It's a little bit off the intended spot. http://steamcommunity.com/sharedfiles/filedetails/?id=244145144
Not a displacement but also on glycencity. The building west of the middle plaza is missing it's south wall.
Yes, because not every map uses the same shaders / environment maps. But believe me, they all have the potential to.
When I get around to do it, probably. I'd also need someone to test if the shader even works. got a completely compiled BE crate at home. I just need a mapper testing it. I could also recompile it as a non static prop. That would probably be easier to test. But yeah, if that phong shader works, I should be able to fix the reflection issue. From what I've seen is that most models use envmaps for reflection, which has to be set for separate parts of the map. The phong shader won't use that, but would instead use light sources in the map.
Here I was thinking you'd post about that part in the floor west of the flag which eats vehicles. Someone should definitely screenshot that and get it posted.