Ah yes, that's what I was trying to relay, sorry. Example of how ND does it. Player Interface: This would help alleviate having to send multiple...
Noticed a few things right away while assessing the current UI from the Beta branch. Here's what I found so far. Note: See images for reference...
Any way to make the UI more interactive? Would that be done through JS?
Is there anything we can do on the User Interface side of things? Or perhaps consolidate a list of bugs/issues?
Hi folks, I think it would be helpful if there was a way to see what the Team has researched. This could prove useful, for example, in assuring...
I'm fairly certain that fundamental changes are difficult due to how poorly the original code was implemented.
There's a lot of potential up for grabs now that we have JS support.
So many posts, I feel lost, haha! Well, what about getting rid of unused ranks? Like when you get promoted, immediately unlock a skill slot,...
Hi folks, When you destroy an entity, you get a report about it in the Chat Log (earning rank points, etc.). These messages can be found in...
I think the overall UI could use more Icons to represent what is going on. Most modern games make use of that now. As they say, an image is like a...
That depends on the code and also the quality of the model. I don't get any of that "see inside" when jumping in PVKII.
Thank you for clarifying this! There seems to be an issue with this. You can clearly see that they want to attack you, but can't. The following...
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