http://raegquit.com/
So I had an idea. Sure, there are RTS/FPS Source hybrids out there like Zombie Master and Iron Grip: The Oppression. But what about a full-on...
I'm gonna bounce an idea off of your guys that I've been thinking of, more or less a prototype, but anyways, it goes as so: Commander can only see...
Meaning, let me move through that idiot blocking me. It's also causing a number of annoying problems. At start, in some games people are forced...
Simple enough idea: Commander can input the primary team objective and it will show up in one corner of the screen for everyone else.
http://www.teamfortress.com/sniper_vs_spy/english.htm
[IMG]
Okay here's my idea: Vehicles with Defusal can drive over mines to detonate them WITHOUT damage to the hull. But, with or without Defusal, running...
Because some complete bastards will place them all around the barracks and should you spawn and trip on them, it will start a chain reaction.
Because sometimes, you do NOT want people to build jeeps, or you do not want THAT person using a featherweight heavy.
Simple enough: vehicles running through a minefield with a Defuse skill take reduced damage from mines instead of none at all. I'm thinking that...
It's just too much now. With more players, people respond to a comm kick less readily, when in fact it is necessary. In one game, we had a comm...
Enough said. We need a strategy sub-forum.
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