Mapper placed turrets die partway through the voting for commander time, leaving useless inactive models for the rest of the game.
This weapon idea is to prevent games from dragging on with the commander running around the map, while changing as little else of the game as...
Could you add the 2.25 versions of the official maps to the svn so we can test them?
Spectators should be able to see the names of players similar to the way that their team mates can. Pros: ObviousCons: None
The suggestion is that vehicles without a driver take more damage and are repaired much more slowly than vehicles with a driver. This will allow...
The idea is to make seismic grenades do damage over time instead of doing damage all at once. This would make it harder for engineers to wipe out...
What do you think is more important in Empires, a player's individual skill or their ability to work with the team? Obviously both are important...
Refineries should be free but wait until they have produced 100 res before giving out res. To the commander this would be shown as the refinery...
Level 3 turrets are a pain on infantry only maps, and at the start of most games. The idea is to only allow an engineer with turret upgrade to...
For larger games, especially larger games where many people have microphones people speaking over each other can make it hard to communicate...
The radar would give spot all enemies within its range, this would show where all the enemy within the radar's range are to friendly soldiers....
The idea is that the engine and the armour of the CV will improve with research, hopefully allowing for an increase in commander power which keeps...
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