More Weapons

Discussion in 'News' started by Krenzo, Apr 1, 2007.

  1. pixelized

    pixelized Member

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    ok you broke your agreement. I distinctly remember you saying that you would change the dig in skill to a sandbag fortification with an accurate mg firing position if you planned to make the scout rifle a sniper rifle. Damn you and your april fools evilness.
     
  2. tkeracer619

    tkeracer619 Member

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    Wow those look great. Thanks for sharing them.
     
  3. DonMegel

    DonMegel Member

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    The true shot pistol, the one I made, is alot bigger and beefier, it looks like its gona hurt you, but Duke threw it away and made that silly thing instead.
     
  4. arklansman

    arklansman Member

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    Let us see it then.
     
  5. grayclay88

    grayclay88 Banned

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    They look good, the only thing is that the Sniper's crosshair seems a little off-centered, dont know if it was made like that or what.
     
  6. Krenzo

    Krenzo Administrator

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    It's because the scope is off center. The sight is perfect.
     
  7. Damian

    Damian Member

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    Glad you guys like the new animations. Lots of sweat and endless nights came into their designs and boy the shell reloads were the bitches that failed to yield!
     
  8. katana9000

    katana9000 Member

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    Oh no. These animations and models all look wonderful, but that scout rifle sure does look like a sniper rifle. Looking at it makes me feel like 1.08 will be another scout whoring paradise. (Made even worse that they can now sabatoge as well as pick off any infantry from clear across any map.) Somebody please give me some good news about this.
     
  9. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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    321 buckshot shells? Dayum.

    EDIT:
    Well, with only being able to do 60 damage with THAT reloading animation, they better be a good shot :p
     
  10. S U N R I S E

    S U N R I S E Member

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    scout sniper looks hot!
     
  11. ^Dee^

    ^Dee^ Former Super Moderator

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    The scout rifle has no more zoom than it already did.
     
  12. Private Sandbag

    Private Sandbag Member

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    i would really like the scout rifle to have a LONG reload, as in, 5 or 6 seconds. perhaps audibly, it'd eject each spent shell case or something out the bottom. that would justify having a sniper, as players could judge when the shots had been fired and push up during the break.

    like when an engineer places a turret, you have a few seconds to close him down before it starts shooting you.
     
  13. MOOtant

    MOOtant Member

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    Private Sandbag: you want another awp, right?
     
  14. DonMegel

    DonMegel Member

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    the damage per bullet on the scout is very low, the ROF is very low (its bolt action) and you loose your spot after every shot. It is, however, pin point acurecte and head shots do double damage I think. I've rather enjoyed playing with it in tests.
     
  15. Private Sandbag

    Private Sandbag Member

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    no, i precisely DON'T want another AWP!

    so long long reload, and low damage per shot (so it takes 2 - 3 shots for a kill) would be good.
     
  16. Solokiller

    Solokiller Member

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    When i used it i couldn't hit Bodrick, so i used my pistol instead, AKA if the target knows you targeting him you're not killing him easily.
     
  17. Bodrick

    Bodrick Ye Olde Supermod

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    No, I had buddha on :p
     
  18. katana9000

    katana9000 Member

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    Ok when you say it will do very little damage, does it no longer do 1-hit kills at close range?
     
  19. arklansman

    arklansman Member

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    Yes. <filler>
     
  20. MOOtant

    MOOtant Member

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    IMHO that's retarded: either long reload + insta kill (maybe only after headshots) or fast reload + little damage.
     

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