Maps start with x-1 tickets

Discussion in 'Closed bugs' started by D.D.D. Destroyer, Jan 22, 2014.

  1. D.D.D. Destroyer

    D.D.D. Destroyer Member Staff Member Moderator

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    1. Make a map
    2. Set the ticket amount to a nice round number, say 200
    3. Start the game
    4. It says the ticket count is 199 instead.

    'cause you totally have nothing better to look into, right?
     
  2. flasche

    flasche Member Staff Member Moderator

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    i already reported it years ago
     
  3. D.D.D. Destroyer

    D.D.D. Destroyer Member Staff Member Moderator

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    But now we have a flashy forum section for this!
     
  4. wealthysoup

    wealthysoup Lead Tester

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    Cant say this is at all important but I'm sure it should be a pretty straight forward fix
     
  5. McGyver

    McGyver Experimental Pedagogue

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    Off-by-one errors are the worst.
     
  6. Grantrithor

    Grantrithor Member

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    Just set your tickets to x+1 then.
     
  7. D.D.D. Destroyer

    D.D.D. Destroyer Member Staff Member Moderator

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    That's a band-aid/plaster solution.
     
  8. wealthysoup

    wealthysoup Lead Tester

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    The way this thread is going makes it sound like this is more important than the current work.

    QUICKLY. STOP the port to Source2013 until this is resolved :P
     
  9. Señor_Awesome

    Señor_Awesome Member

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    When the problem is as massively unimportant as this, and the band-aid solution is so ridiculously simple, does it matter?
     
  10. ViroMan

    ViroMan Black Hole (*sniff*) Bully

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    So you wouldn't mind being covered head to toe with band-aids because you have a vicious cat (synonym for empires code) when the solution would be to figure out why the cat is pissed (fix the code) or get rid of it and get a new one (new code instead of fix) because band-aid solutions are easy?

    There are tons of insignificant bugs in empires that just adds more and more scratches and dings to the image of what this game could be. Fix all the minor things and you turn this...

    [​IMG]


    to this...

    [​IMG]
     
    Last edited: Jan 23, 2014
  11. Señor_Awesome

    Señor_Awesome Member

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    Ooh I know let's take somebody's argument and extend it to absurdity! Man I'm so good at this.

    I would rate the priority of this particular problem very low.
     
  12. McGyver

    McGyver Experimental Pedagogue

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    [​IMG]
     
  13. D.D.D. Destroyer

    D.D.D. Destroyer Member Staff Member Moderator

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    Never have I said that it's important, I merely put it down here for the record. Drama is uncalled for.
     
  14. Señor_Awesome

    Señor_Awesome Member

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    [​IMG]
     
  15. Candles

    Candles CAPTAIN CANDLES, DUN DUN DUN, DUN DUN DUN DUN.

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    Y'all gonna' find this weird, confusing and funny. Turns out that you actually do have those 200 reinforcements, but the game displays it as 199 because it subtracts 1 when displaying it. The reason for this is that in the game code, you can only spawn when your team has more than one reinforcement. The reason *that* is, is because when you have zero reinforcements, that's considered a loss condition, at which point the game displays 0 - 1 = -1 reinforcements.

    The obvious question then is for what reason -1 reinforcements isn't the loss condition instead of zero, and why isn't spawning disabled at 0 reinforcements instead of 1. Well that has a simple answer.

    There is no reason. It simply is.
     
  16. D.D.D. Destroyer

    D.D.D. Destroyer Member Staff Member Moderator

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  17. Grantrithor

    Grantrithor Member

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    Candles just said it's not broken, nothing to fix.

    He only fixes broken things, even if it breaks the game balance.
     
  18. BigTeef

    BigTeef Bootleg Headshot master

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    Tuesday, January 28, 2014
    1:04 AM - Boss BigTeef: FIX EMPIRES
    1:04 AM - Boss BigTeef: DO YOU SHIT
    1:04 AM - Candles: I FIXED A MAJOR BUG IN HOW THE AMMO TABLES WERE BEING SENT IN THE PORT!
    1:05 AM - Boss BigTeef: GOOD
    1:05 AM - Candles: AND I FIXED AN ACCESS VIOLATION IN THE CLASS SELECTION, SCALING ON THE TEAM SELECTION AND OTHER THINGS!
    1:05 AM - Boss BigTeef: SUCH AS?!
    1:06 AM - Candles: ENGINEER MENU NOT APPEARING, CAMERA NOT BEING PARENTED TO THE VEHICLE, NOT BEING ABLE TO LEAVE THE COMM GUI
    1:06 AM - Boss BigTeef: GOOD
    1:06 AM - Candles: THERE'S A WHOLE LIST OF THEM
    1:07 AM - Boss BigTeef: YOU GET EXTRA FOOD IN YOUR TROUGH TONIGHT
    1:07 AM - Candles: DELICIOUS!

    As you can see, candles is hard at work.

    Anything that is a serious problem usually comes first.
    Anything that's secondary usually comes next when the main problems are resolved.

    Seeing as it doesn't actually eat the ticket just says it does, is not really a problem seeing as this becomes pointless after the first batch of spawns.
    Sure its annoying but this is something polish would fix, not developer conferencing.
     
  19. flasche

    flasche Member Staff Member Moderator

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    ah - right - now i recall that i received the same explanation back when i reported it. think it was kylegar back then ... i had this feeling i knew why it was, but i couldnt put my finger on it. thx candles
     
  20. McGyver

    McGyver Experimental Pedagogue

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    KEEP YELLING AT OUR DEVELOPERS, IT SEEMS TO WORK PRETTY WELL!
     

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