 1, 2017 3:00 PM - MegaMLGgaming: That would still disorient you
    Nov 1, 2017 3:11 PM - Mechanic: To Ranger. There was unique 3-inch grenade launcher "High Impuls Weapon System"/"HIWS", It is better to see once, than read my text
    Nov 1, 2017 3:12 PM - Mechanic: Mostrous gun. And it is not a "recoilles rifle", but more like shoulder-fired howitzer
    Nov 1, 2017 3:13 PM - Mechanic: With really good recoil absorbing mechanism
    Nov 1, 2017 3:14 PM - Mechanic: ...I'd like to see scopes in game one day. All "commander maps" are huge, and some kind of magnifying optical sights makes sence. Or maybe even binoculars/monoocular
    Nov 1, 2017 3:16 PM - Ranger: I was thinking weapons like the AA12 which I think has a weight mechanism
    Nov 1, 2017 3:16 PM - Ranger: Scopes will be necessary in 8x8km maps
    Nov 1, 2017 3:16 PM - Mechanic: Not sure if infantry reseach are viable choice in game where all team "getting a heavy" at some point
    Nov 1, 2017 3:17 PM - Mechanic: Only good for low-resource maps, when scraping wrecks gives good chunk of income
    Nov 1, 2017 3:18 PM - Mechanic: ANd i really like low-res maps when every tank or even APC/AFV is valuable property of the team
    Nov 1, 2017 3:19 PM - Mechanic: AA-12/USAS-12/Pancor Jackhammer/Saiga(with drum)...?
    Nov 1, 2017 3:19 PM - Mechanic: You mean heavy combat shotgun?
    Nov 1, 2017 3:20 PM - Mechanic: Now it is good only on city maps (with lots of CQB)
    Nov 1, 2017 3:21 PM - Ranger: It doesn't matter, I was only pointing out that there are mechanism to reduce recoil. Bulky models such as those that Duke designed might contain such a mechanism for exampru.
    Nov 1, 2017 3:21 PM - Mechanic: ...There is another interesting option: MAG-7. Maybe shrinked version of it - takes pistol slot and gives huge firepower within close range.
    Nov 1, 2017 3:22 PM - Ranger: and you are wrong about combat shotguns being useful only in city maps. when you've got an aa 12 firing at you from 100m away you dont want to be in its way
    Nov 1, 2017 3:22 PM - Mechanic: Downside: needs research, ineffective at longer ranges, noisy, and it is pump-action
    Nov 1, 2017 3:23 PM - Ranger: im not saying it's a rifle but and assaulting team can make use of shotguns if they get close enough.
    Nov 1, 2017 3:23 PM - Ranger: an*
    Nov 1, 2017 3:23 PM - Mechanic: 100m - maybe. But it needs slugs. Or at least heavy buckshot like "000"
    Nov 1, 2017 3:24 PM - Mechanic: Yes, infiltrating scouts can use SG with great effect.
    Nov 1, 2017 3:24 PM - Ranger: No slugs. Its purpose in that case would be suppresion fire so it would need the buckshot
    Nov 1, 2017 3:24 PM - Mechanic: I prefer to supress with MG or AR
    Nov 1, 2017 3:25 PM - Ranger: Obviously
    Nov 1, 2017 3:25 PM - Mechanic: And yes, slugs makes SG like worse version of rifle
    Nov 1, 2017 3:25 PM - Ranger: I think that slugs are not allowed to be used on humans tho and are only AM
    Nov 1, 2017 3:26 PM - Ranger: So is the Raufos 50cal but americans use it anyway as far as i've read
    Nov 1, 2017 3:26 PM - Mechanic: In game?
    Nov 1, 2017 3:26 PM - Ranger: it was a un law or something
    Nov 1, 2017 3:26 PM - Ranger: irl
    Nov 1, 2017 3:26 PM - Mechanic: Or it was about Haugue convention?
    Nov 1, 2017 3:27 PM - Ranger: ah no
    Nov 1, 2017 3:27 PM - Mechanic: No. There is a twist: expanding bullets can not be used. Which means Hollow-point, dum-dum etc. Solid slug is OK.
    Nov 1, 2017 3:27 PM - Ranger: Just checked. It was about Saint Petersburg Declaration of 1868 which doesn't allow explosive rounds on infantry
    Nov 1, 2017 3:28 PM - Ranger: Naval warfare tho
    Nov 1, 2017 3:28 PM - Mechanic: British even requested automatic pistol, designed for using solid lead bullets before WWI.
    Nov 1, 2017 3:28 PM - Ranger: army/navy
    Nov 1, 2017 3:28 PM - Mechanic: There was another, about expanding bullets.
    Nov 1, 2017 3:28 PM - Ranger: lead is banned
    Nov 1, 2017 3:28 PM - Mechanic: Not explosive.
    Nov 1, 2017 3:29 PM - Mechanic: Lead is banned for hunters. And not anywhere.
    Nov 1, 2017 3:29 PM - Ranger: It's banned everywhere, that's why bullets have copper casings
    Nov 1, 2017 3:29 PM - Ranger: No wait. let me get this straight
    Nov 1, 2017 3:30 PM - Mechanic: Plus, game setting is about another universe, so this laws can be ommited.
    Nov 1, 2017 3:30 PM - Ranger: Lead is poisonous so if it gets in the bloodstream you die
    Nov 1, 2017 3:30 PM - Mechanic: It is not THAT poisonous.
    Nov 1, 2017 3:31 PM - Ranger: You're right it's just for hunters checked again
    Nov 1, 2017 3:31 PM - Mechanic: One of my friends had whole back of buckshot. Survived, but scars looks not good.
    Nov 1, 2017 3:32 PM - Ranger: In italy lead is banned for example. I see in America that the ban has been revoked in some states.
