Blimpz Map

Discussion in 'Mapping' started by DonMegel, Oct 16, 2007.

  1. Mr. Weedy

    Mr. Weedy I will report bugs on the bug tracker

    Messages:
    2,291
    Likes Received:
    0
    Trophy Points:
    0
    Yeah, I liked more at Solokiller's quick try of the blimp which had its gas balloons under it. It looked so cool. Also I liked more at the model on which someone was working on. It was similar design to Solokiller's one. (Whoever drew the concept art for those two guys, thanks.)
     
  2. Solokiller

    Solokiller Member

    Messages:
    4,861
    Likes Received:
    7
    Trophy Points:
    0
    I based my idea off DonMegel's initial idea.
     
  3. Mr. Weedy

    Mr. Weedy I will report bugs on the bug tracker

    Messages:
    2,291
    Likes Received:
    0
    Trophy Points:
    0
    Oh yeah, he's the person. I like at his vision of the NF blimp.
     
  4. Solokiller

    Solokiller Member

    Messages:
    4,861
    Likes Received:
    7
    Trophy Points:
    0
    He also created this thread.
     
  5. Grizzly

    Grizzly BEAR SIZED DOORS

    Messages:
    468
    Likes Received:
    0
    Trophy Points:
    0
    TBH i can't see how it would look artisticly pleasing with the baloons underside, not to mention that having them placed by the sides in each corner should in my wery theoretical world ballance it properly
     
  6. DonMegel

    DonMegel Member

    Messages:
    1,368
    Likes Received:
    0
    Trophy Points:
    0
    [​IMG]

    this is how far I got before having to return to work on the Imperial fighter. You cant see it but she has 14 decks including a two story engine room and 2 story hanger below the main hanger. Thats very important, you have to have a place to work on the aircraft, no only launch them.

    By the way, the tiny gray blob on one of the landing platforms is the NF fighter...just to show you how big the thing is.
     
  7. Grizzly

    Grizzly BEAR SIZED DOORS

    Messages:
    468
    Likes Received:
    0
    Trophy Points:
    0
    I'ma try building somthing like that whenver SOF starts compiling, gona look less sex but wth, worth a try!
     
  8. Valiant

    Valiant Member

    Messages:
    288
    Likes Received:
    0
    Trophy Points:
    0
    Would it be possible to make these things pilotable? that'd be a pretty neat gameplay feature if you could
     
  9. Pope_Homeless_XIII

    Pope_Homeless_XIII Member

    Messages:
    1,959
    Likes Received:
    0
    Trophy Points:
    0
    I could imagine all the clipping & lag issues, at least from my experience in riding giant custom vehicles on the source engine.
     
  10. Valiant

    Valiant Member

    Messages:
    288
    Likes Received:
    0
    Trophy Points:
    0
    Hm... maybe make the teammates strap themselves inside turrets or bunkers or somesuch when it moves?
     
    Last edited: Nov 8, 2007
  11. KILLX

    KILLX Banned

    Messages:
    4,357
    Likes Received:
    0
    Trophy Points:
    0
    one problem. what if someone decides to never stop moving it?
     
  12. Pope_Homeless_XIII

    Pope_Homeless_XIII Member

    Messages:
    1,959
    Likes Received:
    0
    Trophy Points:
    0
    Come to think of it I remember on one of those JSCoop maps there was this VTOL thing you could fly around in (it kinda looked like the BE transport thing that used to fly around on duststorm), basically your team mates could enter a side door to enter the the cargo bay, but, they didn't actually go inside, but instead got warped to some room outside the level that was roughly the same size as the Cargo bay area as seen from outside. Once the guy driving the VTOL landed the door would open & players could go outside & would be warped to where the VTOL guy decided to land. It sure did fix fix the issue of not killing your entire team by lifting off & flying too fast.
     
  13. Valiant

    Valiant Member

    Messages:
    288
    Likes Received:
    0
    Trophy Points:
    0
    And even if they don't use that for this... It could make for Vehicular transport via air. at the very least it would make it so that tanks arn't just a hassle in x16 maps. Maybe they could also use that to make it so you can go on the inside of the ship, like the bride and such, while it's still moving?
     
    Last edited: Nov 8, 2007
  14. picard131

    picard131 Member

    Messages:
    646
    Likes Received:
    0
    Trophy Points:
    0
    Lol. <filler>
     
  15. DonMegel

    DonMegel Member

    Messages:
    1,368
    Likes Received:
    0
    Trophy Points:
    0
    This is a porn free game Im afraid. Krenzo has a rough plan for interiors. Transports will carry vehics on 16x maps.
     
  16. picard131

    picard131 Member

    Messages:
    646
    Likes Received:
    0
    Trophy Points:
    0
    Bricks have been shat, Megel. Bricks. :eek:
     
  17. Valiant

    Valiant Member

    Messages:
    288
    Likes Received:
    0
    Trophy Points:
    0
    I miss firefox's spell check option :(
     
  18. Private Sandbag

    Private Sandbag Member

    Messages:
    7,491
    Likes Received:
    0
    Trophy Points:
    0
  19. Niarbeht

    Niarbeht Member

    Messages:
    2,010
    Likes Received:
    0
    Trophy Points:
    0
    Yes? What do you need?
     
  20. picard131

    picard131 Member

    Messages:
    646
    Likes Received:
    0
    Trophy Points:
    0

    Jesus*(Blimbs+Ubergraphics)= Godly Win
     

Share This Page