[feedback] empires @4k, interface scales inconsitently

Discussion in 'Feedback' started by flasche, Oct 13, 2016.

  1. flasche

    flasche Member Staff Member Moderator

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    so i bought a 28" 4k monitor yesterday and decided to give empires a try.
    while most of the interface scales nicely (or even is a tad big for my taste), other parts seem to not scale so well. its not like its unplayable, although the minimap icons are a big letdown. thankfully i have good eyes :D

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    it btw would be nice to be able to tinker with gui scaling yourself - but thats probably a bit of a bitch to code.
     
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  2. BlackRedDead

    BlackRedDead Member

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    very good illustration of the HUD&UI scalling issues! (^.^)-d
     
  3. flasche

    flasche Member Staff Member Moderator

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    i dont get if you are being sarcastic or not. maybe not making weird smileys at each other sentence would help ...
     
  4. Thexa4

    Thexa4 Developer Staff Member Moderator

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    You can currently only influence the ammo counter by editing hudlayout.res and emp_hud_ammo.res. We're slowly working on making the rest more resolution independent but it's going to take a while.
     
  5. flasche

    flasche Member Staff Member Moderator

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    its only meant as feedback. as said its not gamebreaking, even though the minimap icons really could use a bit bigger.
    but i assume the vast majority plays on 1920x1080, so dont put it on top priority.
     
  6. Devourawr

    Devourawr Member

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    It's a code issue, but jesus that looks unplayable. My advice would be to go into materials/minimap and double the size of every icon. Just scale it up and it should work fine, that's solve at least the most glaring of your issues :P

    The menus are just fucked for now, I'm afraid. I'm just incredibly impressed that the new ammo counter can handle that, it's VERY good news for the future when I plan to throw in a visual ammo thing too.
     
  7. BlackRedDead

    BlackRedDead Member

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    you didn't really suggest that every player with issues should resize theire HUD elements manually - potentioally resulting in an even greater mess xP

    what do you mean with "visual ammo thing"??? - will we get our "bullet counter" back^^ (oh please without glow/glare!!!)
     
  8. flasche

    flasche Member Staff Member Moderator

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    im sure if you pay devo you can make demads.
     
  9. Trent

    Trent Member

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    What do you expect with Half-Life 1 graphics?
     
  10. Sgt.Security

    Sgt.Security Member

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    People can make demands for all they like, we can ignore them for all we like.

    It's all fair.

    But really, as long as the guy isn't assigning a deadline or something, I see no problem with demands.
     
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  11. BlackRedDead

    BlackRedDead Member

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    also i didn't feel "demanding" - i please him for gods sake! xD
    (if he said "nope" there's eighter not much i can do about it anyways! xP)
     

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