Selecting pistols messes up selection of skills

Discussion in 'Closed bugs' started by LordDz_2, Feb 21, 2013.

  1. LordDz_2

    LordDz_2 Strange things happens here

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    As NF: If I select rifleman and change to one of the pistols, and then try to select the skills, I get the icons of the two pistols, but can choose either health upgrade or health regen (since they hold the same "slots")

    If I click on the general skills/specific skill tab, it fixes it.

    [​IMG]
    How to reproduce:
    1) Select a pistol
    2) Select a skill
    Voilá!
    3) Select class specific
    4) Select skill again, bug gone.
     
  2. Brutos

    Brutos Administrator Staff Member Moderator

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    So i should disable the big panel once a subpanel is open?
     
  3. Fishstick

    Fishstick Member

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    This happens with every class on both teams after you try to select a different pistol, primary, or grenade if you try to select a general skill.

    Engineer - I was Rifleman before Engineer. I guess that makes sense...

    Rifleman

    Scout
     
  4. Trickster

    Trickster Retired Developer

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    Yeah, I had this bug a couple of days ago in the test version, so I confirm etc.
     
  5. Brutos

    Brutos Administrator Staff Member Moderator

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    I can't reproduce it, now that I've tried it. The skill boxes are disabled as they should be.
     
  6. Trickster

    Trickster Retired Developer

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    It's the other way round I think. The pistol boxes aren't disabling after the accept.
     
  7. Brutos

    Brutos Administrator Staff Member Moderator

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    Should be fixed in 175da64f4206547c49f924886cda8a6e80c7df77. Test please as soon as I put up a new beta.
     
  8. Brutos

    Brutos Administrator Staff Member Moderator

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    Fixed again in 95c66da9090c75065cb86d4ab1aa6d540904ba75.

    Another bug remains to be fixed for the next version. Skill points in class selection menu are stuck at 109/110 skill points, instead of 1xx/MAX. Gotta fix that eventually.
     

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