Engineer has to change class to get extra buildables

Discussion in 'Closed bugs' started by Candles, Apr 13, 2014.

  1. Candles

    Candles CAPTAIN CANDLES, DUN DUN DUN, DUN DUN DUN DUN.

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    Reminder for myself; engineer shouldn't have to reset their class to get extra buildables because it's inconsistent and confusing for players.
     
  2. ImSpartacus

    ImSpartacus nerf spec plz

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    I'm excitedly to hear exactly when the engy gets extra buildables, as it's basically random at this point. Godspeed.
     
    Last edited: Apr 13, 2014
  3. flasche

    flasche Member Staff Member Moderator

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    oh thats why i never had walls at my disposal?
     
  4. LordDz_2

    LordDz_2 Strange things happens here

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    4 rank skills, or 40 points.
     
  5. ImSpartacus

    ImSpartacus nerf spec plz

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    Am I out of my mind or was this basically random at one point?
     
  6. flasche

    flasche Member Staff Member Moderator

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    nope always been like that - but didnt points required for all skills get raised to idk 60 or 80 or smthg?!
    you also get additional walls in case you didnt know.
     
    Last edited: Apr 13, 2014
  7. LordDz_2

    LordDz_2 Strange things happens here

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    Skills are gained by getting rank points which are as follows:

    First skill = 0 point(unlocked by default)

    Second skill = 10 points

    Third skill = 30 points

    Fourth skill = 60 points

    Engineer

    Wall Mastery: Engineers increase their max wall limit above 10 as their rank increase. They get 2 additional wall per rank.
    Turret Mastery: After reaching Staff Sargent, Engineers are able to place 2 turrets instead of just 1.
    Surveillance Mastery: After reaching Staff Sargent, Engineers are able to place 2 Cameras/Radars instead of just 1.

    Scout

    Camouflage Expertise: For every rank a scout earns, the time it takes for them to hide drops.

    Grenadier

    Vehicle Resistance: This skill doesn't increase each level, and gives the grenadier 20% damage resistance to vehicle MGs and Cannons, giving them advantage against tanks over other infantry.
    Mine Sweeper: This skill doesn't increase each level, and gives the grenadier the ability to see nearby explosives on his minimap. This skill is best utilised when searching for mines, but it can also show nearby grenades, shell and missiles too, but they aren't as important. The circles are hard to track down without zooming the minimap in ("[" and "]" are the default minimap zoom keys.)

    Rifleman


    Armor: This skill doesn't increase each level and gives the rifleman 15% damage resistance against infantry bullets.

    Skills
     
    Last edited: Apr 14, 2014
  8. 101010

    101010 Member

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    What about ammo box cool down? Is it a set time now or is it lowered with rank.
    Also never knew that scout hide worked faster as your rank goes up. Thanks
     
  9. ImSpartacus

    ImSpartacus nerf spec plz

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    Ammo boxes appear on the ground for a hardcoded two minutes, but your cooldown before you can drop another does drop as you increase in rank, up to 110 pts.

    I remember the matches where you could get a bazillion points and the cooldown dropped to zero. Ammo for everyone!
     
  10. 101010

    101010 Member

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    Yeah I noticed you can not line the roads with ammo boxes anymore. So at what point does the cool down stop dropping?
    Also why was the amount of walls dropped?
     
  11. ImSpartacus

    ImSpartacus nerf spec plz

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    110 pts, it may not have been clear in the original post.
     
  12. D.D.D. Destroyer

    D.D.D. Destroyer Member Staff Member Moderator

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    It goes down to 60 seconds of cooldown.
     
  13. 101010

    101010 Member

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    Thanks
     
  14. D.D.D. Destroyer

    D.D.D. Destroyer Member Staff Member Moderator

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    Changing class does nothing. You have to use a ticket to get your extra buildables etc. Just tested.
     
  15. Z100000M

    Z100000M Vithered Weteran

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    [edit] Apparently, a bug did it.
    Moving on.
     
    Last edited: Apr 15, 2014
  16. Candles

    Candles CAPTAIN CANDLES, DUN DUN DUN, DUN DUN DUN DUN.

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    I fixed this awhile ago, doing some forum cleanup.
     

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