[BE][Infantry Standard Armor]

Discussion in 'Showcase' started by zenarion, Sep 12, 2009.

  1. zenarion

    zenarion Member

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    I was thinking of redoing the player models a bit, even if they are alright.
    Brenodi need some kind of "combat armor protection system" thing, as most militaries have nowadays.

    So I googled for "combat gloves", "combat armor", "combat boots" and "military fatigues". Images found were mashed together, then painted over a bit, to ensure at least some kind of fit.

    What the concept is trying to show:
    I want the Brenodi guys to be a bit like cyborgs. Their exposed flesh is almost sickly pale. They have reddish fingers and noses, like they have a cold, maybe a remnant of that genetic plague the Jekotians did some time ago.. whatever.
    Their gear is high-tech, modeled after modern infantry equipment and sports gear.

    What I would like you guys to do:
    Reply on what parts are good, and what are bad. I wish to get some input, and evolve the concepts into something we all like, not just my personal fantasy.

    Concepts:
    [​IMG][​IMG]
     
  2. Empty

    Empty Member

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    Dislike the second, too bulky the helmet and neck look awful, and the torso isn' tmuch better.

    The first one is cooler, though I dislike the gloves.

    I say keep the current helmet or something similar to it.

    I don't like the idea of stereotyping the BE guys to be these villains that look ugly and pale white, they're not nice people as the story says, but I feel that's not a good direction to go with their design, I see the war as more of a "Us vs Them" than "Good vs Evil" because honestly, BE are people too.

    I like the way their taunts make them sound. Cocky and fairly fearless. Try to show that in your concepts, rather than grim bald guys.
     
  3. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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    I like the cyborg armor (right) a lot, but their helmets seem a bit over the top. Could you whip up a quick concept of how that guy would look without the neck armor and the helmet?
     
  4. zenarion

    zenarion Member

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    Like this?
    [​IMG]
     
  5. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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    Yeah, but that guy's armor is pretty bulky. I should look at a few armor sets to see what I like and don't like tbh, give me some time lol
     
  6. DonMegel

    DonMegel Member

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    The one on the left is very good. The one on the right is terrible (for the BE, not criticizing your art work).

    I would perhaps leave the Grenader with the current player model and use the one one the left for the riflmen.
     
  7. Empty

    Empty Member

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    I've suggested grens get a rocket pack to make them easily distinguishable.
     
  8. zenarion

    zenarion Member

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    I endorse the idea of the rocket pack, and maybe a different helmet for the Grenadier. Also less body armor.

    Some helmets for #1, and added pockets:
    [​IMG] [​IMG]
     
    Last edited: Sep 14, 2009
  9. Empty

    Empty Member

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    Still not liking the face, and the helmets look a bit silly, too tall or something.
     
  10. Brutos

    Brutos Administrator Staff Member Moderator

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    I like the second shape.
     
  11. Kylegar

    Kylegar Specstax Rule

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    Try to go more WW2 German with the helmets. Maybe extend the shoulder pads out a bit, and the suit overall looks very poofy, like a space suit, or what I wear when I go skiing.
     
  12. zenarion

    zenarion Member

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    Are WW2 Nazi helmets what the dev team wants? I was trying to move away from that as far as I could, but still keep "high-tech cyborg soldiers of the empire".
     
  13. MOOtant

    MOOtant Member

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    If I were you, I'd just ask Megel.

    IMO German helmets look idiotic. We're not a WW2 mod.
     
  14. Jessiah

    Jessiah Member

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    Modern ballistic helmet would be the best base IMO.
     

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