Map Spotlight: emp_duststorm

Discussion in 'Mapping' started by [lodw]keef, May 27, 2009.

  1. Dubee

    Dubee Grapehead

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    Can you no build the top of the walls in the ruins? People elevator walls up there and place turrets on them and its really lame. Also turn down the brightness?

    [​IMG]

    That's with HDR off but my brightness all the way up. I always have it up tho and its never an issue on other maps. Would suck to have to change the settings everytime i play it.
     
  2. [lodw]keef

    [lodw]keef Hobbit

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    have you played the SVN version? try that out and tell me what you think
     
  3. Dubee

    Dubee Grapehead

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    No, did you no build the top of the ruins walls?
     
  4. [lodw]keef

    [lodw]keef Hobbit

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    no but HDR is fixed
     
  5. MOOtant

    MOOtant Member

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    env_tonemap_controler should be used instead of removing normal maps to avoid shininess. :)
     
  6. [lodw]keef

    [lodw]keef Hobbit

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    it is being used
     
  7. Trickster

    Trickster Retired Developer

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    The green grid is acting from too far away on literally every map I've seen it on. Duststorm, arid and Palmbay. It should only act at like the length of an NF heavy or something.
     
  8. Jessiah

    Jessiah Member

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    At that short of a distance I doubt you will be able to steer away in time if moving fast.
     
  9. flasche

    flasche Member Staff Member Moderator

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    i dont like that grid thing at all ... it makes you feel like playing in a holodeck or some odd tron game :\

    some other idicator for the map boundaries would be sweet (minefield signs, barbed wire), i know that, especially on duststorm due to all its borders leading directly into the 3d skybox, its hard to do, but really those green grid thing looks shit ...

    also wtf its on arid too? i think silk did a great job to limit the map without creating some unimmersive hacky grid thing ...
     
    Last edited: Apr 11, 2010
  10. Silk

    Silk Mapper

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    I like the holo border. I kept crashing into air in many maps.
    Not in arid no, cause the lighting didn't go from map to skybox smoothly, so there always has been a border :)
    For arid i did make it so you have to get twice as close before it displays though.
     

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