    Nov 1, 2017 3:32 PM - Mechanic: Problem was - there is no way to evacuate him, so squadmates used pliers and knife to remove buckshot.
    Nov 1, 2017 3:33 PM - Mechanic: And yes, it was from about 80+ meters away.
    Nov 1, 2017 3:33 PM - Mechanic: No body armor.
    Nov 1, 2017 3:33 PM - Mechanic: But with short barreled gun. Obrez practically
    Nov 1, 2017 3:34 PM - Ranger: On the body? sux
    Nov 1, 2017 3:34 PM - Mechanic: Yes, 15 pellets.
    Nov 1, 2017 3:35 PM - Ranger: Would kevlar have worked better at 80m against the pellets in comparison to plates?
    Nov 1, 2017 3:36 PM - Mechanic: Now scars looks similar to small pox scars.
    Nov 1, 2017 3:36 PM - Mechanic: Im sure any armor can handle this kind of projectiles.
    Nov 1, 2017 3:37 PM - Ranger: Even light armor?
    Nov 1, 2017 3:38 PM - Ranger: Well I suppose, considering he's still alive, duh. hmm
    Nov 1, 2017 3:39 PM - Mechanic: Guy had Š–-85Š¢ (ZH-85T) armor, but it is to heavy to wear all time.
    Nov 1, 2017 3:40 PM - Mechanic: So most soldiers wear it in combat, but not for work in field and diging trenches.
    Nov 1, 2017 3:42 PM - Mechanic: American army not giving insurance money to soldiers who was wounded while not wearing individual protection. In Russia there is no such rule. At lest not back in 2002
    Nov 1, 2017 3:44 PM - Mechanic: Plus many ex-military i talked to saying things about armor not effective vs rifle and AR bullets, some people was not wearing it at all
    Nov 1, 2017 3:45 PM - Mechanic: So there was armored vests on truck doors, sometimes in storage crates under seats etc...
    Nov 1, 2017 3:46 PM - Mechanic: ...I cant find topic about infantry weapon in Empires. Is it exist?
    Nov 1, 2017 4:13 PM - Ranger: kevlars are not meant to stop AR
    Nov 1, 2017 4:14 PM - Ranger: they stop 9mm, .45 and fragments from explosions
    Nov 1, 2017 4:14 PM - Ranger: for the common soldier that is
    Nov 1, 2017 4:15 PM - Ranger: but they can stop AR from long ranges like 300m
    Nov 1, 2017 4:15 PM - Ranger: such ranges are common. 300-500
    Nov 1, 2017 4:16 PM - Ranger: and helmets can deflect even 7.62x39
    Nov 1, 2017 4:17 PM - MegaMLGgaming: Empires 2 aircraft?
    Nov 1, 2017 4:17 PM - Ranger: (which i dont consider good btw)
    Nov 1, 2017 4:17 PM - Ranger: seems so
    Nov 1, 2017 4:17 PM - MegaMLGgaming: We must take that into consideration
    Nov 1, 2017 4:18 PM - MegaMLGgaming: Fir the guns
    Nov 1, 2017 4:18 PM - MegaMLGgaming: For*
    Nov 1, 2017 4:19 PM - Ranger: hasnt naval and air warfare been confirmed?
    Nov 1, 2017 4:19 PM - MegaMLGgaming: Not sure.
    Nov 1, 2017 4:19 PM - MegaMLGgaming: We would need command and conquer size maps for that
    Nov 1, 2017 4:20 PM - MegaMLGgaming: Is it confirmed?
    Nov 1, 2017 4:21 PM - Ranger: max size is 8x8km afaik
    Nov 1, 2017 4:22 PM - MegaMLGgaming: Actuall kms or?
    Nov 1, 2017 4:22 PM - MegaMLGgaming: Or base empires kms
    Nov 1, 2017 4:23 PM - MegaMLGgaming: I mean hl
    Nov 1, 2017 4:24 PM - Ranger: .
    Nov 1, 2017 4:24 PM - Ranger: there is only one km
    Nov 1, 2017 4:25 PM - MegaMLGgaming: Oh right it hit me
    Nov 1, 2017 4:25 PM - MegaMLGgaming: A bit late
    Nov 1, 2017 4:25 PM - MegaMLGgaming: Idk i havent worked on thisnshit in 3 years
    Nov 1, 2017 4:26 PM - Ranger: and source engine is based on feet
    Nov 1, 2017 4:27 PM - MegaMLGgaming: Fucking hammer man
    Nov 1, 2017 4:27 PM - D.D.D. Destroyer: there should be an evolution of the map pool depending on the geature set
    Nov 1, 2017 4:28 PM - MegaMLGgaming: 5
    Nov 1, 2017 4:28 PM - MegaMLGgaming: Miss type
    Nov 1, 2017 4:31 PM - MegaMLGgaming: Were we going for unity or unreal engine?
    Nov 1, 2017 4:32 PM - Ranger: ue4
    Nov 1, 2017 4:34 PM - MegaMLGgaming: What is
    Nov 1, 2017 4:34 PM - MegaMLGgaming: Was the map maker there?
    Nov 1, 2017 4:35 PM - MegaMLGgaming: For it i mean
    Nov 1, 2017 4:38 PM - D.D.D. Destroyer: its...the unreal editor?
    Nov 1, 2017 4:38 PM - D.D.D. Destroyer: idk dude its just there
    Nov 1, 2017 4:54 PM - MegaMLGgaming: Oh well anyways
    Nov 1, 2017 4:55 PM - MegaMLGgaming: The ting goes?
    Nov 1, 2017 5:20 PM - MegaMLGgaming: [​IMG]
    Nov 1, 2017 5:21 PM - D.D.D. Destroyer: "Important question, when are you coming back?"
