Compare the Tank Destroyers!

Discussion in 'Art' started by VulcanStorm, Dec 22, 2016.

  1. VulcanStorm

    VulcanStorm Developer Staff Member Moderator

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    They Are Here...
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    For best deal on your Tank Destroyer, visit compare the tank destroyer .com!​
     
  2. Lazybum

    Lazybum :D Staff Member Moderator

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    Be is so much thinner and longer, wowsers.
     
  3. -=[Combine Soldier #43]=-

    -=[Combine Soldier #43]=- Member

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    So, Tank Destroyers will be added into Empires? How will they function? These look really nice btw.
     
  4. VulcanStorm

    VulcanStorm Developer Staff Member Moderator

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    Don't worry, im sure NF won't get jealous. After all, their heavy tank is bigger... xD
    And the tracks are actually the same width apart. It just doesn't look like it.
    Now we have to make that decision. There's threads discussing stats and such here: https://forums.empiresmod.com/index.php?threads/tank-destroyer-stats-features.20252/

    In short though. High front armour. And anti-tank weaponry.
     
    Last edited: Dec 23, 2016
  5. Polyesta

    Polyesta Member

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    Amazing job!

    Whats the current poly count for both?
     
  6. VulcanStorm

    VulcanStorm Developer Staff Member Moderator

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    High? (ish)

    BE -> 87k verts, 70k faces, 164k tris
    NF -> 15k verts, 12k faces, 22k tris

    (It's the tracks and wheels that increase the count)
     
  7. Polyesta

    Polyesta Member

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    oooo my, will they be comprised or reduced when you release them? Anyways, phenomenal beautiful work man!
     
  8. VulcanStorm

    VulcanStorm Developer Staff Member Moderator

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    These are the high poly ones, that will be used for normal map baking. They're not finished yet... Still need more details...

    Once that's done, i'll reduce them down to ~= 4k verts each to go in game.
     
  9. Lazybum

    Lazybum :D Staff Member Moderator

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    My gut keeps telling me that be TD is gonna have trouble in the handling department, but I wouldn't really know til it got in game.

    Looking at them I do like the nf one better, but I guess that's just cause it's a little more complete.
     
  10. Sgt.Security

    Sgt.Security Member

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    Honestly it would probably be the most boring job in the world to get the right numbers for the handling and armor hitbox.

    I think we are a year from seeing this on the field.
     
  11. duke

    duke Former Developer (BE Creator)

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    For BE, I'd use the medium as a base and whack this turret on top:
    [​IMG]
     
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  12. VulcanStorm

    VulcanStorm Developer Staff Member Moderator

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    @duke I can remodel them if i have to. I assume this is to get a fully rotating turret?

    I think a new chassis would be better from a design point of view. There's a nice article somewhere about tf2 having different character silhouettes, so that it was easy for players to distinguish them. The afv and apc are quite close, it makes them hard to distinguish from long range. I don't want to add chassis confusion, its not good for new players or the commander.

    The BE one should be easy to change, however its finding a nice design for the NF one that will be difficult...
     
  13. Paradox

    Paradox I am a gigantic asshole who loses people's hard wo

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    I was wondering, isnt it really OP that the left tank destroyer can move freely with the turret, whilst the other one only has an angle of 30-60 degrees?
     
  14. Sgt.Security

    Sgt.Security Member

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    The property about the turret is still under discussion.

    They will both have the same property. (free or not)
     
  15. Paradox

    Paradox I am a gigantic asshole who loses people's hard wo

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    If they both have the same property isnt it impossible to have the right tank? Because if that one turns freely its going to kill its own wheels

    also, isnt freely turning really op? Because I thought tank destroyers were suppose to be bad close range. But if they can freeturn thats a bit dumb
     
  16. Sgt.Security

    Sgt.Security Member

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    Yeah it we are giving it free turret (or just more than +-30 degree turn), it would need a rework.
     
  17. duke

    duke Former Developer (BE Creator)

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    The intention of that image was just the turret design itself, not that it rotates 360 degrees. In fact I think the cannon should remain fixed, like the arty tank - that's the trade-off with a tank destroyer - the cannon is unwieldy.
     
  18. f1r3w4rr10r

    f1r3w4rr10r Modeler

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    An unmanned turret is definitely a nice idea. So far it would only give a different look in the game, no new mechanics.
     
  19. duke

    duke Former Developer (BE Creator)

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    Who's talking about an unmanned turret?
     
  20. f1r3w4rr10r

    f1r3w4rr10r Modeler

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    You, because that is what you linked with the picture. ;P
     

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