[Player - Model]: Legs in first person

Discussion in 'Feedback' started by Awpolt, Apr 7, 2017.

  1. Awpolt

    Awpolt Member

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    Hi folks,

    Not sure if this was suggested before but here goes. I think it would a cool addition if we could add this:
    https://developer.valvesoftware.com/wiki/Legs_in_Firstperson

    Now, some say it won't work with Source SDK 2013 but some of the comments in the video have mentioned that they had found a solution.

    Here it is in action:
     
  2. Major Cleve Cutler

    Major Cleve Cutler Member

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    It has been done in Fistful of Frags, can't see why it won't work here.
     
  3. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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    Third line in the article:

     
  4. Awpolt

    Awpolt Member

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    I believe PVKII uses 2013 and they have it working.

    [​IMG]
     
  5. complete_

    complete_ lamer

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    it looks a little glitchy? you can see inside the model when you jump
     
  6. Awpolt

    Awpolt Member

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    That depends on the code and also the quality of the model. I don't get any of that "see inside" when jumping in PVKII.
     
  7. Neoony

    Neoony Member

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    There is always that solution where you simply slap a camera on the face of your "thirdperson" (as your model isnt rendered in source in first person)

    But that usually looks really crappy, with the camera clipping and your model looking terribly.

    You could see that done in gta4 first person mods for example, or in many other games.

    Or then other solution could be simply adding legs to each weapons first person view. But that would be a lot of work xD
     

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