    Nov 1, 2017 5:22 PM - MegaMLGgaming: "Ay man, thats what im here for"
    Nov 1, 2017 5:37 PM - Ranger: ue4
    Nov 1, 2017 5:39 PM - MegaMLGgaming: Aww, anyone else?
     
  13. Empires Forum Bot

    Empires Forum Bot Member

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    Nov 2, 2017 at 3:25 PM - Ranger: Wow much active, so forum WOW
    Nov 2, 2017 at 4:16 PM - D.D.D. Destroyer: dz told me how to doba thing so i will show off a tiby side project once i compile it properly
    Nov 2, 2017 at 5:18 PM - Ranger: THX 4 UPDATE
    Nov 2, 2017 at 5:35 PM - MegaMLGgaming: Thank u m9
    Nov 2, 2017 at 10:15 PM - MegaMLGgaming: Chat iz dead :(
    Nov 3, 2017 at 12:12 AM - .Oktay.: i am thinking all the time about new weapons for tanks like guided salvo or guided bio ml another thing is is late game weapons i was thinking about a fusion weapon what i mean with that is you research 2 cannon/rocket types and get a fusion weapon from both like bio guided ml or guided salvo or even guided nuke ?
    Nov 3, 2017 at 12:14 AM - .Oktay.: well it will never happen but what are the good/bad part about it and yes i was thinking this the hole time
    Nov 3, 2017 at 12:24 AM - D.D.D. Destroyer: sounds crazy strong
    Nov 3, 2017 at 12:25 AM - D.D.D. Destroyer: and adds a bunch of weapons to balance and create assets for
     
  14. Empires Forum Bot

    Empires Forum Bot Member

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    Nov 3, 2017 5:31 AM - duke: you guys have no idea how tedious TDD is
    Nov 3, 2017 5:32 AM - duke: FCanJoinSquadTest
    Nov 3, 2017 5:32 AM - duke: FCantJoinLockedSquadTest
    Nov 3, 2017 5:32 AM - duke: FCanLockSquadTest
    Nov 3, 2017 5:32 AM - duke: FCanKickFromSquadTest
    Nov 3, 2017 5:32 AM - duke: FCanLeaveSquadTest
    Nov 3, 2017 5:32 AM - duke: FCantKickFromSquadUnlessLeaderTest
    Nov 3, 2017 5:32 AM - duke: FCanMakeLeaderTest
    Nov 3, 2017 5:32 AM - duke: FCantMakeLeaderUnlessLeaderTest
    Nov 3, 2017 5:32 AM - duke: FCanInviteToSquadTest
    Nov 3, 2017 5:32 AM - duke: FCantInviteUnlessLeaderTest
    Nov 3, 2017 5:32 AM - duke: and thats just for squads
    Nov 3, 2017 5:32 AM - duke: and i havent done squad skills yet
    Nov 3, 2017 6:34 AM - duke: whats the despawn time for vehicles in empires?
    Nov 3, 2017 9:32 AM - D.D.D. Destroyer: 300 seconds for abandoned ones, 60 for carcasse
    Nov 3, 2017 11:32 AM - duke: ok
    Nov 3, 2017 1:02 PM - duke: can you sneak up to someone in empires and suck the health out of them with an engy tool?
    Nov 3, 2017 1:55 PM - Xyaminou: no
    Nov 3, 2017 1:57 PM - Xyaminou: keep in mind the only reason vehicles despawn at all on Empires is because of performance.
    Nov 3, 2017 2:19 PM - Lazybum: Well... It's not like having a hundred tanks and jeeps clogging up the field is a good thing either. I know escort is awful but imagine how unwinnable for be it would be if carcasses didn't despawn.
    Nov 3, 2017 2:19 PM - Lazybum: On open fields I do think it would be nice to for tanks to stick around though, just because of all hte cover it creates
    Nov 3, 2017 2:19 PM - Lazybum: it's very organic
    Nov 3, 2017 2:28 PM - D.D.D. Destroyer: readjust escort to compensate for carcasses sticking around, suddenly heavies are ok again
    Nov 3, 2017 2:48 PM - D.D.D. Destroyer: i mean, really, we shouldn't balance the game around escort or district or money
    Nov 3, 2017 2:48 PM - D.D.D. Destroyer: we balance those maps around the game at large
    Nov 3, 2017 2:57 PM - Ranger: I like carcasses that don't despawn. It reminds me of Total Annihilation. They are destroyable in Empires aren't they?
    Nov 3, 2017 4:26 PM - Xyaminou: Well firstly Empires should be open maps only as far as I'm concerned.
    Nov 3, 2017 4:26 PM - Xyaminou: I'm not saying it can't have areas on those maps where it's more clustered, but most of it should definitely be open.
    Nov 3, 2017 4:27 PM - Xyaminou: but more to the point, I think you're confusing carcasses (and working vehicles) not despawning with not being able to get rid of them.
    Nov 3, 2017 4:28 PM - Xyaminou: Currently in Empires you can recycle them if you really want to get rid of them but I've already asked for a gameplay mechanism to destroy vehicle carcasses.
    Nov 3, 2017 4:28 PM - Xyaminou: so I don't see vehicle not despawning being a problem if it's implemented correctly.
    Nov 3, 2017 4:30 PM - Xyaminou: And like you said, it's all about having an "organic" evolution of the terrain. On a newer engine I would expect to see more of the terrain react to the battle.
    Nov 3, 2017 4:31 PM - Xyaminou: By which I mean destructible "man-made structures" and generally the environnement suffering from the explosions such as trees falling down, craters in the ground etc...
    Nov 3, 2017 4:31 PM - Xyaminou: basically what battlefield has had since BF3.
    Nov 3, 2017 5:37 PM - Ranger: ah so carcasses dont die atm :( . I remembered an old convo about losing health and res when damaged, i thought it was implemented
    Nov 3, 2017 5:52 PM - Xyaminou: indeed they don't, never got implemented.
