emp_desolation

Discussion in 'Mapping' started by Aurora, Apr 3, 2007.

  1. dumpster_fox

    dumpster_fox Member

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    I know, I was just saying that when he dealt with the light_environment he should consider trying my suggestion.
     
  2. Aurora

    Aurora Radiating love, empathy and maternal instincts

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  3. Broccoli

    Broccoli Member

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    Yes! Barbed wire wins. Will it be constructable? Will it hurt infantry? Will there be breaks in it?
     
  4. TheBoff

    TheBoff Member

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    Tis very good - The fireable artillery I find very cool. Only thing I could say is perhaps the snow could be more white? And who wqas Horny Rabiit and what happened to him?
     
  5. Aurora

    Aurora Radiating love, empathy and maternal instincts

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    It hurts infantry of course, otherwise it would be pointless. It also slows you down when you cross it. Breaks, I don't know. Maybe I could try making it constructable, it'd allow engineers to make their own breaks. In them.
     
  6. KILLX

    KILLX Banned

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    I think he means breaks as in holes that you can walk through without having to half die climbing over it.
     
  7. Aurora

    Aurora Radiating love, empathy and maternal instincts

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    Well, the barb wires consist of multiple pieces, so wouldn't just deconstructing one piece serve the same purpose?
     
  8. Broccoli

    Broccoli Member

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    Yes, that would be most excellent! How did you manage to slow people down? Friction? If that's the case you may want to try jumping through it, which might not have the same slowdown effect.
     
  9. Aurora

    Aurora Radiating love, empathy and maternal instincts

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    Two trigger_push brushes.
     
  10. Caelo

    Caelo Member

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    ouch! thats going to be a lot of entities :/
     
  11. Aurora

    Aurora Radiating love, empathy and maternal instincts

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    Maybe something like 100-200 entities for the barbwires when they're finished. That's next to nothing for Source. Besides, I can combine the trigger_pushes, which would remove 50-100 or so, not that it would affect anything. These things used to matter with HL1, but they don't anymore.

    Edit:
    [​IMG]
     
    Last edited: Apr 14, 2007
  12. Caelo

    Caelo Member

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    ya I know. I was just thinking what that must look like in hammer... 100-200 enitities cluttered :/
    Also people can forget about decompiling your map succesfully :D

    thats a nice pic btw
     
  13. Aurora

    Aurora Radiating love, empathy and maternal instincts

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  14. ^Dee^

    ^Dee^ Former Super Moderator

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    my only suggestion would be to lose the side cliffs or remove the cliffs at either end (behind each side) so it looks like they're battling for a canyon pass or something.

    Looks like a sandbox when things are walled off around the whole map :P
     
  15. dumpster_fox

    dumpster_fox Member

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    I'm not sure func_pushes are the best way to go. I've heard that they can create odd behavior in online environments. Does anybody else have any knowledge about this?

    Also, I agree with Dee. It's very boxed in right now. Looks pretty wierd.
     
  16. arklansman

    arklansman Member

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    I think it should be ok with two of them like he is using, but I'm not 100% sure.
     
  17. KILLX

    KILLX Banned

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    Maybe make it an arctic island, with a trigger hurt in the water.
     
  18. Broccoli

    Broccoli Member

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    How are the pushes set up? To suck the player into the middle of the wire? I don't see why it shouldn't work, but it might feel a little weird walking through it.

    And Dee has a very valid point, it'd be nice to see it opened up a little.
     
  19. Aurora

    Aurora Radiating love, empathy and maternal instincts

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    Yes, I do. They don't cause any odd behavior. Trigger_push btw.

    They push the players away from the barbwires.
     
  20. Solokiller

    Solokiller Member

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    So the effect in-game is like the barrels in CS: S? They also push you away if you touch them.
     

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