When you build a wall, it starts low and gradually gets pushed upwards. If you destroy a wall, the same death animation plays, full size. I...
When you log into the commander interface, the camera, by default, will orient facing the same angle as the command vehicle. This is particularly...
For clarity, the fog of war in commander view should actually be distinguishable, for example with a gray overlay effect.
It should play a 'research complete' sound instead.
If you're in commander mode and zoom in on a low-altitude area, and then try to pan the camera up a cliff, it will become stuck, rather than...
If you enter commander mode and begin to place a building, but exit the command vehicle without dropping or canceling the structure, then open...
See: http://i.imgur.com/iKwIFkc.jpg Screenshot seems benign, but the issue has an impact on the game. Build sprites are visible to the...
like the radar, camera, turrets have - show a radius so you know how far the command vehicle can "see" so it can build. pros- ownage cons-...
in the dystopia mod, you can use the mouse scroll function to zoom in/out more with the laser rifle. i was thinking binoculars should have a...
For maps like District402, there should be a way to tell if the map is linear or classic style. This could be done simply by making an empires...
How come every Brenodi building blinds you with BLUE when your inside of it? Sorry for some reason the screenshot I took didn't work, but...
When you go to deconstruct something it shows the same spark effect as when your constructing. This wouldnt really change anything, and it's...
Even something simple like making them sink into the ground 16 units or so. Many times I'll be shooting like a turret with mortars and some...
Classic maps always start the same way: everyone runs in different directions without chance of seeing the enemy. They all run to get resources...
I think it's because I'm running such a large resolution (1920x1080) when i start the game up it just looks like the blurry lost coast...
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