... Jesus dude that is such a workaround but that totally works doesn't it
Not sure if anyone has reported this, but the Grenadier defusal skill hasn't worked in buildings in a very long time. You supposed to be able to...
Gotcha. Thought you may have been far along enough with it to share. No pressure. I totally get it.
HMMM? You gotta elaborate now man
Yeahhhhh, that's the thing... I doubt there's going to ever be new buildings, and you'd get a better result by just doing it individually. That...
Seems like a more primitive solution would work out better. We only have a handful of buildings in Empires, would be a bit simpler, and probably...
You know what, I bet what it is... is that this is what prevents you from turreting vehicles.
I wonder if this is a quick fix to some exploitable bullshit, like putting a turret in a gap.
Ah, it's that old. Well shit that sounds like a mess. Would be worth while though!
How much work would it take to get it working again?
Fuck yeah you posted it. Great idea. 10/10
I'm pretty surprised because that's a less robust solution than a standard implementation of A* assuming you can actually get a navigation mesh...
Oh dude, you're doing pathfinding without any state? Holy shit
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