    Nov 3, 2017 6:08 PM - D.D.D. Destroyer: it'd be good if they did
    Nov 3, 2017 8:50 PM - Ranger: Realised I wasted ammo trying to get rid of them sometimes. gj gg wp
    Nov 3, 2017 9:25 PM - .Oktay.: I think the best whould be if there is a tool for the mappers where you can make a area and edit the time where the carcasses despawn of course you can only see it throw the editor with that you can make open area and infantry area a own despawn time
    Nov 3, 2017 9:28 PM - .Oktay.: what the new empire need is more specialised tools for the game editor like makeing areas with a own carcasses despawn time this whould increase the quality of each map
    Nov 3, 2017 10:07 PM - .Oktay.: oh god i love the new WW2 call of duty there are squads and each players has a own squad ability there is one squad heal ,squad ammo, and squad vision gives you vision behind walls for a short time and everyone can use his own ability seperatly. to charge it you need to get kills and points honetsly empire can take a example out of this
    Nov 3, 2017 11:08 PM - Xyaminou: it's never good to have anything just magically disappear on a timer.
    Nov 3, 2017 11:09 PM - Xyaminou: as for squad powers, I've never been a big fan of it. It can be abused in so many ways and spawning people out of nowhere or spawning artillery strikes out of nowhere really doesn't add to the gameplay.
    Nov 3, 2017 11:13 PM - Xyaminou: And I know there are a lot of people who hate the "snowball" effects. Well squad points, more specifically squad revive can have that effect.
    Nov 3, 2017 11:14 PM - Xyaminou: The more points you have the easier it is to keep your squad alive and together, therefore you generate more points.
    Nov 3, 2017 11:15 PM - Xyaminou: I've stopped counting the amount of times I've had such a large amount of squad points income that I could just spam abilities and overrun enemies. And that is not fun for the losing team.
    Nov 3, 2017 11:16 PM - Xyaminou: If you think riflemen are hard to kill, try killing them when they're getting squadheals every few seconds.
    Nov 3, 2017 11:43 PM - D.D.D. Destroyer: squad powers need a rework, particularly the engineer ones; they are much too strong in comparison to the other ones, so they need to be nerfed (yesyes), or the other ones need to be buffed to be more in line
    Nov 3, 2017 11:43 PM - D.D.D. Destroyer: make squad heal work over time instead of instantly, make revive work in a radius
    Nov 3, 2017 11:44 PM - D.D.D. Destroyer: boom suddenly they require more thought before usage and can't be chained to ludicrous effect
    Nov 3, 2017 11:46 PM - D.D.D. Destroyer: also some sort of visual indicator for the enemy team and non-squadmates that there's a squad power going; the only clearly visible ones are revive and artillery
    Nov 4, 2017 12:07 AM - Xyaminou: and squad hide, well it's visibly invisible...
    Nov 4, 2017 12:07 AM - .Oktay.: i know the squad ability specialy the engi are overpowerd but what they did on call of duty is that everyone had 1 squad ability like heal vison ammo but the major diffrenses about cod and empires mod is that you dont have points you cant spam ability like in empire you need to charge your ability by getting points and after your ability is ready is stays until is used
    Nov 4, 2017 12:08 AM - Xyaminou: squad revive won't be seen most of the time unless you're really close to the enemy squad leader.
    Nov 4, 2017 12:09 AM - D.D.D. Destroyer: and when the corpses disappear
    Nov 4, 2017 12:09 AM - .Oktay.: i know but it avoids squad point stacking
    Nov 4, 2017 12:09 AM - D.D.D. Destroyer: on the flipside, all the other powers have no clear indicator for the enemy
    Nov 4, 2017 12:09 AM - D.D.D. Destroyer: you hit harder, you survive more hits, you know where they are, you can sprint longer
    Nov 4, 2017 12:10 AM - D.D.D. Destroyer: can't tell those things in the heat of battle
    Nov 4, 2017 12:10 AM - D.D.D. Destroyer: oh yeah i forgot squad hide too
    Nov 4, 2017 12:10 AM - Xyaminou: I just don't like things that have no logical basis, I'd rather have a game that's realistic within it's own parameters.
    Nov 4, 2017 12:11 AM - .Oktay.: scout should have a squad ability where you can see the outline from the enemies for a short time
    Nov 4, 2017 12:11 AM - D.D.D. Destroyer: oh we can make up BS lore reasons for almost everything
    Nov 4, 2017 12:11 AM - Xyaminou: Why have a "magically spawn your allies next to you" ability when you can just deploy a beacon and have them parachute onto your location.
    Nov 4, 2017 12:12 AM - Xyaminou: logic, not lore.
    Nov 4, 2017 12:12 AM - .Oktay.: well it takes more time to programm that
    Nov 4, 2017 12:12 AM - Xyaminou: well I mean obviously...
    Nov 4, 2017 12:12 AM - Xyaminou: but I meant, if we had a proper development team and Empires was a good game.
    Nov 4, 2017 12:12 AM - D.D.D. Destroyer: lore and then we get logic working the part
    Nov 4, 2017 12:13 AM - .Oktay.: but the next question whould be if your team is parachuting down can you shoot them down ?
    Nov 4, 2017 12:13 AM - D.D.D. Destroyer: still, i'd be game for reworking squad rev to revive people on their location in a limited radius
    Nov 4, 2017 12:13 AM - D.D.D. Destroyer: it'd solve a lot of issues with the current implementation
    Nov 4, 2017 12:13 AM - Xyaminou: Yes you could shoot them down, that's balance.
    Nov 4, 2017 12:14 AM - .Oktay.: ok but how should it work on indoors ?
    Nov 4, 2017 12:15 AM - Xyaminou: it doesn't?
