2.10.X Testing Thread

Discussion in 'Testing Discussion' started by VulcanStorm, Sep 8, 2016.

  1. VulcanStorm

    VulcanStorm Developer Staff Member Moderator

    Messages:
    552
    Likes Received:
    64
    Trophy Points:
    0
    2.10.0 Has been released for testing on the beta branch on steam.

    Short Change-Log from wiki:
    https://wiki.empiresmod.com/Version/2.10.x
    Non-Code Changes:
    - Darker UI in general
    - New nuke particle effect
    - Removed emp_noreturn
    - Removed duplicate sourcetest folder
    - New prop models
    Script Changes:
    - 3-slot Plasma CN cost 80->130 Damage 80->82 Speed 3000->3100 Gravity 0.4125->0.4 Exp Radius 325->300
    - Cost of most vehicle weapons redone. (mostly increased)
    - Adding 2-slot plasma CN, creating separate research for 2-slot and 3-slot plasma CN.
    - HE CN explosion radius 450->425
    - Vehicle speed drop. (very slightly)
    - Capacitive Damage to heat absorbed 0.045->0.04
    - DUMG Projectile Spread 0.02->0.018
    - 180mm&203mm arty buff.
    - Max ammo of NFHR and HMG will actually be multiples of clipsize.
    - SMG3 rework part 2 (buff)
    - NF med cost 150->170
    - NF med max weight 1092->1077
    - Guided ML speed 1200->1400
    - Overall slight nerf for BEAR.
    - SMG2 headshot modifier 1.2->1.4 (same as SMG1)
    - Adding Bio Cannon.
    - HEMG damage 10.5->10
    - Bio ML tweaks.

    I'm waiting on @Sgt.Security for the full detailed script changes.

    There is a testing server up and running with the new changes. Just opt-in to the beta branch on steam. (Don't know how? Click here)

    If anyone would like to help us organise a big pug-style test of these changes, let us know. :)

    Known bugs:
    Bio cannon doesn't have a texture, but the weapon(and error placeholder) work fine.
     
    Last edited: Sep 8, 2016
  2. Devourawr

    Devourawr Member

    Messages:
    1,970
    Likes Received:
    72
    Trophy Points:
    0
    Why doesn't bio cannon have a texture? What have I missed?

    Was it not added into the weapon script?
     
  3. VulcanStorm

    VulcanStorm Developer Staff Member Moderator

    Messages:
    552
    Likes Received:
    64
    Trophy Points:
    0
    According to @Smithy, it wasn't merged into the release :|
     
  4. BlackRedDead

    BlackRedDead Member

    Messages:
    268
    Likes Received:
    6
    Trophy Points:
    0
    - gren minecount still at left side - supposed to be at the right as the other ammunition too
    - new interface buttons are smaller than used to be (the elements are smaller than theire actual "hitbox")
    - why seperate research for 2slot&3slot plasma CN? O.o
    - speed decrease overnerfes NF tanks (they are supposed to be faster than BE tanks to balance theire quite huge model)
    - wasn't DU MG not already quite accurate? O.o (compare to HE MG, that should be more accurate than DU because of dmg&rof)

    - bio ml tweaks?
     
  5. Devourawr

    Devourawr Member

    Messages:
    1,970
    Likes Received:
    72
    Trophy Points:
    0
     
  6. BlackRedDead

    BlackRedDead Member

    Messages:
    268
    Likes Received:
    6
    Trophy Points:
    0
    i don't get it... (hardcoded "light"???)
    but anyway, i just hope you know what you do and address that and other HUD issues in (relative) near feature :)
    (adding new content is nice, and i understand that this makes more fun than fixing, but fixing gameplay hitting issues should have priority and otherwise release HUD seperately until it can be merged in the main build ;-)
    should be possible or is it checked by VAC server?)
     

Share This Page