Refineries are active when dropt

Discussion in 'Feedback' started by Paradox, Nov 26, 2016.

  1. Paradox

    Paradox I am a gigantic asshole who loses people's hard wo

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    So since refineries already give different amount of res according to the hp it has, I suggest making refineries built already so green status bar, with 20 percent build

    Refs have 4 different grades of income, 0-25 , 25-50 50-75 and 75-100
    I think its already like this, I dont remember, smithy once posted it.
     
  2. Xyaminou

    Xyaminou Member

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    Not a bad idea, but then I'd imagine people going fuck it and not building the refs because they give res anyway. Or the problem that the rescounter currently have becoming bigger, the resometer doesn't show the different refinery outputs, it shows them at 100%.

    Also I'm pretty sure it's 0.125 > 0.25 > 0.50 and above 0.50 is normal operation rate.
     
  3. complete_

    complete_ lamer

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    but what issue does this solve

    the problem with res now is that either it gives out too little or too much res depending on the playercount
     
  4. flasche

    flasche Member Staff Member Moderator

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    a radical idea, what if refinaries do not scale at all? i mean the idea behind scaling refs is that more players use up more moneys, but with the introduction of wages this solves itself automatically. more players, more kills, more wages, more moneys.

    what i always found odd is that as mapper you cant say "ok half the refs give 3000res per 10minutes" (random numbers). itd be so much easier to establish a baseline.
     
    Last edited: Nov 26, 2016
  5. Xyaminou

    Xyaminou Member

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    I like your idea, because it would most likely solve the scaling problem. However as a Commander Supremacist I still hate wages.

    What do you mean? do you mean they can't stop a refinery from scaling with players?
     
  6. flasche

    flasche Member Staff Member Moderator

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    yes, resflow is rather unpredictable. or maybe i am just too lazy.

    also on topic: if refs would work when dropped, they should be built aswell and that would be inconsistent since no other building comes into play built.
     
    Last edited: Nov 26, 2016
  7. blizzerd

    blizzerd Member

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    ammo crates do, so do walls
     
  8. Lazybum

    Lazybum :D Staff Member Moderator

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    You don't build ammo crates though? Walls are in the ground and you have ot build them up....
     
  9. flasche

    flasche Member Staff Member Moderator

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    u wot?
     
    Xyaminou likes this.

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