    Nov 4, 2017 12:16 AM - Xyaminou: people parachute above your location. Doesn't matter if y ou're indoor or not
    Nov 4, 2017 12:16 AM - Xyaminou: unless you're saying you'd have an entire map indoors
    Nov 4, 2017 12:16 AM - Xyaminou: which is not Empires
    Nov 4, 2017 12:16 AM - Xyaminou: I mean I'm not inventing anything most of the mechanism I'm describing are in battlefield
    Nov 4, 2017 12:16 AM - D.D.D. Destroyer: can't have that without designing around it
    Nov 4, 2017 12:16 AM - .Oktay.: oh your right can imagine a world with out sqaud revive indoors where your body is half in a wall
    Nov 4, 2017 12:17 AM - D.D.D. Destroyer: you'd be able to exploit on a number of maps
    Nov 4, 2017 12:17 AM - .Oktay.: cant*
    Nov 4, 2017 12:17 AM - Xyaminou: well obviously you have to account for it in your map designs
    Nov 4, 2017 12:17 AM - D.D.D. Destroyer: well actually, i'm fairly certain the revive code checks for that eventuality and ensures you aren't put into a wall
    Nov 4, 2017 12:17 AM - .Oktay.: well duke is working on a new empire that means new maps
    Nov 4, 2017 12:17 AM - Xyaminou: but it's like so many other exploits in Empires
    Nov 4, 2017 12:17 AM - D.D.D. Destroyer: problems start when you introduce players and models
    Nov 4, 2017 12:18 AM - Xyaminou: Yeah well until I actually see a working prototype I'm not going to hold my breath for duke's work.
    Nov 4, 2017 12:19 AM - .Oktay.: but what do you guys think that every player on a squad have a squad ability ?
    Nov 4, 2017 12:19 AM - Xyaminou: Especially with...
    Nov 4, 2017 12:19 AM - Xyaminou: nevermind
    Nov 4, 2017 12:19 AM - D.D.D. Destroyer: idk how that'd be implemented, i need to see it in action in codwwii
    Nov 4, 2017 12:20 AM - Xyaminou: if abilities have a realistic basis then I'm all for it
    Nov 4, 2017 12:20 AM - Xyaminou: but the whole "I can see through walls because I killed a lot" is not an attractive thing.
    Nov 4, 2017 12:20 AM - .Oktay.: well there not impact full as in empire but the fact that everyone has 1
    Nov 4, 2017 12:20 AM - D.D.D. Destroyer: that's squad recon in a nutshell
    Nov 4, 2017 12:21 AM - D.D.D. Destroyer: except nobody cares for recon when you can have cameras and engineer squadpowers
    Nov 4, 2017 12:21 AM - .Oktay.: but on a camera you use the enemy but with the outline from the enemyĀ´s you can see the class type
    Nov 4, 2017 12:22 AM - .Oktay.: see*
    Nov 4, 2017 12:22 AM - D.D.D. Destroyer: a tiny bit more info
    Nov 4, 2017 12:23 AM - .Oktay.: hey i dont want a 1 v 1 with a lmg rifleman
    Nov 4, 2017 12:23 AM - D.D.D. Destroyer: lmgs have you worried? :P
    Nov 4, 2017 12:24 AM - .Oktay.: normaly i can duck sides ways to doge or trick the enemy but with a lmg you get to much knock back
    Nov 4, 2017 12:27 AM - .Oktay.: but i all want are stable tanks if the new empire has it i will not complain at all
    Nov 4, 2017 12:40 AM - D.D.D. Destroyer: define 'stable
    Nov 4, 2017 12:41 AM - Xyaminou: "not on ice"
    Nov 4, 2017 12:42 AM - Xyaminou: :p
    Nov 4, 2017 12:47 AM - .Oktay.: basicly not on ice yeah or you dont get launch to the moon with 7 mines or you dont get stuck under a tank
    Nov 4, 2017 12:49 AM - D.D.D. Destroyer: i'm actually quite okay with the slippery nature of the vehicles, it allows for a lot more mobility than what actual tanks can do
    Nov 4, 2017 12:52 AM - .Oktay.: i still dont like the tanks there a flipped by mines and jeeps they should have more weight but adding weight messs up the controls from the tank well atleast on source engine
    Nov 4, 2017 12:54 AM - D.D.D. Destroyer: mines are funny like that, you can sometimes skirt by the edge of a minefield and lost a ton of armor with very little physical push to notify you that maybe your backside's ravaged
    Nov 4, 2017 12:54 AM - D.D.D. Destroyer: and then you sometimes eat a 9mine and fly off into the sunset
    Nov 4, 2017 12:54 AM - D.D.D. Destroyer: and yeah vehicle handling, wheels and collisions are a hot mess, largely thanks to source
    Nov 4, 2017 12:55 AM - .Oktay.: i got some flash backs where i played wolfenstein enemy territory there was 3 types of mines 1 bio mines it reallesed a bio toxin cloud and 1 mine that jumps in the air and explode i think empire should have that
    Nov 4, 2017 12:56 AM - D.D.D. Destroyer: bouncing betties?
    Nov 4, 2017 12:56 AM - D.D.D. Destroyer: i dig the idea.
    Nov 4, 2017 12:56 AM - .Oktay.: yes bouncing betties
    Nov 4, 2017 12:56 AM - Ranger: There are technologies that makes a 65t tank jump 3m.
    Nov 4, 2017 12:56 AM - Ranger: make*
    Nov 4, 2017 12:56 AM - Ranger: We can surely have jeep tanks.
    Nov 4, 2017 12:57 AM - Ranger: Doing backflipps
    Nov 4, 2017 12:57 AM - D.D.D. Destroyer: https://en.wikipedia.org/wiki/S-mine
    Nov 4, 2017 12:57 AM - Ranger: You mean hopper mines from hl2? kek
    Nov 4, 2017 12:58 AM - Ranger: ez. no need to code them either.
