VF Collision Bug

Discussion in 'Bug Reports' started by VulcanStorm, Sep 9, 2016.

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  1. VulcanStorm

    VulcanStorm Developer Staff Member Moderator

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    So there's a problem with the NF VF's collision. You can stand in the stacks of girders on the side.
    It's not game breaking, but the other boxes around the VF have collisions.
    [​IMG]

    you can walk through them, stand in them, crouch in them(like in the pic), and drive vehicles through them.
     
  2. Awpolt

    Awpolt Member

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    I've always wondered why a lot of the structures have abundant boxes around them. I do understand the RP behind it, but we could cut back on the shear amount. Take a look at the BE VF, for example.
     
  3. blizzerd

    blizzerd Member

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    you guys found my scout hiding spot...
     
  4. complete_

    complete_ lamer

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    ~doot doot~
     
  5. blizzerd

    blizzerd Member

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    been complaining about this since 2.28 or some shit but ok.

    the joke is every so often it gets reported but never fixed because devs atm suck at modeling.
     
  6. Smithy

    Smithy Developer Staff Member Administrator

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    This is already on the issue tracker, along with the NF refinery. It'll get fixed eventually.
     
  7. VulcanStorm

    VulcanStorm Developer Staff Member Moderator

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    Thanks. :)
    Thread closed then.
     
  8. Smithy

    Smithy Developer Staff Member Administrator

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    Just to revisit this, the real issue that you've posted here is that these crates are only visible on lower settings.
    People playing on higher settings will not see those crates; I'll fix the problem for a future release.

    Reproducible using "r_lod 2" for low lod setting and "r_lod -1" to change to standard LOD scaling.
     
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