My "How low can you go" Config for crap hardware

Discussion in 'Support' started by BumGravy, Dec 14, 2008.

  1. PreDominance

    PreDominance Member

    Messages:
    4,182
    Likes Received:
    0
    Trophy Points:
    0
    @PreDom
    I highly doubt your 6850 is the limiting factor in your system.[/quote]
    3.1ghz quad-core Phenom shouldn't be too bad either. Damn this crap multi-core scaling.
     
  2. Fooshi

    Fooshi For fuck's sake Fooshi

    Messages:
    4,741
    Likes Received:
    18
    Trophy Points:
    0
    I've managed to push my 1055T up to 3.7 and I still get shite performance.
     
  3. flasche

    flasche Member Staff Member Moderator

    Messages:
    13,299
    Likes Received:
    168
    Trophy Points:
    0
    no wonders with a shitton of GOTOs i bet the code isnt very runtime efficient ... obviously in the worst case (which seem to be more like the average case) it needs more then 16ms for a full cycle and gets hickups.
    though ofc its not the GOTOs themselfs, they aint costly, but "GOTO is considered harmful" - thats why :P
     
    Last edited: Feb 22, 2012
  4. ViroMan

    ViroMan Black Hole (*sniff*) Bully

    Messages:
    8,382
    Likes Received:
    4
    Trophy Points:
    0
    Ha I was going to correct you on your first sentence but, you corrected yourself in the next one. Really the only harmful reasons not to use goto commands is that it makes things harder to understand/maintain from a code maintenance stand point. If using jmp commands, assembly's version of goto, you can royally fuck up by jumping to the wrong memory area and trying to continue execution from there. If you want to get technical... if/for/while/do are all conditional goto commands witch boil down to jmp commands. Anyways.. nuff said. ITS BAD, MKAY?!
     
    Last edited: Feb 22, 2012
  5. flasche

    flasche Member Staff Member Moderator

    Messages:
    13,299
    Likes Received:
    168
    Trophy Points:
    0
  6. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

    Messages:
    7,243
    Likes Received:
    13
    Trophy Points:
    0
    The code isn't littered with GOTO's :p It's only the spawn selection code
     
  7. ImSpartacus

    ImSpartacus nerf spec plz

    Messages:
    8,598
    Likes Received:
    7
    Trophy Points:
    0
    Overclock that shit. My E8400 does 3.6GHz without breaking a sweat. Modern CPUs can do quite a bit better.
     
  8. w00kie

    w00kie Mustachioed Mexican

    Messages:
    3,863
    Likes Received:
    13
    Trophy Points:
    0
    my Q9550 won't go over 3,55 :(
    My mixed pairs of "overclocker" DDR-800 and DDR-1000 just dislike going over 836 mhz :/

    I'd post a complete settings list if anyone wants to help me go fasterrrrrrr.
     
    Last edited: Feb 22, 2012
  9. Trickster

    Trickster Retired Developer

    Messages:
    16,576
    Likes Received:
    46
    Trophy Points:
    0
    What? I got my Q9450 from 2.66 to 3.6 on air with a slightly better than stock cooler. How are you having that kind of trouble with the Q9550?
     
  10. w00kie

    w00kie Mustachioed Mexican

    Messages:
    3,863
    Likes Received:
    13
    Trophy Points:
    0
    My RAM + highest from SPD Timings Table (the stuff the ram is ment to run on)

    2x A-Data DDR 800 4-4-4-11 (trc 20) 2T 2.0 Volts
    2x G.Skill DDR 1000 5-5-5-15 (trc 45) 2T 2.1 Volts

    I run on FSB:DRAM = 1:1

    FSB 417 = 834 mhz

    == DDR 834 5-5-5-18 (tRFC 54) 2T ~1.9 Volts (auto-voltage)

    FSB 419 = Unstable already.

    Trickster my CPU is fine, I do 3,55 with only +0,0125 Volts, but I fear using wacky settings on my mixed ram and just trowing out the "slower" RAM, to overclock more, is not an option to me.

    My mainboard has very advanced settings for RAM controll, but no one on the internet can tell me exactly what they are for and when to use them.
     
    Last edited: Feb 22, 2012
  11. ViroMan

    ViroMan Black Hole (*sniff*) Bully

    Messages:
    8,382
    Likes Received:
    4
    Trophy Points:
    0
    Tell us these settings and we will tell you what to set them to.
     
  12. @@@@Marcin@@@@

    @@@@Marcin@@@@ Developer

    Messages:
    516
    Likes Received:
    0
    Trophy Points:
    0
    I have a 1.6ghz core duo mobile.

    It just screams to be overclocked, when it was colder I could get 0C with fans on ( temps sensor doesn't go lower ).

    sadly it's locked I can only underclock it to 900mhz ( luls )
     
  13. ViroMan

    ViroMan Black Hole (*sniff*) Bully

    Messages:
    8,382
    Likes Received:
    4
    Trophy Points:
    0
    wtf? why underclock it? lol
     
  14. Krenzo

    Krenzo Administrator

    Messages:
    3,771
    Likes Received:
    0
    Trophy Points:
    0
    LOL @ goto FUD; Valve wrote the code with the "gotos" which is only run on the server. Performance issues are because of only having BSP and not using more appropriate culling methods. The only way to fix that is to alter the Source engine or change engines.
     
    Last edited: Feb 22, 2012
  15. Fooshi

    Fooshi For fuck's sake Fooshi

    Messages:
    4,741
    Likes Received:
    18
    Trophy Points:
    0
    How much work would upgrading to Source 2010/11 require? If that's even possible. I don't know shit about modding. :(
     
  16. Krenzo

    Krenzo Administrator

    Messages:
    3,771
    Likes Received:
    0
    Trophy Points:
    0
    What's the point?
     
  17. Fooshi

    Fooshi For fuck's sake Fooshi

    Messages:
    4,741
    Likes Received:
    18
    Trophy Points:
    0
    I had to ask myself that question. Multi-core support, I guess. As Empires is a mod for the Source engine, upgrading to a version that actually supports more than 1 core will automatically make the mod take advantage of that too, won't it?
    I think it would be a big step forward though. Maybe clog up a bunch of stuff for a huge patch, eg. take two or three excellent maps and make them stock, add some lovely trees, replace the shotgun pistol and replace the NF barracks + loads of bugfixes. I think it could bring some new players to the mod with the right amount of promotion. Tiny patches that fix balance issues and some bugs that barely occur for many doesn't attract many players.
     
  18. Candles

    Candles CAPTAIN CANDLES, DUN DUN DUN, DUN DUN DUN DUN.

    Messages:
    4,251
    Likes Received:
    10
    Trophy Points:
    0
    A patch like that would be a large boon for Empires. The only question is if Empires could survive long enough for it to be implemented, because to do it in any reasonable time frame would mean that no work could be done on bugfixes and balancing in the interim.
     
  19. @@@@Marcin@@@@

    @@@@Marcin@@@@ Developer

    Messages:
    516
    Likes Received:
    0
    Trophy Points:
    0
    It's a waste of coding man hours.

    the time it would take to do something like that , we could of made a playable empires version for UDK or unity.
     
  20. flasche

    flasche Member Staff Member Moderator

    Messages:
    13,299
    Likes Received:
    168
    Trophy Points:
    0
    do it!







    (i mean the port)
     

Share This Page