    Nov 4, 2017 12:58 AM - .Oktay.: you mean Schrapnellmine?
    Nov 4, 2017 12:58 AM - Ranger: Also notice how Hl2 has anti missile defence code and it's not used in Empires. guh
    Nov 4, 2017 12:58 AM - .Oktay.: well i whold like the i always loved these type of mines
    Nov 4, 2017 12:59 AM - .Oktay.: to used it on empire
    Nov 4, 2017 12:59 AM - .Oktay.: *
    Nov 4, 2017 1:01 AM - .Oktay.: i did some funny things back in wolfenstein enemy territory with the S mines
    Nov 4, 2017 1:04 AM - .Oktay.: 9 mines pfff casual
    Nov 4, 2017 1:04 AM - .Oktay.:
     
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    Nov 4, 2017 at 8:47 AM - MegaMLGgaming: I see a little silhouette of a man
    Nov 4, 2017 at 10:16 AM - MegaMLGgaming: (finish song pls)
    Nov 4, 2017 at 10:49 AM - vipervicki: Scaramouche, Scaramouche, will you do the Fandango?
    Nov 4, 2017 at 10:50 AM - vipervicki: that song is Freddie saying good bye when he knows hes going to die for AIDS :(
    Nov 4, 2017 at 10:52 AM - vipervicki:
    Nov 4, 2017 at 10:54 AM - vipervicki:
    Nov 4, 2017 at 2:15 PM - D.D.D. Destroyer: full compiling a district update, hoboy
    Nov 4, 2017 at 6:51 PM - .Oktay.: i hope this weekend we reach atleast 15 players
    Nov 4, 2017 at 6:52 PM - .Oktay.: without a server crash that fuck a whole server playercount
    Nov 4, 2017 at 7:15 PM - Neoony: come play while you still can xD
    Nov 5, 2017 at 12:55 AM - D.D.D. Destroyer: no crash but omg we need to pick less stalematey maps, or get better at breaking stalemates
    Nov 5, 2017 at 12:56 AM - MegaMLGgaming: Idk, balance all engines and shells, and you should be good on the stalemate part
    Nov 5, 2017 at 12:57 AM - MegaMLGgaming: But that isnt ever gonna happen, will it?
    Nov 5, 2017 at 12:58 AM - D.D.D. Destroyer: you can't just rag on balance like that and not explain your opinion
    Nov 5, 2017 at 12:58 AM - D.D.D. Destroyer: as far as i'm concerned, the stalemates are a result of a good few things, the most important one being people not k nowing how to use siegebreaker tech
    Nov 5, 2017 at 12:59 AM - D.D.D. Destroyer: for starters - get one arty tank, knock down their infrastructure
    Nov 5, 2017 at 12:59 AM - D.D.D. Destroyer: and i don't mean shut down refineries and starve them out of resources
    Nov 5, 2017 at 1:00 AM - D.D.D. Destroyer: i mean destroy repair stations and armories, thin out turret farms, bombard critical chokepoints
    Nov 5, 2017 at 1:00 AM - D.D.D. Destroyer: of course you can slam down refineries, if the enemy has no income they will eventually lose due to....attrition
    Nov 5, 2017 at 1:01 AM - MegaMLGgaming: Well first of all, i am fairly drunk again
    Nov 5, 2017 at 1:01 AM - D.D.D. Destroyer: but if it takes a tank twice as long to get repaired after disengaging from the frontline, you have twice as large a time window to press your advantage
    Nov 5, 2017 at 1:01 AM - D.D.D. Destroyer: and i'm sleepy
    Nov 5, 2017 at 1:01 AM - D.D.D. Destroyer: ...so i ramble
    Nov 5, 2017 at 1:03 AM - D.D.D. Destroyer: turret farms are self-explanatory
    Nov 5, 2017 at 1:03 AM - MegaMLGgaming: Well, that means we gotta need to teach our new guys
    Nov 5, 2017 at 1:03 AM - D.D.D. Destroyer: and bombarding chokepoints is the trickiest thing to do, and the least rewarding
    Nov 5, 2017 at 1:04 AM - MegaMLGgaming: Canyon, cough cough
    Nov 5, 2017 at 1:04 AM - D.D.D. Destroyer: you mean the guys conditioned that researching 2-slot weapons other than MGs and Gls before mediums is good?
