Overdue Update

Discussion in 'News' started by Krenzo, Mar 28, 2007.

  1. Private Sandbag

    Private Sandbag Member

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    Blur: it's artificial though, because when looking at the screen your eyes automatically focus on the action and not that gun. when you want to look at the gun, we actually do focus on it, and so it shouldn't be blurred. there's no blur in any for the rest of the game, so it doesn't make sense that there would be some on the iron sight, right? i mean, when you look down the street, the walls near you don't blur.. so it would be inconsistant.
     
  2. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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    So we all wait for DoF. :p
     
  3. Aurora

    Aurora Radiating love, empathy and maternal instincts

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    I love the new designs. The scout rifle could have a longer barrel, though, and have a bit more recoil.
     
  4. Krenzo

    Krenzo Administrator

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    The feedback seems to be that the weapons are kicking enough. I added a kick reduction modifier so that weapons don't kick as much when in iron sights. I'm removing this based on the feedback. I also have a modifier to increase weapon accuracy by 25% when in iron sights. Should I remove this as well? My thinking was that the inaccuracy of using the iron sight itself instead of a crosshair was enough that I needed to compensate with slight bonuses. What are you thoughts? We can test this with the forum release if needed.
     
  5. Simon

    Simon Banned

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    I'd say there should be an increase in accuracy. Going from shooting from your hip or from your shoulder blind to iron sights would increase your accuracy. Have you played stalker Krenzo? They do iron sights really well.
     
  6. grayclay88

    grayclay88 Banned

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    Agreed, the whole point of ironsights is for accuracy. It sure is hell isnt so you can see the enemy easier.

    Add a little zoom if you didnt, like 10%. Im not sure if you did or not, i dont remember.
     
  7. DonMegel

    DonMegel Member

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    I dont think all of the noraml kickback should be added in, just a tad. WHen you fire a real rifle from your shoulder you lose the target for a moment when the gun kicks back but not as much as you would fireing at the hip.
     
  8. Dubee

    Dubee Grapehead

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    yeah it will be wierd with out the ironsight animation but i think it needs a little bit more accuracy

    the guns look sweet

    did you guys redo the BEHR? cause i think it looks ugly
     
  9. Private Sandbag

    Private Sandbag Member

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    what! i love the new model! what part of it don't you like?

    Are all the animation bugs, like when you melee and it does the animation 4 times, fixed?
     
  10. Simon

    Simon Banned

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    Less side to side sway and more kick?
     
  11. DonMegel

    DonMegel Member

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    that side to side sway is player controled, thats not an animation. When in iron sight mode you can move the gun around a bit to see, like a real gun.
     
  12. Gelnika

    Gelnika Member

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    I think he was talking about the old BEHR- model.
     
  13. Dubee

    Dubee Grapehead

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    yeah i dont like it how it is now.. i havent seen anything that says they changed it.. but the hand on the clip doesnt look right to me
     
  14. pickjaoe

    pickjaoe Member

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    Have you guys drawn any concept images for the Northern Faction Aircraft Factory? If so please share.
     
  15. Private Sandbag

    Private Sandbag Member

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    I picture the NF one looking more like an airstrip...
     
  16. Pimp Recruit (formerly Don Music)

    Pimp Recruit (formerly Don Music) Member

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    We don't really have room for an airstrip, and since the aircraft are VTOL I expect it to look quite similar to the BE equivalent.
    Some kind of high-rise Helipad.
     
  17. Opie

    Opie Member

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    I don't think anyone read your post all the way thru because you offered a forum release and no one went crazy and jumped all over it. I think there should be significant advantages to using the iron sighting, on the other hand that may help campers. So I guess I don't know, but I'm leaning to at least the 25% accuracy boost, maybe something like a 10% accuracy and 10% feedback reduction.
     
  18. Gelnika

    Gelnika Member

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    I'm pretty sure that counts BEHR too ;)
     
  19. Krenzo

    Krenzo Administrator

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    The Brenodi weapons aren't all done yet.
     
  20. Darg

    Darg Member

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    I agree with Opie, 25% accuracy increase, 10% less kick and a 10% zoom.

    Alternatively to the drop in kick you could have it return to it's proper position quicker. We still need to make sure that firing in bursts is much better then firing full auto. Even in ironsight mode full auto should be firing wild after 5 shots. After 10 shots it should be even worse then firing from the hip would be after 10 shots. At that stage I would imagine that being able to have it held nearer your centre of gravity and therefore more stable would matter more then actually looking down the sights and holding it more steady with your off-hand.
     

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