Reminder for myself; engineer shouldn't have to reset their class to get extra buildables because it's inconsistent and confusing for players.
I'm excitedly to hear exactly when the engy gets extra buildables, as it's basically random at this point. Godspeed.
nope always been like that - but didnt points required for all skills get raised to idk 60 or 80 or smthg?! you also get additional walls in case you didnt know.
Skills are gained by getting rank points which are as follows: First skill = 0 point(unlocked by default) Second skill = 10 points Third skill = 30 points Fourth skill = 60 points Engineer Wall Mastery: Engineers increase their max wall limit above 10 as their rank increase. They get 2 additional wall per rank. Turret Mastery: After reaching Staff Sargent, Engineers are able to place 2 turrets instead of just 1. Surveillance Mastery: After reaching Staff Sargent, Engineers are able to place 2 Cameras/Radars instead of just 1. Scout Camouflage Expertise: For every rank a scout earns, the time it takes for them to hide drops. Grenadier Vehicle Resistance: This skill doesn't increase each level, and gives the grenadier 20% damage resistance to vehicle MGs and Cannons, giving them advantage against tanks over other infantry. Mine Sweeper: This skill doesn't increase each level, and gives the grenadier the ability to see nearby explosives on his minimap. This skill is best utilised when searching for mines, but it can also show nearby grenades, shell and missiles too, but they aren't as important. The circles are hard to track down without zooming the minimap in ("[" and "]" are the default minimap zoom keys.) Rifleman Armor: This skill doesn't increase each level and gives the rifleman 15% damage resistance against infantry bullets. Skills
What about ammo box cool down? Is it a set time now or is it lowered with rank. Also never knew that scout hide worked faster as your rank goes up. Thanks
Ammo boxes appear on the ground for a hardcoded two minutes, but your cooldown before you can drop another does drop as you increase in rank, up to 110 pts. I remember the matches where you could get a bazillion points and the cooldown dropped to zero. Ammo for everyone!
Yeah I noticed you can not line the roads with ammo boxes anymore. So at what point does the cool down stop dropping? Also why was the amount of walls dropped?