    Nov 5, 2017 at 1:04 AM - D.D.D. Destroyer: canyon has well defined chokepoints
    Nov 5, 2017 at 1:04 AM - D.D.D. Destroyer: but they're hard to arty strike
    Nov 5, 2017 at 1:05 AM - MegaMLGgaming: Why do people do that anyway when they clearly onow theres no use for it
    Nov 5, 2017 at 1:05 AM - D.D.D. Destroyer: i mean, it's easy to hit most of the map with a safe arty tank, so it's a great arty practice map - clearly defined refs, good visibility to pin infrastructure targets
    Nov 5, 2017 at 1:06 AM - MegaMLGgaming: (was talkin bout comm shitsearch btw)
    Nov 5, 2017 at 1:06 AM - D.D.D. Destroyer: but there's few spots to arty away at tank groups, as the choke points have a lot of space on either side of them - when you cross the chokepoint, you run into a concave
    Nov 5, 2017 at 1:06 AM - D.D.D. Destroyer: they do it because noobs otherwise waste resources on tanks with "shit" weapons
    Nov 5, 2017 at 1:06 AM - D.D.D. Destroyer: or so they say
    Nov 5, 2017 at 1:07 AM - D.D.D. Destroyer: except the obvious hypocrisy sneaks in immediately, since you research tanks primarily for your good players anyways - players that can make use of the 2 minute faster medium timings
    Nov 5, 2017 at 1:07 AM - MegaMLGgaming: I mean i do understand geting tier 3s and not getting heavys
    Nov 5, 2017 at 1:08 AM - MegaMLGgaming: Aka you unlock med tank fully but you dont want your team shitting res on heavys
    Nov 5, 2017 at 1:08 AM - D.D.D. Destroyer: same story, different level
    Nov 5, 2017 at 1:08 AM - D.D.D. Destroyer: 3-slot weapons are virtually useless unti lyou get heavies
    Nov 5, 2017 at 1:08 AM - D.D.D. Destroyer: so you "waste" research time until you get the prerequisite chassis to field the weapons
    Nov 5, 2017 at 1:09 AM - MegaMLGgaming: No not really, just a eay of not losing the game to not enough res
    Nov 5, 2017 at 1:09 AM - MegaMLGgaming: Had this game once
    Nov 5, 2017 at 1:09 AM - MegaMLGgaming: Solid like 15v15
    Nov 5, 2017 at 1:10 AM - MegaMLGgaming: We pushing forward with great med tanks and beat theyre heavies like butter
    Nov 5, 2017 at 1:10 AM - MegaMLGgaming: Comm, research heavy tanks pls, we have 28k res, what can go wrong the game is almost over
    Nov 5, 2017 at 1:11 AM - MegaMLGgaming: Didnt end well, but dont take my word for it my memory is joggled of the event at thit moment
    Nov 5, 2017 at 1:12 AM - D.D.D. Destroyer: i can see this happening easily with my mind's eye
    Nov 5, 2017 at 1:12 AM - MegaMLGgaming: Well all in all i think we shouldnt touch the stalemate problem, just make stalematw prone maps more rare to show up in the rotation
    Nov 5, 2017 at 1:13 AM - D.D.D. Destroyer: then again it might not be purely your team's fault, it might have been the usual vet trickle, the longer a game goes on, the more good players join the losing side, instead of joining the winning one and ending faster or waiting for nextmap
    Nov 5, 2017 at 1:14 AM - D.D.D. Destroyer: i'm not really sold on changing any game aspect to reduce stalemates either, the correct solution is using currently available tools properly
    Nov 5, 2017 at 1:14 AM - MegaMLGgaming: Nah it was fair game, even stacked a bit against us
    Nov 5, 2017 at 1:14 AM - MegaMLGgaming: Anyways yeah lets just let it be
    Nov 5, 2017 at 1:16 AM - MegaMLGgaming: Aight ita gettin late gn peeps
    Nov 5, 2017 at 2:05 AM - Xyaminou: logically the better the balance the more stalemate the game becomes on chokepoint maps.
    Nov 5, 2017 at 2:05 AM - Xyaminou: if things weren't balanced, be it player skills or weapons then one team would overrun the other.
     
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    Nov 5, 2017 11:11 AM - D.D.D. Destroyer: true and not true, on one hand, in theory it definitely all adds up to forces being locked in place
    Nov 5, 2017 11:13 AM - D.D.D. Destroyer: but, lets take starcraft 2 here as an example - mirror matches like TvT have players figjting on symmetrical maps with identical units available
    Nov 5, 2017 11:14 AM - D.D.D. Destroyer: it doesnt really grind to a halt where the game goes until resources deplete, your usual match ends well before resources are gone
    Nov 5, 2017 11:15 AM - D.D.D. Destroyer: thanks to the dance for positioning with your units, flank attacks, and drops
    Nov 5, 2017 11:17 AM - D.D.D. Destroyer: our dance for positioning boils down to making sure there is a bit of cover around you and a retreat path, where people can fire away at you anyways
    Nov 5, 2017 11:18 AM - D.D.D. Destroyer: and arty makes everyone and everything always be in range, but that isnt utilised
    Nov 5, 2017 11:19 AM - D.D.D. Destroyer: because most arties are used as refinery snipers (excluding the frontline ones wasted against heavies)
    Nov 5, 2017 11:20 AM - D.D.D. Destroyer: while leaving key areas that actually cripple the fighting force mostly ubtouched
    Nov 5, 2017 11:42 AM - D.D.D. Destroyer: my point is, there is more to using arty than just taking artillery feedback and making sure your shot lands near a resource point, and there are very few players that know it
    Nov 5, 2017 11:43 AM - D.D.D. Destroyer: which makes arty seem pretty bad, and absolutely terrible when combined with noobs wasting tanks
    Nov 5, 2017 8:55 PM - Ranger: ja
    Nov 5, 2017 10:10 PM - D.D.D. Destroyer: i am glad that you agree
    Nov 6, 2017 12:07 AM - duke: c
    Nov 6, 2017 12:08 AM - duke: concept guy is doing BE soldier this week
    Nov 6, 2017 12:09 AM - D.D.D. Destroyer: oh, that is gonna be nice. only one soldier though? no differences between classes?
    Nov 6, 2017 12:10 AM - duke: engineer, rifleman, scout
    Nov 6, 2017 12:10 AM - duke: rifleman and grenadier will probably be the same
    Nov 6, 2017 12:11 AM - duke: he's showing what upgraded armor looks like though
     
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    Nov 6, 2017 at 1:44 PM - MegaMLGgaming: Whos funding this?
    Nov 6, 2017 at 1:47 PM - Lazybum: duke's day job
    Nov 6, 2017 at 1:48 PM - Lazybum: he's got some dedication I tell ya what
    Nov 6, 2017 at 1:51 PM - Lazybum: Also you guys complaining about stalemates need to relearn just how far and damaging mortars are. Be can shell stuff next to the wall in sbend's lake area pretty easily for an example of how far you can go
    Nov 6, 2017 at 1:51 PM - Lazybum: though a better example is being able to mortar half be's main base on cyclo on that hill next to it
    Nov 6, 2017 at 1:52 PM - Lazybum: infantry power works wonders considering it can hit around hills and corners that tanks can't
    Nov 6, 2017 at 2:29 PM - Ranger: I had a dream about mortars. It was terrifying. Yes it was me as grenadier against a hopfi NF Heavy. I was on a very tall cliff and we was below and couldn't hit shit, so he left his tank to shoot me and I bombed him, he started bunny hopping around and after a dozen mortars he died. Scary. Very frustrating.
    Nov 6, 2017 at 2:29 PM - Ranger: Hopfi if you see this
    Nov 6, 2017 at 2:29 PM - Ranger: FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU
    Nov 6, 2017 at 3:37 PM - D.D.D. Destroyer: lazybum, this is exactly what i'm talking about, just in the context of vehicles
    Nov 6, 2017 at 6:56 PM - Xyaminou: yeah that was definitely a dream, no way you could have killed hopfi otherwise.
    Nov 6, 2017 at 6:59 PM - D.D.D. Destroyer: when i have empires dreams, i tend to fire rubber balls at enemied
    Nov 6, 2017 at 10:00 PM - MegaMLGgaming: Just dont aim at him, works for me
    Nov 6, 2017 at 10:01 PM - MegaMLGgaming: Well it worked the first few times
    Nov 6, 2017 at 10:05 PM - MegaMLGgaming: [​IMG]
    Nov 7, 2017 at 12:48 AM - D.D.D. Destroyer: you would be surprised how effective *not* trailing precisely after some more zippy players like haschte and hopfi can be
    Nov 7, 2017 at 12:49 AM - D.D.D. Destroyer: also, i had an interesting and potentially good idea today, i'm gonna try to make it happen in time for the weekend
     
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    Nov 7, 2017 at 6:57 PM - MegaMLGgaming: Gl
    Nov 7, 2017 at 11:24 PM - Ranger: improvise adapt overcome brings me cyanide n happiness in mind
    Nov 7, 2017 at 11:43 PM - MegaMLGgaming: You mean Ted Bear?
    Nov 8, 2017 at 12:54 AM - Ranger: ye
    Nov 8, 2017 at 12:54 AM - Ranger: [​IMG]
     
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    Nov 8, 2017 at 5:13 AM - duke: It's the first time i've had to move on to something else because I don't get what's happening: https://answers.unrealengine.com/questions/723303/confusion-over-transforms.html
    Nov 8, 2017 at 7:23 PM - MegaMLGgaming: Welp gl with the next thing anyways
    Nov 8, 2017 at 10:48 PM - D.D.D. Destroyer: holy shit hollywood is imploding with all the rape and molesting accusations
    Nov 8, 2017 at 11:16 PM - vipervicki: yeah its pretty digsuting that they kept their mouths closed for decades and let these rapists and pedophiles do their thing.
    Nov 8, 2017 at 11:17 PM - vipervicki: disgusting
    Nov 8, 2017 at 11:33 PM - MegaMLGgaming: [​IMG]
    Nov 8, 2017 at 11:37 PM - MegaMLGgaming: I used to really like kevin, but yeah you know
    Nov 8, 2017 at 11:39 PM - MegaMLGgaming: I wonder whos the next to be exposed?
    Nov 8, 2017 at 11:40 PM - MegaMLGgaming: What makes me even more mad is that we can never know 100% if the accusations are real
    Nov 8, 2017 at 11:40 PM - MegaMLGgaming: So i really dont know what to feel about this
    Nov 8, 2017 at 11:41 PM - MegaMLGgaming: Your thoughts?
     
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    Nov 9, 2017 6:09 AM - duke: what damage does a bullet and rocket have?
    Nov 9, 2017 6:09 AM - duke: damage type, that is - is it kinetic?
    Nov 9, 2017 7:05 AM - duke: nm, bullets are kinetic, rockets are explosive
    Nov 9, 2017 2:05 PM - vipervicki: I am sure its all accurate, its been a known secret within their own circle for years, but no one would come forward and name names until the Weinstein thing. Some may be concocted but the majority I feel is true. Corey Haim who came out about the pedophile rings a while ago but was afraid for his life to name manes until this all became public is now accusing Charlie Sheen of sexually abusing him
    Nov 9, 2017 2:06 PM - vipervicki: Charlie Sheen is a pig who is HIV positive and has unprotected sex and not informing them of his medical condition, so yeah I beleive Sheen is capable of what Haim is claiming.
    Nov 9, 2017 2:09 PM - vipervicki: and these are actors/actresses accusing other actor/actresses its not like a non actor is making claims which might cats some doubt thinking they were gold diggers. Many of the ones making the accusations are already rich and famous.
    Nov 9, 2017 2:09 PM - vipervicki: cast*
    Nov 9, 2017 3:45 PM - Ranger: Duke did you ask about the damage type of bullets and missiles in the current empires?
    Nov 9, 2017 9:16 PM - D.D.D. Destroyer: dude there's even more hollywood bs today
    Nov 9, 2017 9:16 PM - D.D.D. Destroyer: what in the world
    Nov 9, 2017 9:27 PM - MegaMLGgaming: Whats the new news?
    Nov 9, 2017 9:31 PM - D.D.D. Destroyer: somethign about louis ck?
    Nov 9, 2017 9:31 PM - D.D.D. Destroyer: and i think mariah carey too, idek and i don't care enough to inquire
    Nov 9, 2017 10:20 PM - MegaMLGgaming: Well this is getting really out of hand
    Nov 10, 2017 1:57 AM - vipervicki: I always felt hollywood people were weirdos now it seems they are perverts too.
    Nov 10, 2017 3:18 AM - duke: wtf https://robertsspaceindustries.com/orgs/BEACON
    Nov 10, 2017 3:23 AM - duke: http://empiresgame.net/content/images/110917_Brenodi_characters_AG_01_1.jpg
     
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